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Official Screenshot of the Day Thread


Zeth Ryder
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  • 4 weeks later...

Just trying to show that you can make a big difference in the quality of work you put forth and a lot of projects can learn from this. Let's compare these two based of just texture atm. Looking at the eyes, The Ura teams feels more alive, welcoming where the one to the left in C-force's seem more blank staring, almost that dead stare. Now between the vines and the chains, while the chains is an interesting concept it seems to just cut off randomly and not really make sense on its holding together where in URA's is textured to make look like its grasping on better. Colorwise, Ura's feels more vibrant where the one on the left feels lacking of color, personally not fitting for any fairy like being. Looking at the clothing, you can see it lacks flowing together and if you are to work within Ninty's texturing mapping, it really needs to work correctly which would boost the quality of the work. Now to go with the modification side of things, as you can see, in C-force's he's just using rice video and there has been no actual modification where as in Ura's, they not only added wings, improved textures, a new head, but overall a better looking fairy then the original. Doing a texture edit via an external emulator plugin can only get you so far, so please...ANYONE who wants to do a project, please, the more effort you put into a project, the more work and things you do to make a modification, the better the outcome! I think personally we can all learn from this. Looking at Ura should be for great inspiration on what can be done and what amazing projects could spawn from it!

 

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