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CM30

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Everything posted by CM30

  1. Well, someone out there finally ported some Luigi's Mansion 2 music to SMW: https://www.youtube.com/watch?v=I7UC_qAXNQg Yes I'm using it. Gonna make a nice ghost house song. I also asked someone to port Treacherous Mansion, which can be used in slightly more majestic haunted house levels. I just hope some other songs from 3DS games get ported as well. I'd love the Somnom Woods theme from Dream Team for an overworld map: https://www.youtube.com/watch?v=Jmy506jvI3k And Mushrise Park for a grass level theme: https://www.youtube.com/watch?v=H2gnscqwcro But the ports I heard haven't been released yet.
  2. Not really updates, but some pictures I didn't post:
  3. Thanks! Though you should credit dahnamics for the Piranha Plant boss, I merely implemented it. A video is here: https://www.youtube.com/watch?v=bWS7ySj8ljU Unfortunately, the person who programmed it has kind of left SMW hacking, probably for good (which means I'm looking for a replacement to take over coding some of the later bosses). Thanks!
  4. Thanks! A few more updates: Not shown: The Christmas secret level The Oh Hell No mixed with Nightmare in a Coma level The casino level in the desert world The beehive level in the forest world The cake level in the toy land world Anything from the Zelda/Hyrule themed world.
  5. No new pictures, but I will mention some additions and features I'm planning: Confirmed: Rocket barrel levels. One horizontal, one vertical. Unfortunately, no one's ported this song yet: https://www.youtube.com/watch?v=rY52G8xA72k They'll be amusingly over fancy too. Layer 2 effects, shy guys and hammer bros on rockets, bullet bills being dropped and fired straight into your initial path, moving electricity, lasers flickering on and off... The HP system mentioned above. Both parts tested well, seem to work okay. Super Mario Advance 2 style status menu, where you can see dragon coins collected, lives, time spent playing, what levels are in a world, what level you're on, etc. Shops, with purchasable items. Possible: Level intros, like NSMB Wii, my last ROM hack and various fan games like this one: https://www.youtube.com/watch?v=drXYUjIcySo Instant respawns, so Mario appears again immediately after dying, without needing to return to the map screen. This exists: https://www.youtube.com/watch?v=Vrt-7ihKJq4 But I've not had much luck with it. Custom power ups. Still working on figuring out how to implement some of these, cause Hammer Mario, Frog Mario, Raccoon Mario, Tanooki Mario and others would be quite cool. I'd love to see Boomerang Mario and Ice Mario too. An inventory system, like NSMB Wii. A sound test is also likely.
  6. I came up with some suggestions for this series and how it should be pulled off here: http://nintendo3dsdaily.com/nintendoarticles/the-legend-of-zelda-tv-series-our-suggestions/ I think it's pretty accurate. Focus on practical effects wherever possible, add new stories, characters and ideas to flesh out the land of Hyrule and keep it an alternate timeline as a way of avoiding canon issues and including the best moments of the series (timeline be damned).
  7. So, the MSU functionality has now been hacked into SMW: https://www.youtube.com/watch?v=olMaJumaHC8 Anyone think a version of this hack with MP3 music would be cool? It'd have less songs, but it'd have these awesome songs, at their original quality: https://www.youtube.com/watch?v=WprkcmGPcNM https://www.youtube.com/watch?v=R39c41csXtA https://www.youtube.com/watch?v=1cG_J9rcefw https://www.youtube.com/watch?v=x9xktGLUd3Q https://www.youtube.com/watch?v=H2gnscqwcro https://www.youtube.com/watch?v=nQD0AgAv3fw https://www.youtube.com/watch?v=oJVZubxRAG4 https://www.youtube.com/watch?v=FCeU1GPOKIE https://www.youtube.com/watch?v=OYc_Vosp9_Y https://www.youtube.com/watch?v=3SfS7CnvDu0 Imagine how incredible a game like this would be with perfect, top of the line quality musc like in a Wii U game! On another note... I have some extra things I plan to add soon. One, a health system, with health upgrades at certain points. A cross between Paper Mario and the Legend of Zelda, the health system will give Mario upgrades after every boss is defeated, like the heart containers you get in the Zelda series or the energy tank things you get in Metroid. So Mario would have about 20 health (about 2 hits) when facing boss 1, and about 200 health (10 hits) when facing one of the final bosses.
