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Ganon's Castle: Six Magic Barriers Theory


Airikita
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Here's a thought I had...

 

The 6 barriers in Ganon's castle represent each medallion in game, 6 medallions, 6 magics, 6 magic arrows.

 

In the final release, it's obvious that the 3 other magic arrows were obfuscated in the final release, and the magic barriers require the Light Arrow to destroy them.

 

It's now known that the medallions were once used to charge the arrows/bow...

 

What if it is possible each magic barrier once required the use of all 6 magic arrows instead of one? Each used respectively to each magic barrier representing each chamber.

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I also noticed the variable order of the barriers is strange:

------------------------------------------------------------------------

0001 -> Water/Ice
0002 -> Light
0003 -> Fire
0004 -> Shadow
0005 -> Spirit
0006 -> Forest (Wind)
 
Might not be significant, since it could have been done any way. Usually variable order is by development order, or even map ordering seems to be in dev order...
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So does that mean there are 6 flags and it saves each flag into its own static RAM area?

Not quite... but I can manipulate it so that it uses a new set of flags determined by its variable, and have separate magic arrows for each barrier.

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