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PwnzLPs

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Everything posted by PwnzLPs

  1. Can someone link to MESS, please?
  2. Has the WAD been tested for brick protection?
  3. Hey guys! So, I am new as far as GI Models go, although, I have experience in most other matters (aside from MIPS/ASM). So, I am creating a Hack for OoT, but with this hack, I want to have custom GI models to make it look authentic. But I have no clue how to do Custom GI Models. So, any help is welcome! Thanks /PwnzLPs
  4. Is there a way to incorporate an animation into the export?
  5. I'm gonna have to kill a bitch. They scared away spring!!! http://t.co/EtMaahBe2d

  6. Awesome!! I'll do a let's play on it soon!
  7. oh boy... XD just kidding. Good job, mzx
  8. Awwww... Meh. I got over it already. Can't wait to see what you have for us!!!
  9. I'm glad to see that DeathBasket is still alive! I've heard so much about you! Can't wait to see what you can do! By the way, do you still use Skype? /Sent on a phone with 1% battery while using Mobile data
  10. Zelda Oracle of Seasons 60FPS Test: http://t.co/0MRya0x8q2 via @YouTube

  11. No problem. Let me know if you need anything else, and I will see what I can do
  12. PwnzLPs

    Spinout's Wiki Down

    Agreed. What all is needed?
  13. PwnzLPs

    Spinout's Wiki Down

    Hmm.... I may have a few of the TWW or TP pages archived. Let me go ahead and sift through my archives and see what I have.
  14. The GI is object_GI_longsword.zobj I do believe. Sword 1 is the Kokiri sword. The models to load when Link uses the item or weapon is located inside his zobj. For the Biggorons sword, it's located inside object_link_boy.zobj If you just want to replace his dlist for the sword, you can check on SanguinettiMods' website for the listing if dlists inside object_link_boy http://sites.google.com/site/sanguinettimods It's in the modding section under ZOBJ documentation
  15. Well, as long as you can get the addresses and lengths for the textures of the model somehow (idk if UoT gives you addresses, whether you extract them or not), I can check to see if the textures can be viewed through Texture Explorer.
  16. Will a fresh debug rom work on Wii?
  17. PwnzLPs

    How Do I Fix This?

    Hey. Been a while since I posted here. So, I have figured out what the issue is that's causing the tunic discoloration. There are FB Commands in the Mirror Shield and Gilded Sword display lists. These FB Commands prevent the Mirror Shield and Gilded Sword from changing colors with the tunics. Is there a way to fix this without deleting the FB Commands inside those dlists and causing the sword and parts of the shield and scabbard to change colors with the tunic?
  18. http://www.cloudmodding.com/n64 That has all the tools you'll probably want.
  19. I heard somewhere around 0x3200 or so for the limitation, but no more than 0x3300.
  20. Ahhh. Okay. Yeah, I kind of figured Nemu didn't give any fucks, because when I tried a mod on Nemu, it worked just fine, opened it up in PJ64, and it crashed every time I loaded. Thanks, Airi!
  21. I could possibly help you work on it.
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