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Jabba

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  1. I heard Steam Train was already in the works. I think they maybe should have released it before Jon left so people wouldn't make such a hubub about it. Personally, Grumps started getting a bit stale for me, especially when the game would give them an instruction and they were too busy pratting around, ignored it and then spent 10 minutes wondering what to do. I'm happy Jon has gon back to concentrate on his own thing because there is not enough JonTron! I miss Jaque!
  2. Do the items always stay in the same place regardless of where you move the map?
  3. Just what I wanted to hear. Gonna see if I can get this running on OSX
  4. All I've done is step out of Links house and speak to the Kokiri and im already feeling it. The way the text is worded is so in the same vein as the original. Im playing in SixtyForce in Mac os 10.8.3 with default settings and the game ran fine first time.
  5. I was wondering if its at all possible to use more than three C-button items. For example, if you wanted to have the three items in < v > and have say your slingshot as your b button? The main reason I was thinking about it was because I was wondering if the D pad was usable? My initial idea was thinking about mapping items from the equipment subscreen to it and access them without having to pause the game. I have a feeling its probably a hefty task and the answer will be something like "You have to do ASM" lol. Suggestions?
  6. I disagree. I think its a clever idea. For one, everyone will be watching Nintendo because if they are not going to do something big, what are they going to do? Think about it, both MS and Sony will be unveiling things for their announced but unseen (depending if MS show theirs in May) and the Wii U would have already been out for more than half a year. As long as they show awesome software that the fans are sitting here clamouring for then we will be happy (mostly) they've already announced they will be showing a new Mario, Mario Kart and Smash Bros, so now we just have to see what they are going to top that off with. Also I enjoy Nintendo Direct, because it means I dont have to wait months on end for a big event for them to announce new games. Plus, I'm sure its more cost efficient streaming stuff when they need to instead of setting up a massive keynote.
  7. http://www.gamnesia.com/news/nintendo-wont-hold-a-press-conference-at-e3-2013
  8. If a 1-3 day loop is being used, won't the NPCs go back to their day 1 states when it comes to tasks and such? Is there no workaround for that?
  9. If its not the faces, and you've tried flipping them, have you attempted injecting the map to the ROM and seeing if they show up in game? Sometimes I've had issues similar to yours and then when i try playing the game the map is fine.
  10. I see, I see. 2) Yeah Im thinking like the dog. The levels would be designed so that the NPC only needs to do that. Like getting them from point A-B. Another question I just remembered while playing through Oot. Is it possible to make an enemy explode after you've defeated them, like the same way a bomb explodes?
  11. I had a few more ideas, but sometimes I forget them before I get to the bored, so I just thought I'd ask the rest of questions in one thread instead of a million. So, basically, one idea, which maybe doesn't sound as feasible, or well maybe not as simple. Is importing objects and giving them their own waypoints. Like say for example you wanted to import the horse and carriage from MM into OoT (is that even possible?) And give it a waypoint with something like SayakaGL? Would it be possible to do this with an imported obj like a car? Number 2 Is there a way to get an NPC to follow Links path? Say for example inside Jabu Jabu, Ruto follows you instead of being carried. Or even something similar to the Kafei and Link sidequest where you take over the NPC. How do you set off certain events to happen for example Kakariko village being on fire or is there another scene that is just Kakariko on fire? There were two others that I forgot when I remembered the last two questions, but whatever
  12. Jabba

    Block pushing physics

    Is it possible to remove the pause that happens while pushing the blocks? Its one of the things that always annoyed me, not only was it long and tedious but Link's animation was always constant, he never stopped pushing yet the block would stop moving.
  13. I just thought of a good example actually. When you play as young Link and you take out the Deku stick, he doesn't swipe with it he continues running but then has the stick in his hand. Without replacing the Deku Stick model with a sword, would it not be possible to do something similar with the swords?
  14. Yeah I know. What I was trying to say was that it could still be possible to do side quests that require you to wait for a day to pass to do things.
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