  8. A few... minor updates: A Toad House. One of these will not be quite as it seems... Illusion level (ghost house). In these rooms, a Yoshi's Island/New Super Mario Bros style tunnel effect has been implemented; going nearly a fake wall causes it to disappear until you exit the other side. Part 2 of the above level. Note the use of layer 1 and 2, which alternate in interactivity. So it appears Mario goes between the background and foreground, like Donkey Kong Country Returns or Tropical Freeze, or Wario Land for Virtual Boy. Ice castle level. Melt the blocks and water to progress, before solving a ridiculously complex puzzle and fighting a certain ice themed boss from the Paper Mario series. Watch out, Boss Basses can jump vertically now! More Rice Beach. Part 1 of the water world's castle. Watch out for Super Mario Land skeleton fish and sea horse type enemies! More of the water castle, aka the sewers. Not shown; a giant fish that chases Mario and tries to blast him with fireballs (or in a few cases, run him over). And some level spoilers: Abandoned Toad House: Explore a Toad House... which has fallen victim to a zombie apocalypse. Can Mario avoid zombified Toads and Mario enemies in the creepy, dark looking pastiche of a bonus game? May contain disturbing content, like enemies with half their face missing. Oh God No: Part based on this creepypasta: https://www.youtube.com/watch?v=ZVYZpZrtomE Part based on the Nightmare in a Coma idea from the Brutal Mario wiki (from a hoax about a non existent demo): http://brutalmario.wikia.com/wiki/Cave?oldid=4442 Part based on a creepy bad future where no Mario and Luigi meant Bowser took over the Mushroom World and reduced it to a barely populated, dark, miserable wasteland. It's... an interesting experience.
  9. Not much, but a few interesting ideas and updates: Demon's Forest Bridge to Hell: A bridge level, a bit like Silent Span in Mario Fusion Revival or the bridge in Mario End Game. Except with the gimmick of the level getting darker and more gloomy as you proceed. [inside of a creature]: Mentioned in my tileset request topic, but yeah. You know the drill. Abandoned Toad House: A trek through a Toad House that's fallen into decay after a monster attack. Maybe with ghostly undead Toads as enemies, for the creepy factor. Hyrule Royal Crypt: A mix of the level from the Minish Cap, the Bottom of the Well and the Shadow Temple from Ocarina of Time. You get to use the Lens of Truth to reveal hidden obstacles and fake walls and floors by pressing the L or R button. [something from the Wind Waker]: Not sure what, but some level or another. I was considering something based on either Dragon Roost Cavern or the Wind Temple, but it's unknown yet. Stone Tower Temple: Based on Majora's Mask, with the gimmick being able to flip the building upside down. Hyrule Castle: Self explanatory, references Link to the Past/Between Worlds, Twilight Princess, etc. Yeah, you already knew Hyrule was part of this game. *Cough*: What you likely didn't yet know (unless you read elsewhere) was what other Zelda themed levels would be included. Yes, one will be based on the Royal Crypt from Minish Cap, and the Bottom of the Well and Shadow Temple from Ocarina of Time. Complete with many, many undead enemies, creepy music, the Lens of Truth as a gimmick and maybe stuff like Dead Hand, Wallmasters, etc. Another will be Stone Tower Temple from Majora's Mask, with Mario being able to flip the level upside down to solve puzzles and climb platforms. No word on any other ideas based on said game, like Elergy of Emptiness themed puzzles with cartoonish looking Mario sprites replacing BEN (LOL). Or Mario fighting Twinmold. Or the music inverting. And one couldn't have a Hyrule themed area without Hyrule Castle. Still not sure what to have there. Maybe the guards from A Link to the Past. Or some references to Wind Waker, Twilight Princess, etc (maybe Ganondorf?). There's some good music for it though: http://www.smwcentral.net/?p=section&a=details&id=10480 As mentioned, their gameplay will be a bit Zelda styled as well. 2D obviously, but involving puzzle solving, hitting eye switches, killing enemies to make keys appear, etc. On another note: Just some minor stuff.
