CM30 Posted February 8, 2017 Author Share Posted February 8, 2017 Thanks for the compliments! Also, if anyone's worried, don't be. I have absolutely no plans for cancelling this mod before it's completed. Seen a lot of great mods and fan games get cancelled recently, and this won't be one of them. 1 Link to comment Share on other sites More sharing options...
Shadow Fire Posted February 11, 2017 Share Posted February 11, 2017 How have I not posted in here yet?! Okay, first thing's first. This mod looks amazing! I know we have things like Super Mario Maker, but this is just downright breathtaking. I love what you've done with it. Secondly, given how things are going, I'm really looking forward to trying it out when it's done. Phenomenal work, dude! 2 Link to comment Share on other sites More sharing options...
CM30 Posted February 11, 2017 Author Share Posted February 11, 2017 How have I not posted in here yet?! Okay, first thing's first. This mod looks amazing! I know we have things like Super Mario Maker, but this is just downright breathtaking. I love what you've done with it. Secondly, given how things are going, I'm really looking forward to trying it out when it's done. Phenomenal work, dude! Thanks for the compliments! Nice to see how many people here and at ROM Hacking.net like this game. Link to comment Share on other sites More sharing options...
Zeth Ryder Posted April 16, 2017 Share Posted April 16, 2017 CM30, I noticed the 1st page's image links are all broken, you may want to fix those! Link to comment Share on other sites More sharing options...
CM30 Posted July 28, 2017 Author Share Posted July 28, 2017 Yeah, Dropbox broke image embedding, and all those images are stored on my Dropbox account. Still, it's not a huge loss. They're all ridiculously outdated now, and most of the stuff in them doesn't even exist in the game any more. Don't worry too much about it. Link to comment Share on other sites More sharing options...
Zeth Ryder Posted August 16, 2017 Share Posted August 16, 2017 You can use the GCN's attach file option which will embed all the images at the end of your post. That way you don't have to worry about 3rd party hosting and images disappearing. Link to comment Share on other sites More sharing options...
CM30 Posted September 8, 2017 Author Share Posted September 8, 2017 World map update complete: Link to comment Share on other sites More sharing options...
CM30 Posted October 10, 2017 Author Share Posted October 10, 2017 Not something I'm likely going to include in the actual game, but hey, I was bored enough to rip it: 1 Link to comment Share on other sites More sharing options...
CM30 Posted October 16, 2017 Author Share Posted October 16, 2017 Well, just tested a program that auto generates sprite graphics routines. Seems to work pretty well all things considered. Actually gave me a working graphics routine for a sprite based on Dumb Drum from the original Donkey Kong Country. That's impressive given said boss is about 64 x 88 pixels in size. Of course, said boss would need a custom collision detection routine and actual pattern, but hey, it's going to make setting up the graphics side much easier at least. Link to comment Share on other sites More sharing options...
Zeth Ryder Posted November 2, 2017 Share Posted November 2, 2017 World map looks good and nice DKC2 rip! Looking forward to seeing more of your work! Link to comment Share on other sites More sharing options...
CM30 Posted November 4, 2017 Author Share Posted November 4, 2017 Thanks! Some of the future plans for this game will be extremely impressive when they're done. Link to comment Share on other sites More sharing options...
CM30 Posted February 17, 2018 Author Share Posted February 17, 2018 Yes, this mod is still in development. It's just I'm redesigning a lot of it, since I'm not happy with the level design in quite a few areas, and I want to make the aesthetics better in a few others. 2 Link to comment Share on other sites More sharing options...
CM30 Posted March 10, 2018 Author Share Posted March 10, 2018 Okay, this is a bit morbid: It's a level set inside of the body of... honestly I don't know what. Some sort of demon monster? Either way, the FG is from a guy called PROX on SMBX.org, the BG is from a game called Incantation (seriously, the 'hellscape' level there looks ridiculously out of place in said otherwise kid friendly game) and the creepy eyeballs actually blink. Will I work on this tomorrow or Gaming Reinvented tomorrow? Who knows. 1 Link to comment Share on other sites More sharing options...
