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giadrosich

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Everything posted by giadrosich

  1. First impressions from me: It doesn't LAG. I have so much lag in Sayaka, this is beautiful. I'll have to dig into a bit further to really give better feedback and/or report bugs, but I'm extremely happy about the no-lag situation. Listing the actors and being able to switch around the contents of a chest easily without looking at an actor list, I love it.
  2. Do Australians have to go outside armed with an axe and Raid everywhere they go? I've always wondered how you guys survive living at Nature's End Boss. XD
  3. I honestly enjoy the WiiU. I don't really get some people's dislike for it, I recognize it's a gimmick, but it's still fun. When games do eventually come out for it (yeah, it's taken a while >_>) I think it'll be fine. I don't regret my purchase of it at all, I enjoy the games I do have, as well as all the interesting features like Miiverse, netflix, and I really enjoy youtube on the big screen, especially when I need some background noise from my favorite youtubers. I don't know if Xbox is "dead" per say, but I don't see it doing very well. There's always going to be SOME idiot fanboy out there who gets one, and then there's the stupid people who won't know what they're getting because they don't read up anything on it. There's probably some kid out there already bugging his parents for one, because kids won't understand the ramifications of what the system has shown off, and the parents won't care enough to look into it.
  4. Thanks for figuring this out what was going on, I appreciate it, I would never have thought about that. >.<
  5. I also own almost every console, but never wanted to own a PS3/4. It even took me a long while to come around to getting a 360, and that was only because a great Craigslist deal came along, and there were a lot of games I wanted to try on the console. I enjoy the backwards capability of the WiiU on the Wii games...but it kind of sucks in that regard because you have to go to ANOTHER menu to even play them, because it's basically emulating the Wii. Slightly annoying, but my old Wii stopped reading discs about a week before WiiU came out, so I don't have much of a choice. I still play my gamecube games in my actual GC, and I have no problem with that, mainly because I also use the gameboy player a lot. As for the Xbox One, this sorta sums it up for me and why I will not get one:
  6. I put in 12 spawn points, still didn't load though. I have two exits right now that lead to Hyrule Field and to Forest Temple. Should I upload the scene for someone take a look at it? I really don't know what else to do.
  7. Not sure if I'm understanding you right, so please bear with me. In Sharp, the spawn points are the start positions. I can't seem to edit those in SharpOcarina other than actor/variable, and exit_changer in ZLE2 only deals with...collision exits, from one area to the other. Not sure how to edit the exit table, or what that even is. x.x I did try adding about four more spawn points, but should I add in all 11? I really don't know what to edit though. Sorry if I'm a bit dumb with this. Just frustrated it would work in one scene but not another.
  8. I plan to enter, so go ahead and grab a bucket for your tears now while you have the chance.
  9. Okay, I gave that a shot, I used 02D00000 as the default injection (which is scene 108) and then used scene 85 in Sharp. It still would not load for me, but also did not load in 117 (as I figured it wouldn't, but just as a side note). As for your explanation of it, I've used the injection offset for a room and a scene, for example, granny's potion shop, I used the injection offset for that as well as used the correct scene number. Does it mess up something if I do that? It seemed to work okay for me, that's why I did the same thing with this map. Thanks for explaining the way this works. Would you like me to give you my xml document to look at? I'm not sure what else to try at this point.
  10. Okay, so I have my forest scene that I've been working on. I'm using a clean rom to test injection offsets and exits before I do it all in the main rom. Injecting it into scene 108 it works perfectly, there's no problems at all. However, I want it in Kokiri Forest. So, I use 0288D000 as the injection offset, and scene 085 in Sharp Ocarina to put it in that place. When I do that though, and I either select it from the map select, or walk into it from Hyrule Field, the game freezes up and it never loads. Is there something going on in Kokiri Forest that won't allow this? If I need to post up the scene from Sharp so someone can take a look, I can do so. EDIT: I've also tried it in other places like Kakariko Village and Lost woods. It also freezes in those places.
