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Griduser64

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Everything posted by Griduser64

  1. Hey guys and girls, it's been a long time since my last visit here and I'm very happy that this community is going strong as ever.
  2. I couldn't resist waiting so here it is! My gift to the community! Save File from Custom Beach Map for Ocarina of Time by Griduser64 BeachMapGriduser64.zip - 1.7 Mb Simply load the file with Project64 when you start the debug rom. Video: (Warning! A little nsfw content at the end.. ) Please feel free to comment on the map, or if you have any questions! If someone thinks they can add more stuff to it I will upload them the obj/mtl file. Enjoy! I've set out to make a cool custom map for OoT and I think I've completed my goal or dream, I will put map making on hold for now and if in the future I decide to start making more maps I'll be sure to post here! Thanks for your support folks!
  3. A save state never came to thought! That's what I'll do, thanks guys!
  4. Sharp ocarina has a "save scene" feature so I'll release the map as a scene and then anyone can just use sharpocarina to "open scene" and "inject to rom" to patch it themselves. I plan on making instructions for those who need them and I'll be releasing the beach map in a few days! There will be a "sexy" surprise! Stay tuned everyone!
  5. It's going, I've been kind of busy but I got some plans. Hopefully I'll get to release a map or two although I'm not sure how to do it without releasing the rom itself, it is a debug rom that never got out in mainstream so hopefully there won't be legal issues?
  6. Making sure the water is the last set of defined vertices and faces might work, thank you every much!
  7. This issue has been popping out from time to time but now it's unfixable, When I set the transparency for a water surface in sharpocarina and run the rom, this happens This is how it should look, Sometimes the water doesn't show up at all. This issue starts happening after I've already made a few objects in the map and then as soon as I insert a new object it occurs but if I remove the new object it doesn't happen, so adding new stuff will cause the issue for some reason. I've tried making the water a component in sketchup but that didn't work. I'm sure it has something to do with sketchup, and I will upload the sketchup file to anyone who is willing to take a look at it.
  8. Yup different pic, should I keep the moon?
  9. I haven't gotten to trying your suggestion but I will soon, and thanks for the inputs. A pic from my map.
  10. Thanks, I'll try it. Edit: No luck, are you sure those are the inputs? This is how I set it up:
  11. My latest map! Enjoy! http://www.youtube.com/watch?v=O_8dJQTeWVQ I still have to insert characters and some other things so it's not fully finished.
  12. I think something is working so I'll be fine for now but if it comes up again, I'll post screenshots and even upload the map. Thanks for your help guys.
  13. I see, how would I inject the file manually, can someone please teach me?
  14. I still need to figure out how to be able to load more content in a scene.
  15. After doing some research.. Something must have worked, but I still need to load a map with twice as much content, so if anyone knows why it's not letting me load more than five house please help.
  16. I'm trying to restore the beta Hyrule market from Zelda OoT but the map doesn't won't to load with more than five houses, I can remove one house and then add another but it just won't work with more stuff, it's as if it has a limit on how many objects the game will load, still the houses have no fancy texture and it's just simple geometry. I'm using sharpocarina. I was thinking if I inject the map in a different location in the rom then it might load but I'm a complete newb in this area, so what is an injection offset and scene number? And how do I get a list of those for OoT?
  17. I got it to work so now it looks like there is water! I still would like to learn how to insert animated textures but it's hard to find someone nice enough to teach me, so I guess this will have to do for now. Thanks for your support guys.
  18. This is a great idea and I've tried it but there's an issue, The water texture disappears on certain areas, like the floor in this example. i'll try to mess with to see if I can figure it out. As for the other advises, I am grateful and it works to insert an object such as a water plane but I need to cover a huge area.
  19. I was thinking about this, thanks! I will try this, thank you very much. When you got time can you please try to explain it, I'm a very good learner and I don't know who else to ask. I know it has everything to do with tons of coding but all I'm tying to do is insert animated water texture over a huge plane, if someone who is tech savvy can write the code and let me choose the size and position of the water texture in the map that would be a lot easier. I tried looking everywhere for an answer but the method is not described anywhere.
  20. How do I inset an animated texture in google sketchup? Would anyone plase care to list the steps, I would really appreciate it!
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