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NPC Killing (by Hextator)


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He posted this on Z64:

 

 

Anyone still alive here? Here's a thing I did that might be interesting to some of you

 
 
 

It's a hack (GameShark code, for the moment) for vanilla OoT 1.0 (U) that allows the player to attack and kill off the various civilian actors that don't normally have collision (or anything interesting to say).

 

Here's the source: http://dl.dropboxusercontent.com/u/336940/Software/Hextator%27s%20Doc/Media/Games/Reverse%20Engineering/Console/N64/Zelda/Ocarina%20of%20Time/NPC%20Killing/folDIR.html

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  • 3 weeks later...

They do normally have collision. What are you talking about? XD What they would have that they didn't before is a damage table entry or their own unique damage table.

If you look at the source code for the hack, you can see that he wrote collision detection for damage. He surrounded an NPC instance with a collision sphere, cylinder, or box and wrote code to see whether or not something came within or touched the box.

 

I don't think he fully managed to understand collision of actors so he wrote it himself.

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  • 1 year later...
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