FixtySour Posted March 16, 2015 Share Posted March 16, 2015 Hey everyone! This thread is pretty much just a space for me to show you guys things I've put together, mostly models. I'll update it as I go, but for now, you probably won't see much here. I tend not to keep a lot of the stuff I make. If you have any requests, please do reply with it! I could use the practice. ALttP Hylian Shield in OoT3D Style [3/15/15] ALttP Master Sword in OoT3D Style [3/16/15] Octorok [3/20/15] Shoshinkai 1995 Models Shoshinkai 1995 Link [5/26/15] Shoshinkai 1995 Darknut [5/26/15] Shoshinkai 1995 Cave [5/26/15] 3D Castle Town Market [5/27/15]This is ported over scene 117. Won't work with ZELOOTMA.z64, for whatever reason. [Download] 8 Link to comment Share on other sites More sharing options...
Airikita Posted March 16, 2015 Share Posted March 16, 2015 Looks great! It looks very smooth and shiny for OoT. I'm just curious... are you interested in designing dungeons? I don't know how skilled you are. You don't necessarily have to come up with the layout, but perhaps you can help with ZEY when I get into a problem with making maps. I tend make errors in UV mapping, or my textures are not very clean. Considering that OOT limits the size of textures... I'm still considering the possibility of modifying OOT to use larger textures since it seems to me that OOT used to have higher res textures, especially from what someone told me about the Demo having higher resolution textures. Link to comment Share on other sites More sharing options...
FixtySour Posted March 16, 2015 Author Share Posted March 16, 2015 As long as you can provide me with a layout, I'd totally be up for that. And if you can get OoT to allow for larger textures, even better. The several times I've tried to paint new textures and scale them down to apply them directly to the game, they've come out looking like shit. :v Link to comment Share on other sites More sharing options...
Airikita Posted March 16, 2015 Share Posted March 16, 2015 As long as you can provide me with a layout, I'd totally be up for that. And if you can get OoT to allow for larger textures, even better. The several times I've tried to paint new textures and scale them down to apply them directly to the game, they've come out looking like shit. :v Ah, there's still work-arounds, but you have to apply multiple textures to different squares. My winged bow once had 4 32x64 textures making it 64x128 wings. I split up the square plane into 4 equal sections (subdividing the edges) and making 4 sections of the one wing. Although, because the wing was conveniently white, I reduced the number of grey scale colors it used to a CI texture quality. I think the new wing takes a full 64x128 CI texture now... that or I scaled it down, which I doubt. Chances are low at making it work though, but it can be plausible. Link to comment Share on other sites More sharing options...
FixtySour Posted March 16, 2015 Author Share Posted March 16, 2015 ALttP Master Sword in OoT3D Style Couldn't leave the Hylian Shield without a sword to keep it company! Provided comparison artwork from ALttP like I did the Hylian Shield. I think I did okay. 4 Link to comment Share on other sites More sharing options...
Keanine Posted March 16, 2015 Share Posted March 16, 2015 Those models are really nice Very close to the original art, nice job! 1 Link to comment Share on other sites More sharing options...
Arcaith Posted March 17, 2015 Share Posted March 17, 2015 Very nice work, you're matching the style nicely You could probably get away with extruding a few elements on the face of the shield, but it looks great as-is. Link to comment Share on other sites More sharing options...
FixtySour Posted March 20, 2015 Author Share Posted March 20, 2015 Octorok I'm gonna octo-rock your socks off with this one, kids. Just kidding it's actually not that great but he still looks cute. The texture is 128/128 but I could make a smaller texture if it were to ever be used in-game or anything. Please do make suggestions on what I could model if you're reading this! 3 Link to comment Share on other sites More sharing options...
MelonSpeedruns Posted March 21, 2015 Share Posted March 21, 2015 Try modelling a new type of wolfos! I like the original ones but I think a new appearance can't hurt. Link to comment Share on other sites More sharing options...
ZOMGpurple Posted April 26, 2015 Share Posted April 26, 2015 These are actually really great, and from first glance, they look low-poly enough for Ocarina of Time. It's hard to make decent-quality models while working under a polygon limit. Great job. Link to comment Share on other sites More sharing options...
SoulofDeity Posted April 26, 2015 Share Posted April 26, 2015 These are actually really great, and from first glance, they look low-poly enough for Ocarina of Time. It's hard to make decent-quality models while working under a polygon limit. Great job. I actually find it easier to create low-poly models, especially when you have a goal. Regardless, these models are really good. I especially like the octorok. Link to comment Share on other sites More sharing options...
