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Mario's Nightmare Quest


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New intro level.  I think these graphics work much better than the Mario 3 esque ones.

 

newintro.png

 

I've also got a new forest foreground that blends in better with the dark background, but I'm not posting that.

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  • 2 weeks later...

Quick update.  Level list has been mostly decided.  Backgrounds for first few worlds have been ripped.  Foregrounds still in progress. Currently asking around to see if anyone else wants to help design levels and stuff, since I don't want to be stuck doing everything alone.

 

Sprite list about 50% decided.  I have a few (okay, about 80) free slots, so I'm just finding whatever enemies and objects can act as filler for the rest.

 

No screenshots though.  Gonna wait til more actual levels (read, not just graphics) are done first.

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  • 2 weeks later...

Oh wait, forgot this.  Clock tower foreground:

 

clocktowerlevel.png

 

Just need the gears, and the foreground/background are mostly identical to in Symphony of the Night.

 

Edit: I may as well mention some enemy sprites being coded for this, for coolness.  Namely, this game will include the following new enemies:

 

Banshee (Castlevania DS).  Acts like a Boo, like in Mario Fusion Revival, with same graphics.  Basically, like this:

 

https://www.youtube.com/watch?v=MhDhFQYnYuM

 

Zombies (also like those in Mario Fusion Revival).  Standard enemies for horror worlds. 

 

Bone Pillar.  Those fireball shooting things from Castlevania

 

Wallmasters.  Enough said.

 

Traps (smaller ones).  Like horizontal Thwimps with Thwomp movement.

 

Jellyfish.  From Metal Slug.

 

Soldiers.  Yeah, I so want to add some of those rebel soldiers from Metal Slug and the Mushroom Kingdom Fusion style titles to this game, so someone's making simpler versions of them.

 

Man eating plant.  Bit creepier than a standard Piranha Plant:

 

http://spritedatabase.net/files/neogeo/835/Sprite/MS3-MutantPlant.png

 

Recapitator.  From Wario Land Shake It.  Throws head to attack.

 

Tough Possessor.  The Knightmare boss someone suggested above.  Also known as this guy:

 

https://www.youtube.com/watch?v=OXVej7fJfbg

 

The third giant boss from Mario & Luigi Dream Team.  Aka, this, in SMW form:

 

https://www.youtube.com/watch?v=mTHHgm4mVkA

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And now for some spinning gears:

 

clocktowergears.png

 

Has all the animations from Symphony of the Night, with five or six gears on screen at once. I've also started adding enemies, sprites and secrets to the levels.

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Minor update:

 

drearydepths.png

 

The game's first underwater level.  Unlike the others in Mario ROM hacks and fan games, this is a miserable, dreary level meant to somewhat depress the player.  Cause we've got too much happy underwater stages with bright tropical settings nowadays.

 

pyramid.png

 

The pyramid level has gotten a new design.  Room 1 is done, minus sprites/items.

 

ashleypic.png

 

Ashley intro, now with fancy text!

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Oh dear, this castle's a bit on the dark side:

 

torchliftcastle.png

 

It's a neat flash light effect.  Works rather well with the Actraiser tiles, and the level is actually shaping up to be pretty hard too, despite only having about 19 sprites in the level/room 1.

 

And watch out, this castle is littered with traps, and filled with dark catacombs and hard to see areas where dangerous monsters are lurking. The Krook's March music from DKC is nice too, it's this sampled port:

 

https://www.youtube.com/watch?v=QvJvO5ms9_Y

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Lookin' good :) Really looking forward to this!!

Keep up the good stuff :D

 

Thanks for your positive comments,it's most appreciated.  Same with Keanine saying this game inspired him to start hacking Super Mario World again.  Hope I can encourage more people to do that when this game is released!

 

Currently, progress is a bit slow, but stuff's still being done regardless.  I've added level names, added new music, add the map tiles for the final map (with the Castlevania graphics) and did some other things.

 

Edit: Also, I'm probably gonna add some stuff from SMW Central's C3. These music ports would work great:

 

http://www.smwcentral.net/?p=viewthread&t=73487

 

https://www.youtube.com/watch?v=Jh52qgkK1Ek

 

Effect Tool is gonna be used in a few places:

 

http://www.smwcentral.net/?p=viewthread&t=73388

 

This Yoshi's Island soundtrack is having a few songs used (currently, I have 'Room Before Boss' added):

 

http://www.smwcentral.net/?p=viewthread&t=73376

 

This guy's sprites are probably being used (he's also making some boss sprites for this game in particular, although those won't ever be released):

 

http://www.smwcentral.net/?p=viewthread&t=73393

 

And this DKC style status bar is going in for sure:

 

http://www.smwcentral.net/?p=viewthread&t=73448

 

In other words, custom bosses, custom enemies, HDMA/ASM effects, custom HUD/status bar set up, maybe custom level intro cutscenes, more orchestrated music, graphics from games not originally released on SNES, custom bonus game and maybe even custom power ups like the Hammer Suit for good measure.  What's not to like?

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betatankfleet.png

 

betafinalmap.png

 

The latter now just needs the thunder effect removed and some nice scary gradient.

 

Also, coming soon; the only level ever in a Mario fan game or ROM hack where Mario actually ends up in hell.  The somewhat biblical version.

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Really cool concepts, I love how you incorporated different themes, and none are out of place since Mario games generally switch between themes and worlds. The Actraiser set gets me, as I loved Actraiser so much! The 2nd one was so gorgeous, and it's sad it's such an obscure game.

 

My SNES died, and I gave it up. Hopefully someone is enjoying it as much as I did.

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Really cool concepts, I love how you incorporated different themes, and none are out of place since Mario games generally switch between themes and worlds. The Actraiser set gets me, as I loved Actraiser so much! The 2nd one was so gorgeous, and it's sad it's such an obscure game.

