!Tommy Posted May 4, 2014 Share Posted May 4, 2014 I'm not sure if all the instruments are correctly tuned. I keep meaning to go over the instruments and make an exactly mapped sf2, but other things are currently a higher priority. If instruments come out too high/low, simply transpose them an octave or two one way or the other. That's what I usually do. Most of the time even though it's a pain, I separate all instruments into separate MIDI files so that way I can easily go into one and edit it without having to redo all the other instruments. So for example, I'll have flutes, trumpets, drums, strings, etc all in different files. In the long run, it works a lot better. Link to comment Share on other sites More sharing options...
Airikita Posted May 5, 2014 Share Posted May 5, 2014 Proper Sample Rate of tunes is usually 16535 Hz or 11025 Hz I find... somewhere around there. You should get N64 Sound Tool V1.1, and you can dump the actual instruments. Link to comment Share on other sites More sharing options...
Niosai Posted May 5, 2014 Share Posted May 5, 2014 Also, if you use music software, you can manually fine-tune instruments. I'm too lazy to do so, but I know it's fairly easily do-able. Link to comment Share on other sites More sharing options...
punk7890 Posted May 5, 2014 Author Share Posted May 5, 2014 Sadly, their's no way of knowing the correct instrument ranges without some trail and error. If Zelda's soundbank format was like Rares it would be much easier. All the sample rates should be correct aside from the chanting. I just went by the games output which is 32Khz. If someone can take up the task of finding the right percussion ranges that'd be cool. 1 Link to comment Share on other sites More sharing options...
!Tommy Posted May 6, 2014 Share Posted May 6, 2014 Sadly, their's no way of knowing the correct instrument ranges without some trail and error. If Zelda's soundbank format was like Rares it would be much easier. All the sample rates should be correct aside from the chanting. I just went by the games output which is 32Khz. If someone can take up the task of finding the right percussion ranges that'd be cool. Vocalization has been a huge problem and takes a lot of trial and error for me. What sounds decent in game sounds like crap outside it. If I lowered the vocals track to where it sounded good outside the game, inside the game it would almost resemble a police siren in slowmo. lol But really, it does take trial and error and I just used the soundfont as a rough guide on how it'll sound in the game which is actually very helpful indeed. Link to comment Share on other sites More sharing options...
punk7890 Posted January 21, 2015 Author Share Posted January 21, 2015 Here is a high quality soundfont (from the original sample cds, not extracted game samples) found here.It's not all as I don't know where a lot of them come from unfortunately. I probably wont work on this more because it just isn't really worth it sadly. If anyway wants to make a better one feel free. All the raw samples are in my Drive here. I'll update the sample folder whenever I get more akai discs that have Kondo instruments in them. Link to comment Share on other sites More sharing options...
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