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Arcaith

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Posts posted by Arcaith

  1. I'm loving the amount of polish you're showing in these, you've really got something great coming together. I especially love the doors that are slightly ajar that slam shut when you get close enough. It's the small things that really make the atmosphere work. Are they custom actors?

  2. sairugoth misunderstood you. As to whether the abstraction in the WAD for the input bindings on the Wii can be changed, I have no idea. But I expect there'd be a part of the WAD that handles it since some N64 games have different bindings depending on the game. So it should be doable, but I have no idea how.

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  3. The terrible vertex shading isn't actually directly a result of the importer itself, it's a result of the geometry. Since he's using sketchup to make his geometry and isn't building it one triangle at a time, it's triangulating things for him, which means it optimises for less polygons, which also means huge, stretched and misshapen triangles that when lit using vertices looks awful.

     

    I was actually planning on doing something between an LA remake and an original story; my idea was that it would take place during Link's seven year slumber in OOT. He'd dream an island trial to prepare himself. Never got around to doing it, partly because I wanted to have hardware compatibility and I never got around to making the design doc for the tool suite I had envisioned for said purpose.

  4. I'm very interested in the direction Nintendo is taking with this particular title. They've kept it uncharacteristically under wraps. Unless I'm misremembering, we haven't had this little press in quite a while. There's been little to no story info, little to no info on a lot of stuff.

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