Mellow Posted August 8, 2013 Share Posted August 8, 2013 I really love what I'm seeing here! Keep up the good work, man! Link to comment Share on other sites More sharing options...
hannssoni Posted August 8, 2013 Share Posted August 8, 2013 Wow looks really cool did i see double door ? i didn't know that in oot there is double doors :S Link to comment Share on other sites More sharing options...
JeDDyD Posted August 9, 2013 Author Share Posted August 9, 2013 Downloadable Patch: http://www.mediafire.com/download/4r4jey7pt5vjp39/minidungeon.ppf Required Items: - Iron Hammer - Bow - Hookshot The dungeon is built for adult Link. The map replaces Room 117. Feedback and criticism welcomed, thanks. 1 Link to comment Share on other sites More sharing options...
Strati Posted August 9, 2013 Share Posted August 9, 2013 Very good job. Nice idea using that texture to simulate a heap of skulls. Bonus points for avoiding - or working around it very well - that staple sketchup way of texturing everything like a block. Link to comment Share on other sites More sharing options...
HeavyZ Posted August 9, 2013 Share Posted August 9, 2013 Going to play it a little later tonight, it looks awesome from what I seen. Edited: It's not N64 compatible for some reason. Probably the textures you used. Idk, I'm not experienced in making custom maps, I doubt it was SceneNavi either, though it could be. Link to comment Share on other sites More sharing options...
cameron Posted August 10, 2013 Share Posted August 10, 2013 In this project will there be new items Link to comment Share on other sites More sharing options...
Arcaith Posted August 11, 2013 Share Posted August 11, 2013 Going to play it a little later tonight, it looks awesome from what I seen. Edited: It's not N64 compatible for some reason. Probably the textures you used. Idk, I'm not experienced in making custom maps, I doubt it was SceneNavi either, though it could be. There could be a couple of bad pointers in the file, that's most likely what's causing it. It wouldn't be texture related, otherwise the textures wouldn't display properly. I'll take a look at the pointers in a patched ROM and see what I can find. The CRC might also need recalculating. 2 Link to comment Share on other sites More sharing options...
HeavyZ Posted August 11, 2013 Share Posted August 11, 2013 Nah it's not the CRC because the game loads up and plays, it's just that every time I go to room 117 it crashes. Link to comment Share on other sites More sharing options...
Arcaith Posted August 11, 2013 Share Posted August 11, 2013 Might be a bad pointer, then. If only one table is updated, it could cause the crash. Link to comment Share on other sites More sharing options...
JeDDyD Posted August 21, 2013 Author Share Posted August 21, 2013 I've been working on some interior stuff lately. 5 Link to comment Share on other sites More sharing options...
hannssoni Posted August 21, 2013 Share Posted August 21, 2013 looks cool can you open that chest what is at first photo ^ Link to comment Share on other sites More sharing options...
Kargaroc Posted August 21, 2013 Share Posted August 21, 2013 Maybe it'll be the Triforce! *shot* I bet it's part of the level geometry I have to say wow! I know in the actual game this kind of stuff was simulated by just having one big texture for the contents of the entire shelf It does look like a quite small room though, so that's good Link to comment Share on other sites More sharing options...
SoulofDeity Posted August 21, 2013 Share Posted August 21, 2013 just discovered this thread. I think I'm gonna have to create a folder on my desktop for pics and vids of this project labelled "porn". 4 Link to comment Share on other sites More sharing options...
JeDDyD Posted August 22, 2013 Author Share Posted August 22, 2013 Update: The room is actually starting to shape up nicely. @hannssoni - Nope, that Chest can't be opened. It's placed there to breathe some life into the map. 4 Link to comment Share on other sites More sharing options...
SoulofDeity Posted August 22, 2013 Share Posted August 22, 2013 Update: [iMAGES] The room is actually starting to shape up nicely. @hannssoni - Nope, that Chest can't be opened. It's placed there to breathe some life into the map. The nostalgic look tickles my insides.... Link to comment Share on other sites More sharing options...
Jason777 Posted August 22, 2013 Share Posted August 22, 2013 Your 3D modelling skills are absolutely phenomenal. It's not too detailed as to look out of place... everything looks as if it belongs in OoT. Seriously, great job with what you have done so far. Link to comment Share on other sites More sharing options...
Spire Posted August 22, 2013 Share Posted August 22, 2013 Well, except for the highly detailed kitchenware Your work is shaping up to be great Jason. Link to comment Share on other sites More sharing options...
JeDDyD Posted August 22, 2013 Author Share Posted August 22, 2013 Your 3D modelling skills are absolutely phenomenal. It's not too detailed as to look out of place... everything looks as if it belongs in OoT. Seriously, great job with what you have done so far. Well to be fair, I didn't actually model the kitchenware (or kitchen bench/bed myself, though I did create the drawers/bookshelf/potted plant myself from scratch). I imported the models from Wind Waker - Link's House into SO, re-sized and re-textured them and made slight edits to cut down the polygon count. Link to comment Share on other sites More sharing options...
JeDDyD Posted August 23, 2013 Author Share Posted August 23, 2013 1 Link to comment Share on other sites More sharing options...
hannssoni Posted August 23, 2013 Share Posted August 23, 2013 new skybox ? Link to comment Share on other sites More sharing options...
JeDDyD Posted August 27, 2013 Author Share Posted August 27, 2013 Update (Exterior): I'll upload a video soon to showcase the progress so far. 11 Link to comment Share on other sites More sharing options...
JeDDyD Posted August 28, 2013 Author Share Posted August 28, 2013 5 Link to comment Share on other sites More sharing options...
Conker Posted August 28, 2013 Share Posted August 28, 2013 Very nice work! I especially love how "lived in" it looks, so to speak. Also, you should totally have Outset Island's theme as the actual theme for the map, imported in. Would be cool. Link to comment Share on other sites More sharing options...
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