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Librarian
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Hey guys.

Just making this thread to notify anyone interested in the Pokemon Style Monster Game I've been developing recently.

I've been developing it in UnrealEngine4. The gameplay features elements similar to Pokemon, Pikmin and Zelda. This is not a fangame. Though I don't have a name for the project yet (suggestions welcome)!

 

Basically, the idea is to create a Pokemon style game that is as similar to the original Pokemon Anime in gameplay as possible. This seems like a really tough challenge but I've been making some good progress recently.

I'm just using royalty free assets for now but I've had some experience working in blender and should be capable of creating most of the assets for the game (help would be very much appreciated.)

Programming is all done in the Node based programmer in UE4.

Your monsters would follow you as you explore the open world environment. Battles are in real time similar to Pikmin and are engaged by aggrevating wild monsters and can be left by leaving the battle radius of the wild monster (movement of player character remains even in battle(also like pikmin)).

 

So far I've been able to program the most basic gameplay features as follows:

UI that displays: Follower names, health and moves. Player health. Items set to quick actions on controller. Cool down indicator at top of screen.

Overworld.thumb.jpg.8f44d65c5be01a02e45870891d30c4ab.jpg

Combat: wild monster health displayed above monster.  Follower(allied/party) monsters can be "hotswapped", basically meaning you can press a button and switch them out at any time during or not during battle.

Combat.thumb.jpg.c023915e9935ba00c3d7a73b67b5f4e5.jpg

Quest log menu:

QuestLog.thumb.jpg.a64f838fa6fcdc733983eac76aa0b0b5.jpg

Party manager menu: party members can be set to one of three available follower slots. I could theoretically have hundreds of monsters following you at once (like pikmin)

PartyManager.thumb.jpg.88985f7613300b16ff6331655a05b308.jpg

Item manager menu: map potions/status modifying items to the Z/X keyboard or Left/Right d-pad buttons.

ItemManager.jpg.65cd46bb50cc88339c9f2e9712977168.jpg

Map of area:

Map.jpg.e8ab210d3a05f2da37828ced49ed5bfb.jpg

Sorry about low res images, I'm limited to 500kb per post.

 

I've made sure to program these features so that they are all very easily expandable. It is currently possible to infinitely add new monsters to your party and to the wild. Infinitely add new moves, items and quests.

The game has full Keyboard/Mouse and Gamepad support.

 

Future features I'd like to include would be:

 

-Complex battle system that closely emulates the style of the Pokemon anime.

-Art style that closely emulates the e3 demo of BoTW with a little more of a pastel style 90's anime colour scheme.

-Dialog system

-Trainer battles

-Save + menu system

-Cutscene system

-Monster mounts (gives you extra movement abilities like being able to fly similar to Skyrim's dragon mount)

-Abilities system similar to BoTW's Runes (allow you to manipulate world) also similar to HM's in Pokemon

 

 

I have the first prototype (Prototype1.4) completed. Though my poor Australian internet limits my ability to upload it. Same with any videos. I can try to get a video out though if anyone is really interested.

Any suggestions are more than welcome! Concepts and ideas are greatly appreciated.

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