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Mario's Nightmare Quest


CM30
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Worlds 1 to 5:

 

Level 1-1: Complete

Level 1-2: Complete bar some graphics

Level 1-3: Complete

Level 1-4: Started, boss complete

 

Level 1-S: Not started

 

Level 2-1: Complete (mostly)

Level 2-2: Not really started

Level 2-3: Complete

Level 2-4: Not started

 

Level 2-S: Not started

 

Level 3-1: Mostly complete

Level 3-2: Structure complete, lacks enemies or music

Level 3-3: Not started

Level 3-4: 50% Complete

 

Level 3-S: Incomplete

 

Level 4-1: Mostly complete (graphical fixes, music needed)

Level 4-2: Incomplete

Level 4-3; Complete

Level 4-4: Not started

 

Level 4-S: Incomplete

 

Level 5-1: Not started

Level 5-2: Incomplete

Level 5-3: Very incomplete

Level 5-4 Not started

Level 5-S: Structure complete, lacks enemies

 

Worlds 6-11:

 

Level 6-1: Complete

Level 6-2 Complete

Level 6-3: Incomplete

Level 6-4: Incomplete

Level 6-5: Mostly complete (lacks boss)

Level 6-Switch: Complete

 

Level 7-1: Complete

Level 7-2: Incomplete

Level 7-3: Incomplete

Level 7-4: Complete

Leve; 7-5: Complete (minus boss GFX)

Level 7-Switch: Complete

 

Level 8-1: Mostly complete structure wise, no sprites

Level 8-2 Not started (lacks tileset)

Level 8-3: Incomplete

Level 8-Boss: Not started (lacks boss sprite, graphics)

Level 8-Switch: Complete

 

Level 9-1: Incomplete

Level 9-2: Structurally incomplete, sprites lacking, music lacking

Level 9-3: Complete

Level 9-GH: Incomplete

Level 9-4: Incomplete

Level 9-Switch: Complete

 

Level 10-1: Incomplete

Level 10-2: Not started

Level 10-GH: Incomplete

Level 10-3: Not started

Level 10-4: Incomplete

 

Level 11-1: Complete

Level 11-2: Not started

Level 11-3: Incomplete

Level 11-4: Incomplete

Level 11-5: Not started

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Part of a new level, Military Nightmare (5-1):

 

militarynightmare1.png

 

militarynightmare2.png

 

militarynightmare3.png

 

militarynightmare4.png

 

militarynightmare5.png

 

This is the first part of the level, a city absolutely obliterated by an ongoing war. The second part will be a hellish factory/warehouse area filled to the brim with missiles, explosives and robot enemies.

 

Now all I need are some Metal Slug style soldiers...

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Updates:

 

MariosNightmareQuest_00003.png

 

Mummipokey boss.  What's not shown is how epic the battle is, he burrows underground, shoots stars from the ceiling, sends projectiles flying across the arena, and at the point shown there, rises up from the ground and starts rapid blasting magic at Mario in mid air!

 

ricebeach.png

 

Rice Beach.  Wario Land reference!

 

castleofillusiontiles.png

 

Playroom Panic.  Tiles are from Castle of Illusion.

 

MariosNightmareQuest_00002.png

 

Water castle.  I so need some more background details here...

 

magic.png

 

Just something I was messing around with...

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Oh hey, what's this?  An ice level?

 

MariosNightmareQuest_00003.png

 

There's also this.  Can anyone guess what it is?

 

bossintro.png

 

Well?

 

See this video:

 

https://www.youtube.com/watch?v=rknpRtpyfBk

 

It's the boss intro screen from Mario & Luigi Dream Team.  The plan is that for each normal and sub boss, you'll get...

 

1. A room with this music:

 

https://www.youtube.com/watch?v=EFGYFysGhns

 

2. A view of the boss, which you approach...

 

3. The above intro scene

 

4. (if a major boss), a boss intro with subtitles like this:

 

ashleypic.png

 

4. Boss fight!

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Okay, this is gonna be good:

 

http://www.smwcentral.net/?p=section&a=details&id=9321

 

Lunar Magic 2.3 is now out. It allows for easy layer 3 editing inside Lunar Magic itself, as well as two more graphics slots on each overworld submap.

 

I am SO gonna take advantage of this.  Come on, better looking maps?  Two layer backgrounds?  What's not to love?

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  • 3 weeks later...

Well, I've got some bad news.

 

This game could be half cancelled.  Basically, the person who was helping with ASM has quit the scene and apparently lost everything on his computer.  So that means unless I can find a new ASM programmer/coder in a short period of time, I won't be able to finish the last few bosses and more interesting custom enemies.

 

Still, I do plan to finish what I can.  And there will be a demo released with every level shown in the screenshots, as well as some semblance of an overworld.

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  • 3 weeks later...
  • 2 weeks later...

Back with more gfx and level updates:

 

MariosNightmareQuest_00017.png

 

MariosNightmareQuest_00018.png

 

MariosNightmareQuest_00019.png

 

MariosNightmareQuest_00020.png

 

MariosNightmareQuest_00021.png

 

MariosNightmareQuest_00023.png

 

MariosNightmareQuest_00024.png

 

Shouldn't be much longer now.  I just need to finish up these levels I started, add in the bonus levels in world 2 and 3 and do a few other things, and then at least a demo release is possible.

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  • 2 weeks later...
  • 2 weeks later...
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