SanguinettiMods Posted March 17, 2011 Author Share Posted March 17, 2011 Yes, I'm currently feeling the need to post another topic here. Yes, Pretty Epic, and fun to play with. Give me credit except for building the model. Because Nintendo did that. I'm feeling nice, so I'm just going to release a download. - http://www.mediafire.com/?3gxjbrad7a1cmcq Link to comment Share on other sites More sharing options...
Flotonic Posted March 17, 2011 Share Posted March 17, 2011 Nice job! It's always good to see such productivity! Link to comment Share on other sites More sharing options...
alphaheiti Posted March 17, 2011 Share Posted March 17, 2011 thats i think youre best import yet , really great jop Link to comment Share on other sites More sharing options...
SanguinettiMods Posted March 17, 2011 Author Share Posted March 17, 2011 Thanks for the feedback, both of you. Link to comment Share on other sites More sharing options...
alphaheiti Posted March 17, 2011 Share Posted March 17, 2011 btw. what is that for a link retexture ?? that also looks cool ^^ Link to comment Share on other sites More sharing options...
SanguinettiMods Posted March 17, 2011 Author Share Posted March 17, 2011 btw. what is that for a link retexture ?? that also looks cool ^^ I ripped textures from TP Link's Model and put them into OoT. If you want to check out some Link textures I've done than go here - https://sites.google.com/site/sanguinettimods/zelda-mods-tutorials/texture-packs-mods Link to comment Share on other sites More sharing options...
alphaheiti Posted March 17, 2011 Share Posted March 17, 2011 I ripped textures from TP Link's Model and put them into OoT. If you want to check out some Link textures I've done than go here - https://sites.google...ture-packs-mods nice site . i pretty much like the tp master sword^^ from now on i´ll use that sword if i play zelda XDD Link to comment Share on other sites More sharing options...
SanguinettiMods Posted March 17, 2011 Author Share Posted March 17, 2011 nice site . i pretty much like the tp master sword^^ from now on i´ll use that sword if i play zelda XDD Thanku Much! Link to comment Share on other sites More sharing options...
spinout Posted March 18, 2011 Share Posted March 18, 2011 Nice import. Which version of my converter are you using? Link to comment Share on other sites More sharing options...
SanguinettiMods Posted March 18, 2011 Author Share Posted March 18, 2011 Nice import. Which version of my converter are you using? This may sound retarted but I am using Model_Convert. Link to comment Share on other sites More sharing options...
Okami Amaterasu Posted March 18, 2011 Share Posted March 18, 2011 Nice one! I was wondering if that one could be imported. I thought it had too many faces, guess not. Link to comment Share on other sites More sharing options...
SanguinettiMods Posted March 18, 2011 Author Share Posted March 18, 2011 Nice one! I was wondering if that one could be imported. I thought it had too many faces, guess not. The game can handle more faces than most people think. and Thank you for the feedback! Link to comment Share on other sites More sharing options...
spinout Posted March 18, 2011 Share Posted March 18, 2011 This may sound retarted but I am using Model_Convert. You should give wotf.py a try, it is leaps and bounds better. Find it as part of release 12 of my converter.Usage: python wotf.py [options] [object file] Options: -s [float] : set vertex scale -sa [float] [float] [float] : set x/y/z vertex scale -st [float] : set uv scale -b [hex/oct/dec val] : set bank to use for output file -a [hex/oct/dec val] : set start offset to start writing data to -o [string] : output filename [will be in same dir as obj file if not specified, if that is not specified, program's directory will be used.] -h, --help : This message. All other options are forgotten For example, you would do something like this at the command line: python wotf.py -s 15.0 -b 6 -a 0x37800 -o new_sword.zobj new_sword.obj Link to comment Share on other sites More sharing options...
SanguinettiMods Posted March 18, 2011 Author Share Posted March 18, 2011 You should give wotf.py a try, it is leaps and bounds better. Find it as part of release 12 of my converter. What would be the point? I don't see what more it would do, because Model_Convert Works Perfectly Fine Link to comment Share on other sites More sharing options...
spinout Posted March 19, 2011 Share Posted March 19, 2011 You can use textures which are a size other than 32x32 (ex: 32x 64, 16x32, 16x16, 4x8 etc), and they don't have to be BMP formatted - they can be BMP or PNG. The code is better, much more stable, than that of model_convert. Link to comment Share on other sites More sharing options...
SanguinettiMods Posted March 19, 2011 Author Share Posted March 19, 2011 You can use textures which are a size other than 32x32 (ex: 32x 64, 16x32, 16x16, 4x8 etc), and they don't have to be PNG formatted. The code is better, much more stable, than that of model_convert. Do you mean BMP? I suppose I could try it out. But I still wouldn't know how to size the object in sketchup. Link to comment Share on other sites More sharing options...
SanguinettiMods Posted March 19, 2011 Author Share Posted March 19, 2011 Yeah, ANOTHER ONE, Not to fill this up with things, but it does seem pretty dead. Naxy you might end up merging these. Done With Model_Convert.py C Spinout xD I can definitely say that I was bored this day. You can see slight errors at the tip of the pencil, but that's about it, This model was downloaded from the Google 3D warehouse, but I do not know who built it. I did this the same day as I did the Key Blade, so I did not make a texture for it quite yet. Anywho, FD Texture not included Blah Blah Blah here is your patch- http://www.mediafire.com/?dw05x6tsa7jc40x NowHaveAFineDayPeople! AND give me credit for import plz. Link to comment Share on other sites More sharing options...
spinout Posted March 19, 2011 Share Posted March 19, 2011 Yeah, I mean't they don't have to be BMP. They can be PNG or BMP with the new converter. To size an object in sketchup, select all then go to Tools->Scale and play around with the scale box. You can also change the size of your imports with the -s option you give to wotf.py (-s 15.0 in the example I gave a few posts ago). Link to comment Share on other sites More sharing options...
SanguinettiMods Posted March 19, 2011 Author Share Posted March 19, 2011 Well I know HOW to physically size stuff in sketchup I'm just not sure what a good template size would be. And wotf.py wont work for me, anyway. Link to comment Share on other sites More sharing options...
Secant Posted March 19, 2011 Share Posted March 19, 2011 Merged these topics together in accordance with your suggestion, and to avoid clutter with similar topics. Link to comment Share on other sites More sharing options...
Jason777 Posted March 19, 2011 Share Posted March 19, 2011 What do you mean wotf.py won't "work"? Link to comment Share on other sites More sharing options...
SanguinettiMods Posted March 19, 2011 Author Share Posted March 19, 2011 What do you mean wotf.py won't "work"? I PMed Spinout. It flashes up and closes on doubleclick Link to comment Share on other sites More sharing options...
Gump Posted March 19, 2011 Share Posted March 19, 2011 Did you try the command prompt? Link to comment Share on other sites More sharing options...
Jason777 Posted March 19, 2011 Share Posted March 19, 2011 Like zappy, you need a BAT file to run the wotf.py Link to comment Share on other sites More sharing options...
SanguinettiMods Posted March 19, 2011 Author Share Posted March 19, 2011 Like zappy, you need a BAT file to run the wotf.py How do I make that .bat file? Link to comment Share on other sites More sharing options...
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