Hylian Saiyan Posted September 20, 2013 Share Posted September 20, 2013 Wow, that track really does sound like it belongs to Majora's Mask, it sounds very dark Link to comment Share on other sites More sharing options...
zaneebaslave Posted September 20, 2013 Share Posted September 20, 2013 I left forever. Now I'm back. Â Did you miss me? Be honest. 2 Link to comment Share on other sites More sharing options...
Mellow Posted September 21, 2013 Author Share Posted September 21, 2013 I left forever. Now I'm back. Â Did you miss me? Be honest. Â Yes. I missed you, Zane. You're a cool, talented dude. Welcome back. <3 Link to comment Share on other sites More sharing options...
Spire Posted September 21, 2013 Share Posted September 21, 2013 I left forever. Now I'm back. Â Did you miss me? Be honest. Â I missed you and you know it. Link to comment Share on other sites More sharing options...
NoSkinnedKoopa Posted September 30, 2013 Share Posted September 30, 2013 I thought when the name of the thread was renamed to Fall of Antiqua, the project fell and got cancelled. Whoops. (Keep up the good work.) Link to comment Share on other sites More sharing options...
Agnostic Priest Posted September 30, 2013 Share Posted September 30, 2013 yeah i didn't think it could be misinterpreted like this when I came up with it...but its still the only name change that will happen Link to comment Share on other sites More sharing options...
CloudMax Posted October 3, 2013 Share Posted October 3, 2013 I earlier mentioned that once I port my Pause Menu editor to OoT, I were willing to look into adding specific features that this project may require. This is still the case. If the developers of this project have any requests in mind that involves almost anything at all related to the games interface, I'm willing to look into it. This includes Pause Menues, Game Over screen, File Select, or just the User Interface in general. I suspect that you already have a guy for things like this, but I want to help out in whatever way I can. Â Here's an example of something I put together quickly yesterday in the debug rom: https://dl.dropboxusercontent.com/u/6440063/MM/ASM/ootdebuglanguageselect.png Basically it's just a minor ASM hack combined with texture replacement and a few options screen texture table changes & rezising. I changed the ASM so that after the 3rd option it goes back to the 1st, and the other way around. Then set the size of the 4th option to the lowest possible size so it isn't visible. I then changed all the ASM locations that pointed to the sound option byte to the language option byte instead. I made a few modifications to the Texture table used by the Options panel so that the Sound setting title would have 3 unique textures for each language instead of just 2, and made it so that the 3 sound options always pointed to the same texture for all the 3 languages. And lastly I replaced the textures used by the sound options with language textures. Â So yeah, I'm willing to look into anything interface related. 1 Link to comment Share on other sites More sharing options...
SanguinettiMods Posted October 3, 2013 Share Posted October 3, 2013 Hey CloudMax, what about changing the color of the flames on the Title Screen? If possible, it'd be cool to make an ASM hack to have a "gradient" of flames. Link to comment Share on other sites More sharing options...
CloudMax Posted October 3, 2013 Share Posted October 3, 2013 Okey, I looked it up: Also changed the Press Start text, because I can. Â However, I set the color after it had faded in, making my method completelly useless. I am currently working out the calculations used for the fading. It is annoyingly complicated because it consists of 2 separate flames. And the different colors have their own functions used for the fading. (for example, the Red color on the first flame fades 2 times, while the Green and Blue only fade once) Â Edit: Okay, this was a much bigger pain than I thought it'd be. It would be much easier if the fire color fading was just removed altogether. It would still fade in with the alpha, but it wouldn't fade to white like the original. Or you could just remove the fire. But I guess that you don't want that. 3 Link to comment Share on other sites More sharing options...
Agnostic Priest Posted October 20, 2013 Share Posted October 20, 2013 the runes in the logo say blinxisapoof and mellow likes it up the butt. 1 Link to comment Share on other sites More sharing options...
Conker Posted October 20, 2013 Share Posted October 20, 2013 the runes in the logo say blinxisapoof and mellow likes it up the butt. Â Yessss. They do. Link to comment Share on other sites More sharing options...
Shotgun Blues Posted December 3, 2013 Share Posted December 3, 2013 Anyone there? 2 Link to comment Share on other sites More sharing options...
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