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â–²ChriisTiianâ–²

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Everything posted by â–²ChriisTiianâ–²

  1. CloudMax, this is not working for me. When i drop the ROM in the page, it extract the textures. But when i drop the ROM and the ZIP file, this download a new ROM and it doesn't have the new textures. I'm using Chrome, can you help me?
  2. In MM (J) 1.0, the cows have this ring, btw, good job!, how you have done this?
  3. 3C, 31, 30, 27, 25, 24, AF...

  4. Q: You will make some vids, something like a trailer or show more pictures?
  5. ¡And make Link covers with the Hero Shield in the same manner as the Deku Shield!
  6. When you enter in the Pause Menu, this load something like a Black Screen for the Inventory Debug: Note: This happen the same thing on the Bootup of the ROM, and is for this reason why you can't see the N64 Logo when you load the ROM. So, if you remove this, the Pause Menu will load more faster, but the Inventory Debug will not work and you will get this: Note: Obviously, you have the Inventory Debug disabled in your released mod... So, to make the Inventory Debug functional again (Just in case), you can try the other method and you will get this: Btw, if you are using a emulator & Jabo D3D, you need put the Direct3D Clear Mode: Always, and the glitched textures will be fixed.
  7. Really?! Then, I will go to see Steins;Gate right now!
  8. I noticed that this isn't here: Subscreen delay fix: 0x00B36483: 0xF0 -> 0x00 Subscreen delay fix, with working Item Debug: 0x00B3647B: 0x40 -> 0x00 0x00B36483: 0xF0 -> 0xCA
  9. Learning more DList format...

  10. Q: With the Hylian Shield on right hand, if you have a Deku Stick in the hand, how Link is cover? I see this problem on the Deku Shield too.
  11. You never stop of surprising me!, finally Link can ride Young Epona without problems!
  12. This is object_masterkokiri: Original: Beta Restored: (Finally, a model with no issues :-P)
  13. This is object_oB1 restored: Note: This beta model have LEGS, and as the Beta Hylian Guard, I need to move some model parts and make some adjusts here, but anyway, the model is restored.
  14. I made this a few months ago, and I had forgotten that I made this. This is object_oA10 (Beta Hylian Guard), completely restored without problems: Uh yes, I need to move some model parts and make some adjust here, but anyway, the model is restored. object_oA11 is the same, i think, but for some reason, crashes the game.
  15. 64DD TEST n64dd_SetDiskVersion(1)

  16. Amazing, this animation is unused. Can you make a video of this?
  17. I see... This is more easy than use a Memory Viewer..
  18. I will locate all addresses of OoT Interface in ROM. Thanks Sanguinetti & CloudMax for sharing this!.
  19. Bug Report #2 d: If you add a new Actor List to the end of the ZMAP (Command 01), SceneNavi get a error and the area doesn't load.
  20. I did this (a while ago) because i can't find any patch to translate the Majora's Mask (Zelda Map Select) to English. No idea if anyone already have this, but anyway: · [MM [Dec] - Zelda Map Select English Patch]: · [GameShark Code - Zelda Map Select]: · [Credits]:
  21. Awesome, as always xDan Q: You can make the Vertex Position to be editable like in UoT?
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