Jump to content

Kargaroc

Member
  • Posts

    183
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by Kargaroc

  1. Very interesting discoveries! I always thought that the Amos_T doors just went to maps that don't exist anymore.
  2. Hmm... that reminds me. Will the URA project have a high res texture pack that we can use with emulators or something? Also, that was mind blowing! EDIT: I seem to have been ninja'd
  3. They obviously do now, considering the lack of too much in Twilight Princess (still not so sure about SS). Speaking of Wind Waker hacking, has anyone been able to crack the midi music format? The thing is, I dont' think anyone's looked at the MIDI music for unused tracks because they couldn't.
  4. As for the concept art pages... they're probably nowhere to be found on the Internet... you know, I'm thinking that maybe we should make a torrent for all the stuff we have
  5. This post a million times over. I would say, that graphics don't make the game, the gameplay and story make the game. But graphics still do help out a lot.
  6. As soon that program starts existing, I'll be sure to try it out
  7. I wonder if they will just remove Golo from the game completely...
  8. p" thread I was feeling lazy... Post what you have on your computer screen! just close your browser first.
  9. Well, if I understood PPC assembly, then I would be done. But I don't. The thing is, I need help with this. Otherwise I can't do it, cause I just don't know how. And all the programmers on these forums, are perpetually busy. And I understand that. I will say that if no one can help me, then I am cancelling this project because I can't do it alone.
  10. I hope full scans become available soon... this is making me so anxious, and that video skips a few pages. Particularly the ones that I'd like to see.
  11. Really, I think that's how it was. There's even beta screenshots of a Gohdan boss room (that I think I may have posted several times before) in this style, and it is most certainly NOT this room. The beta screenshot depicts a octagonal room, presumably as large as the final version, with the blue brick walls, and no windows what so ever. There must of also been two doors in the boss room as well because how else are you gonna get out. That also necessitates a second outside portion that was scrapped. Either that, or you got into the boss differently than in the final (possibly by using a warp?). As for the other rooms, I don't think that the dungeon was longer per-se, but rather that instead of going directly into the statue rooms, you had to go through these hallways, which would take you to the statue rooms.
  12. woah... I need to get one of these... I hope it gets released here, cause otherwise I will have to wait for the translations. Though, the promise of concept art pretty much sold me the instant I saw it
  13. Okay, I've been meaning to post this for a few days now, though I haven't been up to it. Lately I've been making this thing in Minecraft. Most of you, if you know me, should know what it is (and it's not a Kargaroc statue... I already have lots of those xD) No, it's this (Cartograph overhead) Of course, that's the old old DmSpot0 minimap... which I decided to use as a template for making the whole island. It's far, FAR from complete, as you can tell... I haven't even began the left part, and the terrain on the right is only half complete... But I think I've come far enough in this to say I'm gonna complete it. If any of you have Minecraft and want to help, I can put this on a server as well. EDIT: more progress: I more or less finished the basic terrain for the one side... There's a few things missing, like the rocks in the ground, or the trees, or the houses... but that's less important, and should be done later. Should I do the left side now? Or do the mountainous part first? The mountainous part is gonna be the hardest part, and to tell you the truth, that would probably be the part I need help on, cause I suck at features like that... especially when I have to make parts of them up, considering the entire back of the island was completely redesigned in between when the map was made and when the model that we have was made...
  14. I was originally gonna ask this question in the shout box, but it's too long to put there. Of course, the music in Skyward Sword is just brstm so you can play it with in_dsp. The thing is that apparently some songs have multiple copies of themselves on the disk. I recall two music tracks that were bit-for-bit identical, yet had different names. I have no idea what that's about. I know I never messed with the files my self. Others, like the BGM to the Ancient Cistern dungeon, seem to have multiple copies as well, though there may be a better explination as they're not identical copies. For instance, the normal music that the dungeon uses is the 37th brstm in the wzs folder (though it could be backwards). But then there's this bizarro track 15, which has less pronounced instruments and sounds generally toned down. Not to mention that the file size is half of the other one. Maybe since that's a water dungeon, that's a different music track that plays when the camera is submerged in water? Strange...
  15. Isn't the correct term for this "cracking"?
  16. Maybe someone could make a modification that makes it autocenter
  17. I'm having trouble finding the routine that checks for Link's proximity and makes it start flying towards you and attacking... I hate to say but I think I need help with this. Dolphin's debugger doesn't seem to be able to nop out functions so I can't even use trial and error In order to have any effect you would have to modify the rel directly, which I don't think I want to do.
  18. They do get review copies, although it's most likely after the game is finished, while they're building inventory when they get them... although they do get bonafide betas from time to time...
  19. Okay, I'm thinking about watching this video... but you know me, always worrying about spoilers... Should I watch it? Or does it have too much spoilers?
  20. I've gotten nowhere in terms of hacking the rel, which is what I will have to do. The final AR code would theoretically patch the rel file. The rel is yaz'ed though. The game can load uncompressed rels, but that's beyond the capabilities of an AR. What we would have to do is uncompress the rel, change it, recompress it, and see what the differences are in the new yaz'ed rel. The rel, btw, is a vast monstrosity of hexadecimal codes that I don't understand. And, like I said, Dolphin's debugger can't insert jumps, at least not any that's pointed to anywhere. You can't even select a block of code and nop it. You have to nop all of them, one by one, which is EXTREMELY tedious. In other news, I don't know, but the Kargaroc seems to have a strange reaction to the Command Melody. It seems that Kargaroc glitches through the water alot after I play it. Perhaps it prevents water_check from running... :shrug: BTW... I hope to have the final AR code... or atleast a proof of concept... by November 20th...
  21. Nice... we're already tearing this game apart... and it's not even out yet xD So... any speculation on the source of this? Is it the E3 demo? What is it?
  22. I'm downloading to see if this is real or not... I will wait for the game to come out though... and play it all the way... before I start taring it and this to pieces
  23. That was what I was thinking the whole time. The problem is that Dolphin's debugger doesn't allow you to insert jumps. Just arbitrary instructions. In kinda-sorta unrelated news, I'm playing Wind Waker in Dolphin right now. Not to hack or anything, but to complete this 5 year old save that I never completed. So I am in one of the gauntlet minidungeons, and I went into a room with wizzrobes. The first thing they spawned were two Kargarocs. Now, as I vowed to not kill any Kargarocs in this, I killed everything else first. So, now I have one of those boes (from the mothulas) on me, and the two Kargarocs won't attack me. The enemy music plays and they're flying like they would attack me, but they're not. They never try to. I wonder if the boes have anything to do with it... Save state (for NTSC ISO, Dolphin 3.0) comming soon here
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.