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Making NPCs walk the path you want them to walk?


Armos
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Is there a way to let you control the path the NPC walks? For example, the Graveyard Boy at the Graveyard, can you make him stand in front of a grave or just make him walk at different locations just by making a path way for making him to walk? As well for the carpenters, etc.

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You need to link the actor to a path (waypoints). If you don't want the actor to go anywhere, either put all the waypoints at a single location, or delete/unlink the other waypoints and place a single one where you want the actor to stand. I'm not sure what would happen if you set the actor to follow an invalid or 0 value path, it might cause it to fail to load, or it might just stand where it is initially placed.

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