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Aria's True Hierarchy


Airikita
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Each 32-byte line is a set of 3 limbs (except the start line)... object limb, a main limb, and a child limb:

--------------------------------------------------------------------------------------

[00 00 00 00] [44 0D C6 66] [00 00 00 00] [00 00 00 00] [00 00] [00 00] [00 00] [00 00] [06 01 1A C8] [06 01 1A A8] (limb 39/40) (39 - 0xE0B8)/(40 - 0xE3A0)
[00 00 00 00] [00 00 00 00] [00 00 00 00] [00 00 00 00] [00 00] [00 00] [C3 DC] [00 00] [00 00 00 00] [06 01 1A E8] (limb 36) (36 - 0xCCF8)
[00 00 00 00] [44 33 93 33] [00 00 00 00] [00 00 00 00] [00 00] [EE 3A] [FF E7] [00 00] [06 01 1B 28] [06 01 1B 08] (limb 30/31) (30 - 0xBD40)/(31 - 0xC178)
[00 00 00 00] [44 33 8C CD] [00 00 00 00] [00 00 00 00] [00 00] [11 C6] [FF E7] [00 00] [06 01 1B 88] [06 01 1B 68] (limb 24/25) (24 - 0xB1A8)/(25 - 0xB610)
[00 00 00 00] [44 B4 0C CD] [00 00 00 00] [00 00 00 00] [00 00] [00 00] [C0 01] [00 00] [06 01 1B E8] [06 01 1B C8] (limb 13/14) (13 - 0xB918)/(14 - 0xB3B0)
[00 00 00 00] [44 B4 0C CD] [00 00 00 00] [00 00 00 00] [00 00] [00 00] [C0 01] [00 00] [06 01 1C 28] [06 01 1C 08] (limb 8/9) (8 - 0xC450)/(9 - 0xBF38)
[00 00 00 00] [00 00 00 00] [00 00 00 00] [00 00 00 00] [00 00] [00 00] [C0 01] [00 00] [00 00 00 00] [06 01 1C 48] (limb 38)
[00 00 00 00] [C4 98 D3 33] [C2 5A CC CD] [00 00 00 00] [80 01] [80 01] [00 00] [00 00] [00 00 00 00] [06 01 1C 68] (limb 35)
[00 00 00 00] [44 53 80 00] [00 00 00 00] [00 00 00 00] [00 00] [00 00] [FE 4A] [00 00] [06 01 1B 48] [06 01 1C 88] (limb 28/29) (28 - 0xBAF8)
[00 00 00 00] [44 53 80 00] [00 00 00 00] [00 00 00 00] [00 00] [00 00] [FE 4A] [00 00] [06 01 1B A8] [06 01 1C A8] (limb 22/23) (22 - 0xAF40)
[00 00 00 00] [44 8F 80 00] [00 00 00 00] [00 00 00 00] [00 00] [00 00] [00 3A] [00 00] [00 00 00 00] [06 01 1C C8] (limb 12)
[00 00 00 00] [44 8F 80 00] [00 00 00 00] [00 00 00 00] [00 00] [00 00] [00 3A] [00 00] [00 00 00 00] [06 01 1C E8] (limb 7)
[00 00 00 00] [44 56 80 00] [00 00 00 00] [00 00 00 00] [00 00] [00 00] [00 00] [00 00] [00 00 00 00] [06 01 1D 28] (limb 34)
[06 00 D5 10] [00 00 00 00] [00 00 00 00] [00 00 00 00] [00 00] [00 00] [00 00] [00 00] [06 01 1D C8] [00 00 00 00] (limb 33)
[00 00 00 00] [00 00 00 00] [00 00 00 00] [00 00 00 00] [00 00] [00 00] [bF 7C] [00 00] [00 00 00 00] [06 01 1D 48] (limb 27)
[00 00 00 00] [00 00 00 00] [00 00 00 00] [00 00 00 00] [00 00] [00 00] [bF 7D] [00 00] [00 00 00 00] [06 01 1D 68] (limb 21)
[00 00 00 00] [00 00 00 00] [00 00 00 00] [00 00 00 00] [00 00] [00 00] [bF E0] [00 00] [00 00 00 00] [06 01 1D 88] (limb 11)
[00 00 00 00] [00 00 00 00] [00 00 00 00] [00 00 00 00] [00 00] [00 00] [bF E0] [00 00] [00 00 00 00] [06 01 1D A8] (limb 6)
[00 00 00 00] [44 55 19 9A] [42 5A 00 00] [44 16 C6 67] [F8 43] [00 00] [C0 01] [00 00] [00 00 00 00] [06 01 1E 28] (limb 20)
[00 00 00 00] [C3 85 00 00] [C4 05 AC CD] [40 A9 99 9A] [1F FF] [3F FF] [1F FF] [00 00] [00 00 00 00] [06 01 1E 68] (limb 5)
[00 00 00 00] [44 55 19 9A] [42 5A 00 00] [C4 16 C6 67] [07 BD] [00 00] [C0 01] [00 00] [06 01 1E 88] [06 01 1E 08] (limb 19/26)
[00 00 00 00] [43 85 00 00] [C4 05 AC CD] [40 A9 99 9A] [00 00] [3F FF] [00 00] [00 00] [06 01 1E A8] [06 01 1E 48] (limb 4/10)
[06 00 C8 C0] [00 00 00 00] [00 00 00 00] [00 00 00 00] [00 00] [00 00] [00 00] [00 00] [06 01 1E C8] [00 00 00 00] (limb 18)
[00 00 00 00] [44 A5 13 33] [00 00 00 00] [00 00 00 00] [00 00] [00 00] [3F FF] [00 00] [06 01 1F 08] [06 01 1D E8] (limb 17/32) (17 - 0xC620)/(32 - 0xCED0)
[00 00 00 00] [00 00 00 00] [00 00 00 00] [00 00 00 00] [00 00] [00 00] [3F FF] [00 00] [00 00 00 00] [06 01 1F 28] (limb 16)
[00 00 00 00] [00 00 00 00] [00 00 00 00] [00 00 00 00] [00 00] [3F FF] [00 00] [00 00] [06 01 1E E8] [06 01 1F 48] (limb 3/15)
[00 00 00 00] [00 00 00 00] [00 00 00 00] [00 00 00 00] [00 00] [3F FF] [00 00] [00 00] [06 01 1F 68] [06 01 1D 08] (limb 2/37)
[00 00 00 00] [00 00 00 00] [45 57 B1 9A] [42 22 00 00] [00 00] [00 00] [00 00] [00 00] [00 00 00 00] [06 01 1F 88] (limb 1)

