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â–²ChriisTiianâ–²

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Everything posted by â–²ChriisTiianâ–²

  1. Yes!, yes!, that make sense! If only we can figure out what VV and XX does, this will be complete! I have looking the 09 command, and no idea what it does, BUT, i'm sure what this possibly make a definition of something, like the 08 command, and it doesn't have any offset list definition... (But this need more investigation...) Command 1A, 1B, 1C already are figured out by fkualol, 1D and 1F need to be figured...
  2. Thanks you!, sure! And you're right, 0C and 0F have the same effect, maybe that is the reason of why is unused. A thing: In Environment Format: HH HH HH and JJ JJ JJ, is different for 2D Backgrounds areas, but no idea what this change.
  3. Yes, is only one setting in the list. I found this just changing random bytes in some .ZMAPS. (I get about 50 - 60 crashes, but i figured how this works! ). This is how Command 0C works: Open spot01_room_0.zmap, (Kakariko Village), in a Hex Editor: Ok, we need 8 bytes of free space, so, for now, we will change the actors numbers: 01 39 00 00 03 00 00 84 -> 01 38 00 00 03 00 00 94 Now you have in the 0x84 offset free space, so, now, we will add the 0C command. For now, we will replace the 08 command, and set the offset of that list, so: 08 00 00 00 00 00 00 00 -> 0C 01 00 00 03 00 00 84 Ok, now, we will go to 0x84 offset and we will set the Color Ilumination: (For Example, Red): 01 00 FF 00 FF FF 00 00 (Or Blue): 01 00 FF 00 FF 00 00 FF It's done!, now, go to 0x2834000 offset in ROM and write all data and save. Go to Kakariko Village and you will see something like this: Note: Sorry for my bad english.. i hope you can understand this!
  4. 0C Command is not used in anywhere, but if you want to use it, heres is the format: Command 0C: Can be used in .ZMAPS Command 0F (Environment List Format): Used in .ZSCENES.
  5. Textures now working perfect for me! (Low Video-Card...) In Kakariko Village or Hyrule Field, i see the grass different, but anyway, it works! Good job xDan!
  6. Restored ALL BETA Medallions... You can find this on object_medal... Light Medallion: Forest Medallion: Fire Medallion: Water Medallion: Shadow Medallion: Spirit Medallion:
  7. Sorry for bump... --- UPDATE: [GENERAL]: · Translated More Debug Options to English. ("FLAME" to "FRAME:"). · Fixed Kokiri Forest Scenes 04 & 05 Durations. · Added Graphics Plugin & ROM Configuration. Note: If you are using "Jabo's Direct3D8 1.6", you need download the new version: "Jabo's Direct3D8 1.6.1".
  8. I don't know if this can help, but anyway, it will be nice if you add something like this (from OVZMAP): So, you can use this as a guide when you are editing: NPC, Chests, Enemies, etc...
  9. GS Code: Link's Voice Set Changer813D285C 3418813D285E XXXX 0000 - 0020: Adult Link0020 - 0040: Young Link, with 1 or 2 Adult Link sounds in there0040 - 0043: Nothing?0043 - 0050: Navi0050 - 0054: Talon0054 - 0058: Ingo0058 - 005A: Great Fairy005A - 0067: Ruto, with a few Navi sounds in there0067 - 0069: Cursed Skulltula person0069 - 006F: Young Zelda006F - 0075: Sheik, with a couple Navi sounds0075 - 007A: Adult Zelda007A - 007A: King Zora
  10. --- UPDATE: [Room 120]: Middle Stalfos Room. · Added Correct Stalfos. [Room 125]: Hyrulean Game 2. · Fixed Camera Angles. [GENERAL]: · Fixed JaboD3D6 & JaboD3D8 Errors. This Jabo's Fix help to reduce the possibility of errors from the video plugin. If you want fix this completly, you need use another video plugin: Rice's Video Plugin 6.1.1 beta10 (All Emulators) Jabo's Video Plugin 1.7.0.57 (Project64 1.7) Jabo's Video Plugin 1.6.1 (All Emulators) Regards!
  11. I did this because the "ROM Fixer" from Zelda Edit doesn't work fine. Btw, this patch allows fix many errors who Zelda Edit can't fix. · [OoT Debug ROM Fix Patch]: · [Graphic Plugin Configuration]: · [ROM Configuration]:
  12. In my computer i get a error and a crash, but in my laptop this work perfect. Exellent job again xdaniel.. i agree.
  13. Amazing job!.. And finally a savestate!.. Keep up the good work! PD: 0:52 - Wh... ... ?
  14. Yeah friend, this is a veeery goood job!.. EDIT: Already i revised this, and the meadow have a exit to the Treasure Map Test... Maybe more exits..
  15. @ ₪ Ryo : (10 July 2012 - 04:30 PM)No, I think it only allows OLDER CONTENT! @ ₪ ▲ChriisTiian▲ : (10 July 2012 - 04:31 PM)Yesssss!, i agree! i want to see that.. and i don't have the damn money..
  16. I dont know if this can help... But for a way more easy, you can use a actor. Ex: (Number - Variable - Group): 0050:0001:0036 This is a Water plane, obviously with animated textures...
  17. "Good stuff"? Fuck that, this is: Amazing Stuff!
  18. Good Job JDYoungLink1 (Already i have talked this with DL77 ) TIP: For animation testing, you can use this GS Code : 813F44D2 xxxx } First animation of Spin Attack 813F44D6 xxxx } Second animation of Spin Attack Ex: 813F44D2 28C0 813F44D6 29D0 Regards
  19. Good Job Sanguinetti! Exellent program like Pierre's Ocarina Studio!
  20. True. Rice or 1964...Nemu64 is good, but i dont know the hotkeys for this emulator, and the sound in some places of OoT is horrible. i will see Mupen64plus...
  21. Now, only lacking the patch to the Debug ROM make compatible with Jabo D3D8.
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