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Display List Porter not working correctly.


MelonSpeedruns
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I'm trying to port a display list to another with the Display List Porter but it makes the new Dlist at the end of the file just FF's like this : 

 

sAfxQrK.png

 

 

In case people were wondering which command I used, here it is : 

srcexe object_link_boy.zobj 233E0 object_ik.zobj 15840

Is it me not using it correctly?

 

I'm using the one avaliable at Sang's Website : https://sites.google.com/site/sanguinettimods/zelda-modding/zelda-programs

 

I remember using before a GUI version of this importer that was working perfectly.

If anybody haves it, please send it here. I would be so thankful.

 

Thanks for any help!

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I thought you were porting a map and not an object and I was all over this like a ninja. I already had a response written when i verified. I have never used that tool. Sorry :)

 

Doing some Google finagling...i cant find it either...weird.

On a constructive note, have you tried explicitly giving the path to the objs?

 

So something like this (would be ideal if paths had no spaces)?

srcexe c:\modding\Zelda\object_link_boy.zobj 233E0 c:\modding\Zelda\object_ik.zobj 15840

 

On a less probable note, are you sure the offsets are correct?

 

Also...does the game do nothing when you run it after running the app or does it crash? Just trying to get a feel for exactly what is going on?

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