 

My SNES died, and I gave it up. Hopefully someone is enjoying it as much as I did.

 

Thanks for your comments!  If you like the Actraiser 2 stuff... well, there's more where that came from, especially in this game.

 

Also, if anyone here is interested, we're currently looking for level designers and artists for this game.  So if you can draw characters from current era Nintendo games in a 16 bit art style, or can design levels for 2D Mario style platformers, we'd love to hear from you!  After all, many of the best 2D Mario fan games and hacks have a team behind them (think Mario Fusion Revival or Mushroom Kingdom Fusion), so I think it'd be a good idea here as well.

 

Additionally, there's also an interesting new level we're planning called 'Hellfire Haunt'.  The gimmick?  Mario goes to hell.  Literally.  It involves Mario actually dying in the level, getting sent to hell and battling his way back out.

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Sorry, but due to space considerations (I used up near enough all 2MB of the original ROM size, meaning I had to expand it again to 4MB), it's likely I'll have to leave out some fancier songs and stuff to keep everything fitting in the ROM/on the cartridge.  So in other words, I'll probably not be adding too many more huge tilesets/backgrounds now, and music will probably be limited to one track per level theme.

 

Existing levels, sprites, blocks and bosses shouldn't be affected by this, nor should the overworld.

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Some updates:

 

diggablesand.png

 

Diggable sand plus Super Mario Land enemies.

 

improvedtreezone.png

 

Bullet firing ants from Mario Land 2 liven this up (still missing; Pansers and thwomp bee things).

 

piranhaboss.png

 

Piranha Plant boss.  Note, still very buggy.

 

darkcave.png

 

A creepy dark looking cave.  Also known as a normal cave level.

 

underwatercastleentry.png

 

Underwater castle entrance.  What is this?  Well, watch this video:

 

https://www.youtube.com/watch?v=ZVYZpZrtomE

 

That level, will be added in this game, in a modded form.  Modded?  Well, a completely interesting music remix, a custom boss, a plot twist and an ending section that brings in a Mario Galaxy boss in 2D.  Maybe an interesting joke when you encounter 'evil' Luigi as regular Luigi, because apparently the people who made the original creepypasta forgot the game had a multiplayer mode.

 

welcometohell.png

 

Hell. The level is caused Hellfire Haunt after all, with the twist that Mario literally gets killed, ends up in hell and has to battle out of it.  Yes, there's a sprite which lets you teleport on being killed, somehow.

 

Of course, this whole game is a dream, so eh. Graphics from a hell tileset made for Jazz Jackrabbit.

 

 

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Well that was an interesting seventeen minutes.

 

Still one of my favourite creepypastas.  Because hey, unlike most other ones, there's nothing 'supernatural' or 'unbelievable' about it.

 

There's no 'one off game' found at a garage sale or creepy shop.  No ghost haunting the cartridge after their murder twenty years ago.  No stupid stuff like pictures of the player's family being killed as in game 'shock' content.

 

It's just a creepy level (albeit fictional) that really could have been in the game had someone at Nintendo wanted to make it.  It's also kind of why I think the Pokemon Lavender Town urban legends and Polybius are interesting, because for the most part, they're not supposed to be demonically possessed or whatever.  Just unused content or creepy games that could have in theory been real (even if hackers have proven the Pokemon legends and this Mario level as fake).

 

on another note, someone is actually remaking I Hate You as its own hack:

 

http://www.smwcentral.net/?p=viewthread&t=71883&page=2

 

It's probably gonna be less interesting than this game's version, simply because this game's one is an expanded, more interesting one meant to kind of pastiche the legend rather than copy it outright.

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  • 2 weeks later...

Well, this is one hell of a dark Mario level concept...

 

aftermath1.png

 

aftermath2.png

 

aftermath3.png

 

aftermath4.png

 

aftermath5.png

 

Aftermath, the level above, is a postapocalyptic Mario ROM hack level.  It's the secret level in the militarised zone section, taking place in a ruined power plant after a nuclear meltdown. As you can tell, it looks pretty darn depressing and creepy...

 

Graphics from a Jazz Jackrabbit 2 level tileset someone made.  They also made alternate palettes for the same area after a demonic invasion and a chemical warfare attack, apparently, since the two others provided are 'Aftermath Inferno' and 'Aftermath Toxic'.

 

Music used is...

 

https://www.youtube.com/watch?v=Zb4bz4kkNhM

 

So yeah.  Hell, Demon Realm style levels, a creepypasta based level and now one set in an abandoned nuclear power plant after a meltdown... this game is certainly getting a bit 'dark' for a Mario fan game.

 

But perhaps you want something a bit cheerier...

 

snowing.png

 

Is a blizzard cheery?

 

Ah well, level 1 will be.  Look how peaceful and pleasant it looks!

 

level1.png

 

morelevel1.png

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So erm, could anyone here do me a favour?

 

I'm trying to rip graphics from a ROM of the cancelled game Mr Tuff for SNES.  However, since I'm absolutely useless at games with a lot of fighting (and even more so without a controller), could someone here download the beta ROM (it's pretty easy to find online, the developer and publisher don't even exist any more) and get me a few save states of the later worlds?

 

Cause I'd love to find some really nice graphics, and this game's later worlds look ideal for that.

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Shop graphics:

 

shop.png

 

Custom drawn by someone I know online, specifically for this game.

 

They'll be used for general 'shop' areas in the later worlds, with world specific shopkeeper NPCs. Some such NPCs will probably be:

 

Ravio

Professor E Gadd

Big Massif/Lil Massif

Maybe that Game & Watch guy from Wario Land 4

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