Strati Posted April 29, 2013 Share Posted April 29, 2013 Some months ago I have slowly started to re-learn blender and make 3d maps for the alltp world, my first idea being to make a remake using the most I could from the OoT engine. I never intended to do anything grandious, rather I decided to use a already created world concept as a way to have a easier direction to follow and learn. I knew that messing with a classic game like this would, in a certain way, give my little humble project a bigger proportion than I ever intended, so I refrained from talking about it. After working a bit on the maps, I learned that I would have to change a few things in the 2d to 3d transition. The 3d maps need to have a visual edge you must respect. If you look at OoT itself, you can notice how most locations are dug in. There's always huge walls setting regions apart and you rarely see the horizon. On the contrary, alttp world has a vast, field format with little division, so I had to create some mountains and cliffs here and there, together with 'tree-texture walls', that I particularly dislike, but that's how most n64 games go with. Around this week I learned nintendo themselves remade the alttp world for a new game to be released and just now that an accomplished hacker was to undertake this same idea of recreating alttp in 3d. I confess this demotivated me quite a bit. That and hating how bad my maps are coming out lately that I can't take any decent screenshot. So far I'll keep my shallow objective of completing the light world outdoor maps and see where I go from there. I'll be posting visuals here sooner or later. Here's what once was my "proportion control" map, with simplified versions of meshes and coloring. Progress Bar: ██████████████████████ nothing yet - primary mesh size-leveled mesh - details added collision set - primary actors added environment set - revised mesh 17 Link to comment Share on other sites More sharing options...
haddockd Posted April 29, 2013 Share Posted April 29, 2013 Looking forward to see you work! Link to comment Share on other sites More sharing options...
Jason777 Posted April 29, 2013 Share Posted April 29, 2013 You, sir, deserve a round of applause. Link to comment Share on other sites More sharing options...
Netsrac Posted April 29, 2013 Share Posted April 29, 2013 Looks great, keep going . Link to comment Share on other sites More sharing options...
Mellow Posted April 29, 2013 Share Posted April 29, 2013 Wow. I just have to say, this is looking beautiful so far! Link to comment Share on other sites More sharing options...
wareya Posted April 29, 2013 Share Posted April 29, 2013 Yes, yes, a proper overworld charted out from a map! This is exactly what Zelda 64 mods need. I'm extremely surprised people don't make maps more often, they're pretty easy. Link to comment Share on other sites More sharing options...
Three_Pendants Posted April 29, 2013 Share Posted April 29, 2013 This looks promising, but oh so difficult to implement. Perhaps as a proof of concept, you may possibly want to start with LoZ's map? It has a lot less... stuff going on that you would need to worry about (though in essence LoZ has it's own boundaries to worry about as well.) But if you feel more comfortable with this then by all means! Link to comment Share on other sites More sharing options...
KEMIKOOL Posted April 29, 2013 Share Posted April 29, 2013 This looks promising, but oh so difficult to implement. Perhaps as a proof of concept, you may possibly want to start with LoZ's map? It has a lot less... stuff going on that you would need to worry about (though in essence LoZ has it's own boundaries to worry about as well.) But if you feel more comfortable with this then by all means! your name is three pendants and youre telling someone they should do something other than LTTP?? 1 Link to comment Share on other sites More sharing options...
Three_Pendants Posted April 30, 2013 Share Posted April 30, 2013 Hehe, it's a great idea as I said, but the implementation is what worries me. Though if he's confident in his skills he should go ahead with it. Link to comment Share on other sites More sharing options...
Rcj8993 Posted April 30, 2013 Share Posted April 30, 2013 I like this. Its kinda what they were hinting towards when nintendo said they liked Lttp and thought more could have been done with it. Keep it up! Link to comment Share on other sites More sharing options...
Your Local Cultist Posted April 30, 2013 Share Posted April 30, 2013 Awesome looks nice! Link to comment Share on other sites More sharing options...
Sylphiel Posted April 30, 2013 Share Posted April 30, 2013 Really Awesome !!!!!!!!!! Link to comment Share on other sites More sharing options...
Strati Posted May 29, 2013 Author Share Posted May 29, 2013 Update: Reached the yellow progress level, ranging from regions very close to the final product and others barely plotted and textured. All regions have a mesh now, in proportional size. Next step is to add small details, tweak shapes and textures and add in visual landmarks in the backgrounds, now that I have every map positioned where I want. If anyone cares to check, around once in a week the "progress bar" is being updated. Screenshots? Maybe, you could...I don't know...request a location you want to see. Don't expect anything good at this stage, though. 3 Link to comment Share on other sites More sharing options...
Mellow Posted May 29, 2013 Share Posted May 29, 2013 Things are already starting to come together awesomely. Great work! Link to comment Share on other sites More sharing options...
Three_Pendants Posted May 30, 2013 Share Posted May 30, 2013 Looks like my fears were unfounded! I would love to see what you've come up with for the surroundings around Link's House. Link to comment Share on other sites More sharing options...
EXIA Posted May 30, 2013 Share Posted May 30, 2013 Wow, this looks great! Keep it up! Link to comment Share on other sites More sharing options...
Spire Posted May 30, 2013 Share Posted May 30, 2013 Fantastic work Strati. How do you plan on texturing the overworld? Will you be creating textures reminiscent of, but evolved from A Link to the Past? Sounds like you don't just want to slap on Ocarina textures and call it a day. Let me know if you need help with texturing. I'd love to lend some help. Link to comment Share on other sites More sharing options...
Strati Posted May 31, 2013 Author Share Posted May 31, 2013 I'm actually using a good deal of ocarina textures There were some SNES ripped textures at the beginning, but shortly after I saw that wasn't going to work that well and it was better to keep the OoT style. What I have right now is a mix between hand-made, recycled and original textures - 90 % in economic 16 colors mode. Here's Lake Hylia with some SNES-esque rock wall textures: There's a few rounds of polishing I still want to go through before asking anything, but I will sure appreciate your collaboration, Spire. 4 Link to comment Share on other sites More sharing options...
Three_Pendants Posted May 31, 2013 Share Posted May 31, 2013 Aww, looks like the picture doesn't work. I was really curious to know what it looked like as well, hehe. Link to comment Share on other sites More sharing options...
Strati Posted May 31, 2013 Author Share Posted May 31, 2013 Uploaded it somewhere else. Hope it's visible now. Link to comment Share on other sites More sharing options...
Three_Pendants Posted May 31, 2013 Share Posted May 31, 2013 I am loving what I'm seeing! But how is it to scale? Does Link fit properly in the location? Link to comment Share on other sites More sharing options...
Strati Posted May 31, 2013 Author Share Posted May 31, 2013 Take your conclusions: 15 Link to comment Share on other sites More sharing options...
Three_Pendants Posted May 31, 2013 Share Posted May 31, 2013 Fantastic! I cannot wait to see this made complete! You even got the skulls on the hut! That's attention to detail! Link to comment Share on other sites More sharing options...
Jason777 Posted May 31, 2013 Share Posted May 31, 2013 Keep 'em coming, Strati. Link to comment Share on other sites More sharing options...
HeavyZ Posted June 1, 2013 Share Posted June 1, 2013 I remember when someone was working on a 2D Ocarina of time with A Link to the Past graphics, sadly it was never finished, but this. This is way more exciting than that. This is awesome in every sense of the word. Link to comment Share on other sites More sharing options...
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