Jump to content

Mario's Nightmare Quest


CM30
 Share

Recommended Posts

17 hours ago, Librarian said:

Wow, interesting art style in that first pic. The style almost reminds me of that new yoshi game on the switch. Really cool!

 

It's a fan tileset based on Paper Mario Color Splash. it's not the easiest to fit into a SNES title, but it looks nice, so I thought a level based on that concept could work well. It can also have the paint mechanics from said title, albeit done in a more interesting way.

  • Like 1
Link to comment
Share on other sites

  • 3 weeks later...

Quick mechanics update. As I mentioned before (somewhere, not sure where), this game is being modernised in terms of mechanics and what not. As a result, the following are all now gone from the game:

 

Lives (like in Odyssey, you have infinite lives)

Points (no score system is present at all)

Bonus Stars (you could never reach the bonus game anyway, since Super Mario Bros 3 style goals don't give you them)

Time (there's no timer at all)

 

And the coin counter is going to be adjusted to give players more than 99 at  a time, for spending purposes.

  • Like 1
Link to comment
Share on other sites

Well, that and how the current game's design makes lives, points, etc kind of useless. I mean, even the original game had a save feature that trivialised both of them, and getting a game over is nothing more thana pointless little annoyance that does nothing other than waste about two seconds of the player's time. Well, and it simplifies the status bar, which is neat.


Either way, I'm now figuring out how to move everything into one game, so work can restart on porting over and improving the level design.

  • Like 1
Link to comment
Share on other sites

  • 3 months later...

This is still in development, albeit very slowly. Currently importing in resources to prepare for rebuilding many levels.

 

Still Missing Assets for:

 

Metro Kingdom/New Donk City level

Pirate ship rocket barrel level

Lost Kingdom/Forgotten Isle level

Ice castle level (technically ripped them, but the resources got lost)

Wooded Kingdom/Steam Gardens level

Casino level

Lightning Lake level

Plus all of the final two worlds

  • Like 1
Link to comment
Share on other sites

  • 2 weeks later...

Enemy GFX are being made world specific, thanks to a fantastic new sprite sheet No Body posted on MFGG. Here are some pictures of the new enemies in the GFX test levels for the game.

 

MNQ_00001.thumb.png.32b4ee3299b0e5ba578015f98db46243.pngMNQ_00004.thumb.png.c71ad95e52d7efcea812338f4bd85723.pngMNQ_00005.thumb.png.7c3dfaeaf30408baa206f922c4ecf088.pngMNQ_00006.thumb.png.37f40a276c3754f04b534b3b932ee66b.pngMNQ_00007.thumb.png.ea5fefe4efc5c33395eff8a7ab2dcbff.pngMNQ_00008.thumb.png.c65affd2725d9ac3170987449e2ffd46.png

 

So yeah, thoughts?

MNQ_00002.png

  • Like 2
Link to comment
Share on other sites

  • 2 months later...
  • 1 year later...
  • 2 months later...
  • 3 weeks later...
  • 1 month later...
  • 7 months later...

Damn this place is quiet.

 

Still, for the few people who do visit, have some updates from my ROMHacking.net topic about this game:

 

FortScreenshot1.png

 

FortScreenshot2.png

 

FortScreenshot3.png

 

lightninglakeindev.png

 

TreetopsArea.png

 

TreetopsArea2.png

 

TreetopsPlatformRide.png

 

GrinderBreakableBridge.png

 

ElectrifiedWater.png

 

BreakableLogPlatforms.png

 

HangingOn.png

 

MonochromeCastle1.png

 

MonochromeCastle2.png

 

MonochromeCastle3.png

 

MonochromeCastle4.png

 

Plus a GFX test or two:

 

DesertOasisGFX1.png

 

DesertOasisGFX2.png

 

DesertOasisGFX3.png

  • Like 1
Link to comment
Share on other sites

  • 2 weeks later...

And yeah, have a few more pictures hah:

 

Beach Level

 

KremlingChuck.png

 

BossBass.png

 

SharkJumping.png

 

LaunchBassLockon.png

 

LaunchBass.png

 

Vanish Cap Vessel

 

VanishCap.png

 

Macro Zone

 

SMLAnts.png

 

GiantKoopa.png

 

TrickierSection.png

 

GiantEnemySection.png

 

World 2 Fortress

 

NetCastle.png

 

The above net moves, and you can press L and R to switch side.

