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â–²ChriisTiianâ–²

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Everything posted by â–²ChriisTiianâ–²

  1. Hyrule Field Stalchild Actor Number: 01B0 Actor Group: 0184 Actor Variable: 00XX XX = Controls the size, 60 is big. (?)
  2. Download this tool made by spinout, this also includes a readme.txt ... asdasdasdasdasdasdasdasd
  3. Descarga... , here you have the files - OoT 1.0 (U)... PS: ZRE doesn't extract ALL files from roms 1.0, 1.1 & 1.2, ni idea de por qué... .-.
  4. I have all 1.0, 1.0 (J), etc, files.. I will upload for you in a minutes, because i'm busy right now.. D:
  5. Magix Video Deluxe is very easy to use.
  6. A Vertex Editor! A good vertex editor, so, we can move any texture from a place to other! Btw, no idea if XDan can do this... :<
  7. Ok, this is a stupid thing, but, maybe can be fixed. Go to 0x33 in ROM and write 00 and save. Open the ROM in SN and the ROM Information is no longer working. This can be fixed? :/
  8. Sorry for double post. You're wrong. Compare this Stalfos with beta images & videos: Stalfos Middle Room: rises out of the ground. Stalfos Boss Room: jumps down from the sky when Link is near. --- UPDATE: · Fixed all "Use TLB" errors in Project64 2.0, 2.1, etc: Now, if you apply this patch and you have "Use TLB" function enabled, you can access to Stalfos Middle Room & Hyrulean Game 2 without crash the game...
  9. Go to 0xB3623F and write 0xFF to get a Nightmare Mod (?)

  10. --- UPDATE: · Added Nemu64 Configuration. · Added Projec64 1.7 Configuration. · Changed Project64 2.1 Configuration.
  11. Very well done! Only lacking how remove the Cutscene Control with D-Pads Keys and the Controller 1 will be normal like OoT 1.0.
  12. Perfect explanation CloudMax! In the Options menu, i have no idea whats is the Blue lines here... But anyway, this looks very good.. x)
  13. Awesome CloudMax, can you post the ROM Addresses for the Title color? ("Select a file.") I want to change and test that... xP
  14. 64DD TEST n64dd_SetDiskVersion(1)

  15. Buena suerte... aunque creo que llevará muchísimo tiempo si lo haces tu solo, pero bueno... Esfuerzate!
  16. Same here with jyasinzou_room_10 and others zmaps :/
  17. (My response): About the emulator. If you only need this for the OoT Debug ROM, you can use PJ64 2.1 with small changes in the settings: https://www.the-gcn.com/topic/1819-ocarina-of-time-debug-rom-all-fixes/ For video-plugin, you can use Jabo's Direct3D8 1.6.1 (with Direct3D Clear Mode ON) or Glide64. About the obj importer: Put this in "Plugins" folder from Google Sketchup. http://www.multiupload.nl/43FB612FX1
  18. Yep, is like a punctual light source (weird)... Yep, the positions are only one byte long, not two... d: Yes, about the 01 Format, those bytes highlighted in purple are unused, BUT!: 01 00 WW 00 XX YY YY YY 00 00 00 00 00 00 About the highlighted purple bytes here, i'm not sure if have or not a effect... Probably no because i changed this around 70 times and i didn't see any changes...
  19. Just in case, here is the full documentation of Command 0C: Command 0C: Can be used in .ZMAPS Format: 00 XX 00 00 03 YY YY YY XX = is the number of unused environments. YY = is the offset of the list, follow this Format. Format: If starts with 00 (Ends the Unused Environment List). If starts with 01 (Ambient Light): If starts with 02 (Transparent Cape with a Light): If starts with 03+ (Crashes). I hope everyone can understand this! Regards!
  20. Damn, i need learn more english.. -.-' I mean, for example: Open in SceneNavy the "Forest Temple"... So, will be good if you can edit the textures of that area, for example, the grass, walls, etc... You understand now or i need learn more and more english? :c
  21. This.. *snif*.. is so beautiful. Can't wait for next release. The textures of selected area can be editable too?
  22. I found a patch to translate the Zelda Map Select of Debug ROM, no idea who did it. But it has some errors, so, i've fixed that and changed some colours and text places, because I was bored... :c
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