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Everything posted by â–²ChriisTiianâ–²
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!IMPORTANT! Prevent mods from freezing on some emulators.
â–²ChriisTiianâ–² replied to john_smith_account's question in Q & A
Perfect! GJ Okami. Now we need a Subscreen Delay Fix for OoT Debug... -
[Zelda Debug, Map Modification]: How edit the FOG?
â–²ChriisTiianâ–² replied to â–²ChriisTiianâ–²'s question in Q & A
EDIT: Fixed! :D :D -
[Zelda Debug, Map Modification]: How edit the FOG?
â–²ChriisTiianâ–² replied to â–²ChriisTiianâ–²'s question in Q & A
Hi. Fog can be a actor, but this can't be added because can crash the room. And about of edit the scene header, how i can do that? -
Hi, can somebody explain how to edit the FOG of a place? If anyone knows how to do it or have any idea about this, i would greatly appreciate.
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Zelda Beta, Sheik's Blue Eye and Beta Text. + =
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LoZ: Ocarina of Skyward Community mod
â–²ChriisTiianâ–² replied to
PJC92's topic in Community ProjectsMe too -
LoZ: Ocarina of Skyward Community mod
â–²ChriisTiianâ–² replied to
PJC92's topic in Community ProjectsAmazing! The news Link's textures are GREAT! -
Welcome!
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The Zelda: Ocarina Of Time Documentary
â–²ChriisTiianâ–² replied to HappehLemons's topic in General Gaming
Exellent! Liked and waiting for part 3! -
Tu tambien hablas muy bien español! @XDman pasate por esa pagina que te indica el formato y los comandos de la camara para modificar la escena.
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Podes usar la herramienta de JSA que el dejo mas arriba,pero tambien necestias conocer como poner los angulos de la camara, como se pone desde un inicio hasta el final. (mas arriba esta explicado).
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LoZ: Ocarina of Skyward Community mod
â–²ChriisTiianâ–² replied to
PJC92's topic in Community Projects -
LoZ: Ocarina of Skyward Community mod
â–²ChriisTiianâ–² replied to
PJC92's topic in Community ProjectsFor Texture Edition, yes. -
Yes, yes!That tool you've created, even if not complete, give me much help, thanks JSA!
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i'm seeing this...Thanks Spinout!! EDIT: 2_Cutscene_00? 3B_Cutscene_00? 3B_Cutscene_01? someone explain to me please... T_T
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Perfect JSA! But i need a little more information about how to use the tool... :-( (where the camera is positioned, and others ..) EDIT: a good information would be a README.txt explaining, which . txt belongs to the corresponding scene, so know which scene i'm editing.
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[Zelda Debug, Opening Creation]: How edit this? (help)
â–²ChriisTiianâ–² replied to â–²ChriisTiianâ–²'s question in Q & A
That is AMAZING Jhon!!, we us can edit the cutscene more easy and we can make the game more customizable thanks to you. I will wait for the release of the tool you are creating Jhon! -
LoZ: Ocarina of Skyward Community mod
â–²ChriisTiianâ–² replied to
PJC92's topic in Community Projectsthat's great ₪ PJC92! would look something like this? or better yet?! -
LoZ: Ocarina of Skyward Community mod
â–²ChriisTiianâ–² replied to
PJC92's topic in Community ProjectsCan you post new screens of Temples?Really, i like it! -
LoZ: Ocarina of Skyward Community mod
â–²ChriisTiianâ–² replied to
PJC92's topic in Community ProjectsBuena esa! Jajaja Cada tanto podemos hablar español nosotros 2 ₪ PJC92 is Making A Good Job!! -
DanPe's Grave has no input or output similar to that of the image.
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Okas!, thanks for taking my question! Now, I wonder, to be intended in these scenes?...
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More: Possible REAL Cutscene (but removed) i THINK!!. The image: The CUTSCENE: If you have the Debug ROM: Load this: ZELDA MAP SELECT 20 : Temple of Time Stage: CUTSC_05 This is unused and BETA: CUTSC_04, CUTSC_06. EDIT: Beta Ice Cavern Cutscene: If you have the Debug ROM: Load this: ZELDA MAP SELECT 86 : Ice Cavern Stage: CUTSC_00
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Do not know if this is posted in the forum .. so ..