 

BoomBoom.png

 

Boom Boom is in many towers and fortresses, with a different attack pattern each time (walks, jumps, flies, throws or drops bombs, shoots fire, summons clones, etc).

 

Minecart Madness

 

Minecart1.png

 

Minecartswitchsection.png

 

Hit switches to create paths.

 

crumblingtrack.png

 

Bits of the track will crumble behind you.

 

Circus Level

 

CircusTiles1.png

 

Yes there will be a circus level at one point, similar to the ones in 3D World.

 

CircusTiles2.png

  • Like 1
Link to comment
Share on other sites

Thanks! Glad you like the project.

 

Also glad you keep this place running too. It may not be active anymore, but it's got a lot of history, and it's nice to pop back in and see things that happened here before too.

 

Would be neat if it could be revived, but I'm not sure if that's possible right now.

Link to comment
Share on other sites

On 3/11/2021 at 11:41 PM, CM30 said:

Thanks! Glad you like the project.

 

Also glad you keep this place running too. It may not be active anymore, but it's got a lot of history, and it's nice to pop back in and see things that happened here before too.

 

Would be neat if it could be revived, but I'm not sure if that's possible right now.

 

Yeah, the main reason I keep it up and running is because of the history we have. A lot has been shared here, and it would be a shame to let it all fade into obscurity.

Link to comment
Share on other sites

  • 2 months later...

With places like discord that allow users to post pics, vids, etc. Setup several different channels for things, its kind of made using forums obsolete.  That's my guess for the quietness. Also I am enjoying the progress you've been making on the project CM30! Do you have an estimate on how much of the hack is done?

Link to comment
Share on other sites

  • 6 months later...

Damn, I haven't posted any updates in here for a while!

 

Still, have a few level updates first!

 

Red Switch Palace

 

Getting 10 or more coins will kill you. Avoid the money like the plague!

 

image3.png

 

image4.png

 

image5.png

 

Yellow Switch Palace

 

Those purple blocks send Mario in the directions indicated on them when enemies touch them. Be careful!

 

image6.png

 

image7.png

 

Map Pics

 

A few WIP map screens

 

smw000.png

 

smw003.png

 

Plus the most interesting thing... stuff I'm coding myself in assembly language. Yeah, I've gotten into ASM programming a while back, and have coded many of the enemies, bosses and mechanics used in this game. For instance, the two switch palace gimmicks mentioned above were coded by me.

 

Still, how about some new enemies?

 

EarlyBoss.png

 

A boss I started on, but didn't add attacks for yet. Can be defeated by thrown items, and will explode when the hit counter reaches 0.

 

TestSprite.png

 

A very basic enemy from Super Mario Land 2 which I coded as a test. Doesn't move, but hey, it didn't in the original game either.

 

MiniBossTest1.png

 

One of 4 familiar Zelda bosses I'm recreating in SMW's engine/

 

Skipsqueak.png

 

This guy jumps when you jump. Originated in Super Mario 3D World.

GiantShark.png

 

A large shark enemy for underwater levels. Based on Super Mario 64's version.

 

Biddybud.png

 

Biddybuds from Super Mario 3D Land/World. Needs death frame, finished wall detection, but otherwise nearly done.

 

Not shown: Mini boss based on 3 Pigs from Super Mario Land 2 (rolls and gets faster if extra bit clear, rolls and jumps faster if extra bit set), thunder cloud which tries to chase the player, Mecha Cheep Cheep that explodes on hitting a wall, and a Sheikah Monk inspired by Breath of the Wild's shrine monks functionality/design wise.

Link to comment
Share on other sites

  • 3 weeks later...

Well, may as well post a few more pics of custom enemies and mechanics coded for the game!

 

BossDev1.png

 

BossDev2.png

 

More familiar bosses I need to start work on.

 

DemonEnemy.png

 

A demon enemy based on Mario Fusion.

 

FallingFigure.png

 

Falling humanoids that explode when they hit the ground.

 

MetalSlugAlien.png

 

Metal Slug style aliens.

 

BomberBill.png

 

Bullet Bills that target Mario with dropped sprites.

 

Rocket.png

 

A rocket/vertical rocket barrel mechanic.

 

FreeMovement.png

 

Free flight levels with straight fireballs.

 

Zinger1.png

 

Zinger2.png

 

Zingers from the Donkey Kong Country series (other patterns in development)

  • Like 1
Link to comment
Share on other sites

 Share

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.