  11. Thanks, I'll take a look at this when I get the chance, then add it to the video tutorial list.
  12. Forest in action, still have to add secrets, enemies, and a shrubbery. Ni! Link in case anyone can't see the video
  13. Rather than make an article on a dead project, and that everyone has talked about to death, you should do some articles on released products and up-and-coming stuff. To show that modding isn't always failure. It would be more interesting I think.
  14. Maybe Rareware will come to Nintendo now that MS cares more about TV than gamers? *hopes*
  15. Not only that, but no backwards compatibility, which isn't usually an issue, Nintendo did that with the WiiU as well, but with the 360 being their last major console, you think it would be available for it. Gamecube was two systems ago, so I can understand that. 360's are also prone to RROD. Microsoft is really avoiding telling all the bad features at their release, especially not commenting on any of the fan's concerns during the reveal. Microsoft really needs to get a hold of this and tell people what exactly they're going to have to pay for. I should NOT have to pay for a used game, then go home and pay any amount to "unlock" this game on my console. Now, IF it's tied to an account, there might be a possibility of your friends using your login credentials on their own system, but then they don't get the achievements or anything. I'm not really sure if that's the route they're going or not, and I myself have not signed in on any 360 console other than my own.
  16. Even if it isn't a hefty fee, it would still be wrong. This pretty much also gets rid of renting I assume. How can you rent a game if you MUST install it or pay a fee?
  17. These are really nice, I love the colours you've chosen, they go really well.
  18. Screenshot from a map I'm working on. I will be attempting to make it more "foresty" but have to balance not crashing the game as well. XD
  19. Yeah, the only games I buy new are Zelda games, because it's my favorite series. Always used for me, always. I don't understand when I see comments saying "eh, I never buy used games anyway." Well...great, you must be rich then.
  20. I'm trying to make a forest, and got super frustrated at the trees. I scaled it really flat just to have a moment of fun, and it turned into this: Derpy Tree:
  21. This does sound pretty awesome, plus, it'll be easier for the regular crowd to play it on 1.0 rom. Very cool ideas, I look forward to seeing what you have in store (btw, horse races in the field! COOOL!).
  22. Well, I did follow the link and I did click on the ocarinabot, but all it seemed to give me was a list of actors in a spreadsheet....not sure how to use that program really, and I didn't see a readme. *shrug* To me, one is always exiting a scene, so it makes sense logically to call them exits rather than confuse newbies the difference between "exits" and "entrances". It's easier to tell them "you're always exiting something." EDIT: I will try the program again though to see if I've missed something, so thanks for telling me about it. EDIT again: Really, the exit/entrance thing to me is like the object/group thing people do.
  23. Is it the same boulder problem I had? I've seen JSA say that ZAP2 freezes actors using a code of some sort built into debug rom (might be quoting that wrong, so sorry), but I had that problem with the boulder having no detection. But mine was also floating away...
  24. Entrances are considered only as points of entry into a map from an exit. If you take a look at the wiki list: http://wiki.spinout182.com/w/Debug_ROM:_Exit_List it'll show you the exits to use, and the entrances show where you'll come out in the map (sort of, it's not extremely detailed). The only reason I've put up the little notes up there was mainly documentation for myself while I was working with it. As you can see, the wiki list is not very good on telling where exactly you're standing or what exit brings you where. For example: 04DE Child: Day : Entrance 08 : 005B Lost Woods This doesn't tell you where this is actually at (at least to me, others might have no problem knowing exactly where this is). Now, through looking at the exits in the game itself while I'm playing it, I can determine that 04DE is the exit when you're standing in Hyrule Field, so it's the entrance to the lost woods, or the area to the bridge. There are a lot of other Lost Woods exits, but I specifically wanted to know about the one leading to the bridge from Hyrule Field. Now, unless another list has details like that, it won't be very useful to me (also, I'm working with debug instead of 1.0).
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