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haddockd

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Everything posted by haddockd

  1. I dont want to be rude but please take any further conversation about the Wii64 to PM or a different thread
  2. Version 1.04

    517 downloads

    You are the last remaining piece of a powerful fallen god. To protect yourself as a child, you must steal the three shards of the Triforce (Power, Wisdom and Courage) and hide in the Temple of Time, until such a time when you are strong enough to take on the ultimate evil! Throughout your travels, you will see that much has changed from the Hyrule you once knew. Many items and power-ups were stolen and relocated by an infamous band of thieves known as the Order of Chaos. Many of the treasures are sprinkled throughout the world, but some of the most valuable are kept in the arduous Riddle of Time dungeon. Can you find it?....Can you beat it?
  3. File Name: Ruinous Shards File Submitter: haddockd File Submitted: 21 Mar 2015 File Category: Community Downloads You are the last remaining piece of a powerful fallen god. To protect yourself as a child, you must steal the three shards of the Triforce (Power, Wisdom and Courage) and hide in the Temple of Time, until such a time when you are strong enough to take on the ultimate evil! Throughout your travels, you will see that much has changed from the Hyrule you once knew. Many items and power-ups were stolen and relocated by an infamous band of thieves known as the Order of Chaos. Many of the treasures are sprinkled throughout the world, but some of the most valuable are kept in the arduous Riddle of Time dungeon. Can you find it?....Can you beat it? https://www.the-gcn.com/files/file/75-%7B%3F%7D/ Click here to download this file
  4. Absolutely no idea But I will say that DB is testing it on the real hardware (N64) and so far, no major issues reported. Give it a shot on the Wii64 and let us know.
  5. The copy I posted is the copy you sent me Melon...so I am unsure why they still work.
  6. I tried and tried to get past that boulder and couldnt do it.
  7. Hi All! Is there any way to know what the offsets a patch patches? I am interested in making another mod using a few existing patches but I need to know exactly where they patch. Ideas?
  8. I totally understand DB. I am glad you are enjoying it! It means a great deal that so many great modders are playing this mod!
  9. What settings and emu are you using? Several people have already beaten Ghoma based on their feedback and they havent seen this issue.
  10. I was using glide64 and didnt notice the background but how about the shard of power airikita? MellonSpeedruns did patch the rom for me to avoid having to use the delay patch because pushing start crashed this game at least 1/3 of the time Are you playing it on real hardware? That may be why. I didnt have the capability to test it so I have no idea if it works...i would LOVE to hear more about that though. Although if it doesnt, I have no idea how to fix it lol.
  11. Do you have a screenshot? It would be helpful
  12. Already fixed a few small things with the mod. Nothing game changing but makes for a better presentation. Uploading now.
  13. Hmmm...apparently it didnt like where I moved that spot to. I fixed its little red wagon I did replace the sword icon. Let me look into a better copy Aaaand Deku Shield text fixed:
  14. There are a few places in the text where if I changed the text I had to do alot of rework because the commands were either undocumented or the needed text would not fit once I changed the format. I know some of it is poorly spaced but I fixed all that I could. I will take a look at adding the icon I didn't think the off spacing was that off putting but I do agree it isnt professional looking. I replaced the existing icons with many made for me (which were higher def than the originals). Are you saying they are blurrier than the originals? I am not seeing that on my end...let me look into it.
  15. Airikita, I will send you a PM with a different link
  16. <quote>Sorry to be a bit of a spoilsport, but as per the Terms of Service - "Warez are strictly prohibited. Enough said." -, I'd like to ask that you replace the ROM in the release archive with a patch for the appropriate original ROM. That said, once I get the chance to (that is, when time and other IRL stuff allow it), I'll be sure to try it out </quote> I am sending you a PM xDan
  17. IT'S TIME! I am finally releasing my mod Ruinous Shards! Updated to version 1.04 If you want to check out the screenshots and info, see this topic: https://www.the-gcn.com/topic/3086-the-legend-of-zelda-ruinous-shards-updated-02242015/ If you have any comments or issues, please post them in the linked thread below: https://www.the-gcn.com/topic/3176-ruinous-shards-feedback-and-issues/ This topic is for any updates I make or anything that doesn't fit in the above 2 links. And without any further delay... HERE IT IS! It includes a document that contains spoilers but also has all the changes I made v1.0 = Release v1.01 = new kokiri sword texture, text fix for deku shield and fixed navi spot in deku tree v1.02 = Collision didn't match texture on Kakariko well allowing you to fall in before blowing up boulder. Fixed. v1.03 = Moved Mido to block the Sacred Meadow and removed all boulders and bombchus from jabu jabu's belly to ensure proper order v1.04 = Apparently my entrance to the Riddle of Time Dungeon is no longer an exit...fixed There needs to be an official thanks for this mod. Without the people below, this mod would either not be released or be of inferior quality: Awesome People: Jason777 for absolutely everything man...he was the single most important ASM and hex resource for me. Without him I wouldn't have a custom dungeon, a replacement BigGoron sword or any custom warps...Jason you f*cking rock man! Also for the creation of ZAO-ADD as well...is there anything you cant do you stud?!?!? haha Airikita for basic and hex editing advice on many issues. MelonSpeedruns for texture assistance and removing debug functions. Ideka for creating textures and various assistance. xDaniel for waypoint and hex issues as well as SceneNavi which is one hell of a tool. CDi-Fails for creating the logo and most of the new textures for this mod. He was instrumental to most of the textures in this mod. Test for testing so many betas along the way. He put up with a lot of issues along the way but persevered. CloudMax for his Texture Exporter which made texture replacement possible and easy JSA for ZAP2 and ZLE2 which helped for some of the mod Cooliscool (no longer active) for Utility of Time. It may be flawed but if you know how to use it, it can be one hell of a tool! There are others that assisted in the music, text and damage modifier additions I made years ago but I do not remember who assisted me and ZSO is down forever soooo.... Even though I don't remember who they were, thank you all for making this mod possible! Copyright: You are free to play this mod and modify/use it in any way you see fit but I expect credit to be given where it is due.
  18. That is probably a good idea. Tools that do a set operation (like rooms and maps) and do them well would be a benefit to the community. Plus having multiple programs that do the same thing is wasted effort that can be put towards other applications and processes
  19. SceneNavi definitely needs a better way with actors. Some of them it cant handle properly. I tried to make an actor a redead and it made the actor a door and I had to change it back manually.
  20. Thanks JSA! Any of my 5 advanced preview users have any feedback?
  21. ppl have ported his model to oot but i dont think that is what you are looking for.
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