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Battle System Update


Secant
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Most of you have probably stayed on top of the updates we've been making to the ipBattle system we recently added, but just to be clear, here's what's been going on.

 

Originally we had it so that you could steal money from your target in absurdly high amounts just by dealing more damage than they dealt to you. This has been amended so you can only steal money if you kill your target, and not nearly as much will be stolen.

 

Similarly, we had it so that a very small amount of money would be generated every time a user makes a post or creates a new thread. This amount has been increased by a decent amount to further encourage activity and make items in the shop more affordable. In addition, we've increased the money generated for users per day; however, this only applies when you have less than 10,000 ₹.

 

The biggest and most recent update you'll notice is that everyone's stats should have skyrocketed quite a bit--this is because with the current system we had, there was no way anyone would be able to use the higher-level weapons and, similarly, no way anyone would eventually be able to beat Shadow Fire (doing the math, on average it would require an orchestrated attack consisting of over 100 members all at level 250, I don't see that happening anytime soon :P). Essentially, what's happened is that we've adjusted the level-up stat gain bonuses to range from 15-30, versus the original 5-15. To ensure fairness, all users who have gained levels have had their stats adjusted to reflect this change. Finally, weapon strengths have been adjusted to accommodate this change to stat progressions, such that everyone should be able to use all weapons around the level they would normally become unlocked.

 

I will be monitoring the latest change to ensure that it works as intended, and if not, adjustments will be made as necessary. Any further suggestions for improvement are always welcome.

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