Jump to content

Lishy

Member
  • Posts

    174
  • Joined

  • Last visited

About Lishy

Lishy's Achievements

Collaborator

Collaborator (7/14)

  • First Post
  • Collaborator
  • Conversation Starter
  • Week One Done
  • One Month Later

Recent Badges

0

Reputation

  1. Wow! I like the grass better than the real OoT!
  2. Hope this aint a sellout where they won't release it in the end. Like Square-Enix making us buy Chrono Trigger DS for another sequel which never came! :V
  3. I'm not confident I am the most reliable for advice here, but did you make sure to assign the correct actor group, I think it is called?
  4. Lishy

    Configuring 1964?

    Rice is awesome.
  5. Lishy

    Configuring 1964?

    Tried a vanilla rom, and it would still b0rked. However, I'm using rice's plugin at the moment, and no crashes so far. I like Rice! Thanks for the help!
  6. Thank you! Hoping for a voice version later.
  7. Lishy

    Configuring 1964?

    Blame Ron Paul Ok, thanks to that page, I now have a setup which seems flawless at the moment in Project 64 1.6. I think I discovered the real issue here: It's the rom? ... Maybe? The "Clean" debug rom seems to crash outside the temple of time, whereas one which has an Arwing in Strongbox Warp and such does NOT crash outside the temple of time. Which makes me wonder if it's some other factor causing the crash? Did I forget to apply some Zelda Edit fix, or is that even necessary at all? Did I forget a zelda edit fix? edit: My "strongbox warp arwing" rom crashes in ice cavern if I pause. I am using Jabo 15.2 WTF? The crash in ice cavern with pause occurs in both the "arwing" rom, and the "crashing" rom... bah!
  8. Good news. I noticed the walls are grainy. So I combined the snow and ""wall" textures. Think this is the right effect?
  9. Combined and stretched with 100 opacity, a layer above the base texture: The one ingame has a more gentle white... Reference again: http://images.wikia..../Ice_Cavern.png So I'm kinda at a loss. We know the base texture, but how is it stretched and filtered? :S
  10. Lishy

    Configuring 1964?

    Hey guys. Now that I got a new comp, I wanna emulate OoT again. My current emulator of choice is 1984, since I hear it's a really great emulator (Besides NEMU, but I don't like NEMU for some reason...) What is the optimal configuration for 1964 and stuff? I keep getting a black screen, no matter which graphics plugin I switch to (1964, jabo 15.2, jabo 16....) My rom settings: edit: Seems a fresh install and restoring those configurations "fixed" it. However, I'm getting this problem now: Textures are all blurry, and they "move" like polygons. Hard to describe without a video. Can someone please tell me a decent configuration? Even Jabo 16.1 has this problem on Project64!!! Additionally, the game seems to crash if I enter the outside area of the Temple of Time. My graphics card is SUPPOSEDLY NVidia GeForce 540M, and I even have a nvidia control panel. However, according to my DXDIAG it says Intel® HD Graphics 3000. While device manager shows both Intel® HD Graphics 3000 and NVIDIA GeForce GT 640M. Edit: SEMI-fix in project 64: If I select High Process NVIDIA blahh in my NVIDIA control center, the textures can display as normal. However, it still crashes at the area outside temple of time (And long pause times) Similarly I crash at Test Map and Strongbox Warp (Which is a HUGE SHAME because I wish to examine StrongBox Warp's art to make my own map similar to it...) Additionally, 1964 crashes on startup if set to use NVIDIA high process blahh rather than integrated graphics. I've tried multiple copies of the rom, so I am not sure what causes this crash. Any advice?
  11. Does the wall use a multitexture with http://img.photobuck...0C0_fmt0x10.png or some kinda tint? It's awfully blue. How do you think I should stretch it to be consistent? For small waterfalls, I simply stretch the texture?
  12. Aight, so I use And multi-texture it with ? But it cannot be patterned though due to the blue/white gradient of the wall texture? Only stretched? Sure it's that texture? I do not see the resemblance. http://images.wikia.com/zelda/images/c/c8/Ice_Cavern.png Also, what of this?
  13. If you do that, please make a thread or pm me notifying when it's done! Also, really don't know which texture he means! For tinting, can't I use sketchup's tinting as a substitute? Also, considering I'm modelling this all before touching Sharpocarina, still kinda confused about this.. Tips? Are you saying I should go with a basic model for now, and worry about multi-texturing later when I import it? My concern at the moment is how to make it in sketchup...
  14. My filenames are formatted a little differently, so I'm not sure what you're referring to!
  15. Yup. But I meant snowy walls like this: http://images.wikia.com/zelda/images/c/c8/Ice_Cavern.png If I use the multitexturing ability however, is there still any way to set up the multi-textures visually in sketchup?
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.