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fkualol

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Everything posted by fkualol

  1. Things I should have noticed when I first started modding TP: - Fire Arrows replace your normal arrows upon finding them. - There is unused text for finding the Master Sword in a chest. (or is it unused?)
  2. You forgot to put New Super Mario Bros. Mii under the list of Wii U games. http://e3.nintendo.com/hw/#/software
  3. That's probably one of the Sheikah Stones that give you hints throughout the game.
  4. Yep, the entire world will be mirrored.
  5. That new guy is Sophitia's son iirc, and I also believe that the game is set 17 years after Soul Calibur 4.
  6. I was able to find Navi's sounds that way too, but for some reason I can't find Tatl's... :s
  7. This here is the instrument set that the Woodfall temple uses, instrument set 20 (0x14), in Majora's Mask. Download Now, I have never done any sound hacking before, aside from swapping audio sequences, but I'll do my best explaining this. What's highlighted in black and green are pointers to what I'll call the sound channels (I have no idea what else to call it). Every 8 bytes here are pointers to the instrument information, which I have highlighted in black and white, and what I've highlighted in red and black is the size and location of the sounds in the audio bank. The format pretty much goes xxyyyyyy zzzzzzzz where xx is... I don't know, yy is the size of the sound, and zz is the location of the sound in the audio bank. So what I did in that video of mine is I extracted the sounds from Majora's Mask, added it to the audio bank, and re-pointed the locations in the instrument set. Oh sorry. >_< I misread what you said. Also, I can't seem to find Tatl's sounds... I don't know why either.
  8. You guys need to start watching my videos or I need to start posting my work here... lol What I'm doing in my mod is taking Majora's Masks instrument sets/sounds, and putting them in OoT, if it's necessary. As of now I'm taking a short break on the mod, and am going to replace Navi's sounds with Tatl's, because I noticed this thread on the forums.
  9. Yes. That's what I'm essentially doing with my MM music in OoT mod.
  10. I'll get right on that. Here I'm not really good at documenting or explaining things, but I'll tell you that it's very similar to moving the audioseq file, you have to change the assembly in the rom that loads the file. Oh I almost forgot, I'll add a patch for the fire temple music to the first post.
  11. Hm... I could probably try that right now. EDIT: I just tried, and none of the sound effects are working. I have no idea why.... Anyways, all of the OoT songs now sound different thanks to MM's instrument set. I'm going to replace all of OoT's sequences with MM's and make a video. EDIT 2:
  12. Thanks. All I really did was replace the Debug ROM's audio bank and audio table with 1.0's, then replaced the new fire temple sequence with the old one.
  13. The video will explain everything. Trust me, I'm a doctor. Patch
  14. http://iwataasks.nintendo.com/interviews/#/3ds/how-nintendo-3ds-made/4/9 Iwata: Well, I feel that I've started to understand, little by little, what makes Ocarina of Time special. Of course, the Nintendo 3DS version of Ocarina of Time is crammed with interesting things that weren't in the Nintendo 64 version, but we'll wait to talk about those the release. Discuss.
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