CM30 Posted April 13, 2018 Author Share Posted April 13, 2018 Okay, seems like the level design issues with this game are a bit worse than I thought. Will probably have to redesign about 80% of the stages to make them the quality I want them to be, especially now I actually know something about game design and have swatted up on things like Mark Brown's Game Maker's Toolkit videos. Too many levels in this just don't really go anywhere or introduce/use their mechanics in interesting ways, which will be hopefully fixed soon. Next demo will have redesigned levels up to the end of the desert themed world. Then I'll figure out how to proceed from there. Link to comment Share on other sites More sharing options...
Librarian Posted April 14, 2018 Share Posted April 14, 2018 6 hours ago, CM30 said: Okay, seems like the level design issues... Mark Brown's level design toolkit videos are great! I know what you mean. As a dev, It can be really hard to tell when it is and isn't okay to have sections that are underdeveloped. Often times it sections that you may think are interesting can be really boring to actually play through. Link to comment Share on other sites More sharing options...
CM30 Posted May 5, 2018 Author Share Posted May 5, 2018 Well, some good news. The latest version of the power up patch is finally compatible with SA-1, and is installed on this game. This means it now has the following power ups: Hammer Suit Super Leaf Tanooki Suit Frog Suit Superball Flower Ice Flower Mini Mushroom Rocket Boots Propeller Mushroom Bubble Flower Penguin Suit Blue Shell With the Cat Suit possibly coming in future. Pretty cool eh? I've also now got blocks that shatter when hit with a hammer, boomerang, Mario in his shell form, a superball and statue Mario falling on them, as well as ones only passable as Mini Mario and water the latter can run on. The Superball flower can also be used to collect coins from afar. Additionally, I've also added a great patch that adds platform collision for sprites, meaning sprites like enemies now interact with moving platforms, springs, etc. This has some... funny results: (the grey platform falls if you stand on it directly, taking the Chuck and spring down with it) It's absolutely insane, and it makes you almost question whether this is still Super Mario World you're playing. Then again, the levels and mechanics and sprites and effects and what not in general will probably make you question the same thing, since this is... basically a new game built on the same engine with only vague mechanical similarities left. There's also a new map design in progress, various new levels (to even out the count) and a new game design expert on the testing team. So yeah, expect to hear more (and perhaps see another demo) soon. 1 Link to comment Share on other sites More sharing options...
Librarian Posted May 5, 2018 Share Posted May 5, 2018 Nice! I didn't even know sprites couldn't interact with platforms, etc. I'm sure tons of new gameplay opportunities have been created now. Awesome work! You're making great progress! Link to comment Share on other sites More sharing options...
CM30 Posted May 6, 2018 Author Share Posted May 6, 2018 They originally couldn't interact with platforms. But when Mario Maker came out, people in the SMW hacking community realised that coding a patch for that sort of interaction was a great idea and would help a lot with interesting level designs. 1 Link to comment Share on other sites More sharing options...
Librarian Posted May 6, 2018 Share Posted May 6, 2018 Awesome! I guess people have probably been making those autorun levels in mario world as well. haha Just add widescreen and it's practically mario maker now! Link to comment Share on other sites More sharing options...
CM30 Posted May 28, 2018 Author Share Posted May 28, 2018 Current progress: Forest tileset replaced again, this time should be final Pokey graphics replaced, look much better Desert tileset replaced, looks much better too And ripped a few random tilesets meant for indie projects from sites like Open Game Art, and they look fantastic as well. Actually need to get around to making levels at some point. 1 Link to comment Share on other sites More sharing options...
Librarian Posted May 29, 2018 Share Posted May 29, 2018 Awesome! Pics? Link to comment Share on other sites More sharing options...
CM30 Posted May 30, 2018 Author Share Posted May 30, 2018 Link to comment Share on other sites More sharing options...
Librarian Posted May 31, 2018 Share Posted May 31, 2018 Wow! Looks amazing! I especially love the radial shading on those trees. Everything looks so three dimensional. And the colour pallet is just fantastic! Link to comment Share on other sites More sharing options...
CM30 Posted June 7, 2018 Author Share Posted June 7, 2018 Oh sod it, some more stuff: Not actual levels, just GFX tests. Finally need to start work on level building again. 1 Link to comment Share on other sites More sharing options...
Librarian Posted June 8, 2018 Share Posted June 8, 2018 Wow, interesting art style in that first pic. The style almost reminds me of that new yoshi game on the switch. Really cool! Link to comment Share on other sites More sharing options...
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