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psychoman87

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Everything posted by psychoman87

  1. I understand. It would take several years to make. Right now, all I can do is just write fanfiction & novels and by the time I can get my computer fixed up and updated, just make random mods and fiddle around with stuff in order to get the hang of the roms (Referring to both OOT, MQDR and MM) before making something big. Maybe if possible, I could learn to make a mod that whom and as I always say; would consider it to be the equivalent of Super Mario 64 Last Impact in Zelda OOT and/or MM.(If either one is compatible) with customization like enemies, bosses, items, etc but that's just a pipe dream for right now so don't expect anything to come from a noob like me who is obviously not the only one who has that dream. Still gotta learn coding and the engine's data. XD But nonetheless, I look forward to what's to come! Starting off small is always the best direction to take when making a mod or even a standalone game or in this case; a game engine. You can definitely start off with unity and maybe just use updated graphics but keep the rest of the assets like in the 3DS games if you desire, but then after it's complete, you can make a whole new game engine from scratch.
  2. Guess creating your own engine was too much work for you?
  3. Well, I think it's good to polish and update on a game's successor in order to make it look more graphically improved. I still think the idea of the WW Tech Demo-styled graphics sounds like the best idea cause although Twilight Princess already used that, it looked a bit too dull imo. I like the idea of using a gamecube-esque styled graphics. Just my personal preference.
  4. Maybe you could make the graphics look like something from the OOT/MM 3DS Graphics engine, but slightly more realistic. Maybe you could compare it to the Tech Demo of Wind Waker.
  5. Well, thank you for the information! I'm really looking forward for further updates which I know are on another forum (Project CX) if you're asking me. I'm studying my own research on the language but I'll follow the project so that I can learn a little more from you as well cause I think you're more experienced than I am. I'm a noob! xD
  6. I approve of the idea! In fact I've been meaning to get into that as well by reversing OOT/MM completely from scratch to do what you're doing! Maybe you could try collaborating with the team members of the Izou project since they've been meaning to do the same thing if you didn't know and hey, maybe I'll do the same but that's just a thought, though I feel like I'm running it on a different scale, so... If you do this though, you might wanna keep the publicity low since Nintendo is well, understandably but unfortunately a bit too protective of their IP and all so maybe as time flies by after it's completion, you could ask Nintendo if you can release it and doing so would give them a lot of money like the Super Mario Maker but idk, I'm just rambling on now. I've been sort of looking up the C language and don't have full on knowledge of programming and reversing a game yet, it's just something I've been working on privately so nobody knows about what I'm doing but maybe I can learn a little bit more when I observe your project? Lol sorry for all the rambling! I really would like to see what you're doing! I'll follow along whatever you post. By the way, if you're still going to make that game set in Hyrule and Termina after the game engine's been made, I can take part of the story since I actually have a similar idea of what you have in mind! Just like to bring that out.
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