06011FA8 - Limb 0


----------------------------
Limb count: 40

 

Format:

SSSSSSSS xxxxxxxx yyyyyyyy zzzzzzzz aaaa bbbb cccc ???? DDDDDDDD FFFFFFFF

 

S = Object limb

 

x = X position

y = Y position

z = Z position

 

(rotations are not determined, as her limbs don't seem to line up properly)

a = X rotation

b = Y rotation

c = Z rotation

 

D = current/main limb being called by parent

F = next child limb

 

-----------------------------------------------------------

 

Credit to Twili for the correct information, as her animation data is apparently irrelevant to her actual limb count (the irony).

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I converted her hierarchy and all of her animations about three years ago...

 

http://www.mediafire.com/download/426ewwvbzv5yx11/arianime.zobj

 

Video: https://www.youtube.com/watch?v=dHH8NAGFnlE

 

Can't play it embedded because Flotonic requested that embedding be disabled on it. The arm you see at her feet in the video is a Utility of Time rendering bug. Also, facial animations seen were achieved through clever video editing, but the file above is 100% legit with everything converted.

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Right, but the method is not the same, correct? I'll look at the file to be sure first... Her limbs are a crazy amount.

 

EDIT:

That's just an XML file, I'm making an authentic zobj for in-game.

I think I have a converted ZOBJ somewhere...

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Ah, ok. That's her actual number of limbs, though. Just saying.

Though according to the animation index, she either has 53 or 54 limbs..

 

EDIT:

Nevermind... she appears to have 83 (decimal) limbs... more than I expected. Her limb index, per animation, is 0x1F8 in size. Seems like she has 3 limbs per line.

 

UPDATE:

*information from her animations suggested 83 limbs previously, but some re-analysis would have done well enough.

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I converted her hierarchy and all of her animations about three years ago...

 

http://www.mediafire.com/download/426ewwvbzv5yx11/arianime.zobj

 

Video: https://www.youtube.com/watch?v=dHH8NAGFnlE

 

Can't play it embedded because Flotonic requested that embedding be disabled on it. The arm you see at her feet in the video is a Utility of Time rendering bug. Also, facial animations seen were achieved through clever video editing, but the file above is 100% legit with everything converted.

You know, I'm so silly... I right-clicked the link, and selected "Save As..." so I got the html code. I got it now, I'm just all over the place with problems. I saw the hex code, it's 100% clear... but the rotation index, as calculated, from the animations say she has 83 limbs... which is odd when I look back... I don't know why it was doing that, but I assume it was doubling for some reason. That, or the z64 wiki has the wrong calculation, but it seems to me that Saria's rotation indexes are correct.

 

Any idea why the rotation index is wrong on Aria?

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