  10. Oh, nearly forgot the submaps: And a new tileset I ripped for the haunted mansion boss level:
  11. A quick overworld preview: There'll be some cool music in stuff later.
  12. Thanks! Some minor updates: And a more Christmas themed update:
  13. Back with more gfx and level updates: Shouldn't be much longer now. I just need to finish up these levels I started, add in the bonus levels in world 2 and 3 and do a few other things, and then at least a demo release is possible.
  14. Maybe, but I haven't heard back from 'em. Either way, some updates:
  15. You still ripping models? Because I'd love to see someone rip Yuga's model from the game. Got to have a Big Bad character model, right?
  16. Oh hey, an interesting level concept: Now with the dinosaur/plesiosaur thing from Super Mario 64!
  17. Oh look, not quite dead: Can anyone guess where the graphics are from?
  18. Well, I've got some bad news. This game could be half cancelled. Basically, the person who was helping with ASM has quit the scene and apparently lost everything on his computer. So that means unless I can find a new ASM programmer/coder in a short period of time, I won't be able to finish the last few bosses and more interesting custom enemies. Still, I do plan to finish what I can. And there will be a demo released with every level shown in the screenshots, as well as some semblance of an overworld.
  19. It's not a project by me in particular, but it is by people on my other website. So I'll post it here anyway. Basically, us over at Wario Forums are currently working on a full length ROM hack of Wario Land 3. New treasures, new levels, new graphics, new music... everything. Basically, it's like what you'd get if Nintendo made a Wario Land 3 sequel for the Game Boy Color. Here's the topic about it on the site: http://warioforums.com/index.php?threads/the-plan-to-develop-the-wario-land-3-hack-anyone-interested.442/ Here's the editor we're using for it: http://www.romhacking.net/utilities/884/ And here's our progress so far. It's not much, but hey, we're learning! After all, we're Wario fans, not professional ROM hackers! https://www.youtube.com/watch?v=uXsGk-ZvC7w https://www.youtube.com/watch?v=MuXxC9biTxs https://www.youtube.com/watch?v=I_fD4yvfOOE So yeah. We don't have much progress yet, but hey, the editor is still fairly new and untested, and this is probably the only Wario Land 3 ROM hack in existence at the moment. So what do people on the GCN think of the project?
  20. Thanks, I guess. Ominous castle bridge. Clocktower second room. Clocktower second room, with statue.
  21. Okay, this is gonna be good: http://www.smwcentral.net/?p=section&a=details&id=9321 Lunar Magic 2.3 is now out. It allows for easy layer 3 editing inside Lunar Magic itself, as well as two more graphics slots on each overworld submap. I am SO gonna take advantage of this. Come on, better looking maps? Two layer backgrounds? What's not to love?
  22. Oh hey, what's this? An ice level? There's also this. Can anyone guess what it is? Well? See this video: https://www.youtube.com/watch?v=rknpRtpyfBk It's the boss intro screen from Mario & Luigi Dream Team. The plan is that for each normal and sub boss, you'll get... 1. A room with this music: https://www.youtube.com/watch?v=EFGYFysGhns 2. A view of the boss, which you approach... 3. The above intro scene 4. (if a major boss), a boss intro with subtitles like this: 4. Boss fight!
  23. Updates: Mummipokey boss. What's not shown is how epic the battle is, he burrows underground, shoots stars from the ceiling, sends projectiles flying across the arena, and at the point shown there, rises up from the ground and starts rapid blasting magic at Mario in mid air! Rice Beach. Wario Land reference! Playroom Panic. Tiles are from Castle of Illusion. Water castle. I so need some more background details here... Just something I was messing around with...
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