Jump to content

MelonSpeedruns

Member
  • Posts

    52
  • Joined

  • Last visited

  • Days Won

    6

Everything posted by MelonSpeedruns

  1. You will also need to reverse your faces because the white faces are where Link can walk and he will just walk through the blue ones. To reverse them, just right click on a face and select "Reverse Faces". Hope that helps.
  2. Sure, here it is : http://www.mediafire.com/download/t6y1apmnez4nz2i/Display_List_Porter.zip
  3. Nvm, I got it. Someone sent me the program I needed. But thanks anyways haddockd for the help!
  4. I'm trying to port a display list to another with the Display List Porter but it makes the new Dlist at the end of the file just FF's like this : In case people were wondering which command I used, here it is : srcexe object_link_boy.zobj 233E0 object_ik.zobj 15840 Is it me not using it correctly? I'm using the one avaliable at Sang's Website : https://sites.google.com/site/sanguinettimods/zelda-modding/zelda-programs I remember using before a GUI version of this importer that was working perfectly. If anybody haves it, please send it here. I would be so thankful. Thanks for any help!
  5. Really nice! I don't know much about this program. I might think about downloading it.
  6. Yo people, I recently found out a way to import Blender models in OoT without using MilkShape3D or Wings3D. The way I did it is pretty simple. Make your Model in Blender. Export it as a .dae format. In the settings of the export, uncheck "Triangulate" and check "Include Material Textures" Open Sketchup and Import the .dae model you just exported. Place it, resize it, kill it, do whatever you want. Export as .obj and enjoy the result! Hope that this will help many people. As a proof, here's some pictures : Thanks to Originalink for the model.
  7. Hello Samurai! I never seen you before. As you can guess, im new here and i'm already loving this community for like almost 1 year now. I learned a lot since this time. I'm glad to see a new/old face here.
  8. because this is for the map subscreen text. Search it in the " g_pn_* " folder.
  9. Try modelling a new type of wolfos! I like the original ones but I think a new appearance can't hurt.
  10. Cutscenes skip and debug functions have been removed to the ROM since the release.
  11. Well done! I'll sure tell my friends about it.
  12. Hi! I'm interested in making a full custom Wii Channel with animations and images. PM me if you want me to.
  13. I don't know what you mean by "notes"... Do you mean like content or more like information... I'm ok with both but it's nice to know then.
  14. Hello everybody! Today, I present you my new mod that I've been planning for quite a while now. I'm warning you that if you don't want spoilers of this project, then don't watch the upcoming updates. So, everything is all right? Good! Because here is the story in one video : And for now, Here is some WIP screenshots of the game : http://postimg.org/gallery/1oa8cvfgk/ Also, for describding more my project, it will be pretty much like Zelda's Birthday. By that, I mean : - 3 or 4 new dungeons - Same overworld as you know it - Actor deplacement Hope this project can be done and thanks for all of your support!
  15. Spinout's Website is back! (No kidding)
  16. nah, use CloudMax's Texture Explorer and go to "object_mag". Right click and import your image! Tadam!
  17. actually, the logo you want to import is 160x160 pixels so a bigger one would do nothing.
  18. Nice job! You need to re-do the icon and add a shadow to it. But anyway, if I can help in any ways, just ask! (PM)
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.