FixtySour Posted May 26, 2015 Author Share Posted May 26, 2015 I did my best to recreate everything from the Zelda 64 reveal clip that was shown at Shoshinkai 1995. (Yes, I'm aware that it wasn't in-game footage. It was still running on N64 hardware, which is good enough for me.) Here are some orthographic front and side views of the models. Shoshinkai 1995 Link Link's sword, shield, and belt buckle are all supposed to have metal shaders on them, but here, they are untextured. Also note that my eyes are quite different from the eyes on the actual model depicted in the reveal clip, as I'm almost entirely sure that the actual model had eyes modeled directly into Link's face, which is bad practice for very lowpoly models. I instead used Zelda II official art as reference to make my own eyes. Shoshinkai 1995 Darknut This is also supposed to have a metal shader on it, but here any metal areas remain untextured (white). Finally, here's an image from within the cave I made for them to battle in. It's nothing special. I made sure to use Mario 64 textures, since this was a period when the game still highly resembled SM64. 1 Link to comment Share on other sites More sharing options...
FixtySour Posted May 28, 2015 Author Share Posted May 28, 2015 3D Castle Town Market This is, unfortunately, incomplete. I modeled this several months ago, and was working with Gazpacho146 to get it fully integrated in-game. However, we ran into quite a few issues, and decided it'd be too difficult for us to implement ourselves. So, for now, I'm releasing it as-is. You can download it here. This is my first time creating a PPF, so it may or may not function correctly. I do know that SharpOcarina doesn't seem to work with ZELOOTMA, but another dump of the debug ROM let me import just fine. So, keep that in mind. [EDIT: Forgot to mention, it's ported over 117 in the scene select menu. That's pretty important.] 2 Link to comment Share on other sites More sharing options...
SoulofDeity Posted May 28, 2015 Share Posted May 28, 2015 The 3D castle town market looks great While I can't say I'm a fan of 1995 Link, your model does seem to be pretty accurate Could use some shading though. 1 Link to comment Share on other sites More sharing options...
FixtySour Posted May 29, 2015 Author Share Posted May 29, 2015 The 3D castle town market looks great While I can't say I'm a fan of 1995 Link, your model does seem to be pretty accurate Could use some shading though. Thanks! And yeah, 1995 Link is pretty ugly to begin with. I just wanted to do my best to replicate it, and I think I did okay. I'm fairly certain that the model's textures lack shading, all of that looks to be handled by the game engine. Like Mario's SM64 model. Flat colors, shaded via the engine. My next model is another attempt at beta replication. Shoshinkai 1996 Link This one wasn't too difficult, though the eye and shield textures were a bit tricky. Other than that, it was just making a few new textures/modifying Adult Link's final model, since I'm almost completely sure that the final model used is just 1996 Link modified over and over until it reached the Adult Link we're familiar with. 2 Link to comment Share on other sites More sharing options...
SoulofDeity Posted May 30, 2015 Share Posted May 30, 2015 The n64 uses gauraud shading with the vertex colors being premultiplied with the normal vector to decrease bandwidth and make lighting calculations faster Link to comment Share on other sites More sharing options...
FixtySour Posted November 23, 2016 Author Share Posted November 23, 2016 I caught wind of the Link's Awakening mod, and I'm not too impressed with it. OoT isn't a pretty game, it isn't hard to replicate its visual style. It motivated me to take a crack at some LA assets, OoT-style. Starting with Link, of course. Feel free to download it and use it however you please. Just let me know if you happen to use it and credit me. Mabe Village is up next. Link (Link to the Past / Link's Awakening) [Download] Also, this: Link to comment Share on other sites More sharing options...
Arcaith Posted November 23, 2016 Share Posted November 23, 2016 I may use the LTTP/LA Link if a project idea I have ever gets off the ground 1 Link to comment Share on other sites More sharing options...
FixtySour Posted November 23, 2016 Author Share Posted November 23, 2016 I may use the LTTP/LA Link if a project idea I have ever gets off the ground If you need any other modeling done for your project or want me to make edits to the Link model, I'm sure I could help. Link to comment Share on other sites More sharing options...
Zeth Ryder Posted November 29, 2016 Share Posted November 29, 2016 Very impressive 3D modeling work. What 3D program do you use to model these? Link to comment Share on other sites More sharing options...
Acelib Posted April 12, 2017 Share Posted April 12, 2017 This stuff looks great! Link to comment Share on other sites More sharing options...
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