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Beam Blade Tutorial


JDYoungLink1
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A lot of people have been wanting The Beam blade to appear in the URA Project, and I have done a bit of my own hacking in this department and wanted to be of assistance by providng useful information on it. Hope I can Help out the URA Project a bit, and all of you others interested in it.

What I fogot to show in my video was that if you use UOT to alter The Beam Blade or the spin attack and load it into the game those changes will appear too. Simply mod the Zdata file. GamePlay keep.Zdata. pic shown below of spin attacks in that file.

Posted Image

[media=]http-~~-//www.youtube.com/watch?v=8bQd84AigHs[/media]

I also forgot to show you guys how to change the animation loaded for those attacks.

use the hex editor HxD

the goto

C231B2 thats where the Blue spin attack animation is loaded.

C231D2 thats where the orange spin attack animation is loaded.

change the four digit animations to any of link animations.

These are some of my favorite aniamtions but there are tons more.

2880 horizontal slice 2hands

2890 diagonal slice 2hands

28A0 diagonal slice downward 2 hands

28B0 horizontal slice 2hands knee down

28C0 diagonal slash downward

28D0 upward slash 2 hands

28E0 low 2 handed stab

28F0 upward 2 handed slash

2900 jump attack

2940 2 handed sword spin attack

2968 horizontal slash

2978 wide ranged horizontal slice

29A0 diagonal slice down ward

29B0 diagonal slice upward

29C0 full spin attack

29D0 back flip

2A40 running sword

2A48 beta jump attack

2A50 vertical slice fast

2A60 alpha jump strike

2A80 vertical slice

2A98 upward slash fast

2AA8 stab fast

2Ab8 upward slash

2Ad0 one handed jump attack

2B28 short spin attack

2B40 running slash

2B48 horizontal slash slow

2B50 diagonal slash right back time

2B70 2b80 backward slice

 

A Big Thanks to Sakura And DL77 and Spinout.

If Anyone has any Questions , Comments or Advice please post when you can.

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Good Job JDYoungLink1 ;) (Already i have talked this with DL77 :D )

 

TIP: For animation testing, you can use this GS Code ^_^ :

 

813F44D2 xxxx } First animation of Spin Attack

813F44D6 xxxx } Second animation of Spin Attack

 

 

Ex:

813F44D2 28C0

813F44D6 29D0

 

 

Regards ^_^

 

I used to use codes too but as my knowledge of the rom grew hex editing became more natural , as much attack - animation studying ive done(That makes it too easy i like a challenge). Also using codes animation code can cause the rom to freeze unless you use them after the game has started and the level has loaded. i just prefer changing it in the hex editor because i can write it directly to the rom i find it more reliable that way and I dont have to disable a code then enable at a certain time see what i mean. :)and If i hex edit it i can change all the anmations at once even port animations... Thats pretty sweet I guess im not the only one who has done his research.

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Great information, but I will be honest Sakura and I are already way ahead of this actually! So expect to see the bladebeam when Trailer 3 releases this coming August! :)

 

No Problem and I appreciate the honesty.

I guess was later than i hoped :(, I hope some of the info helped even if it was a little.

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