Jump to content

Hayate

Member
  • Posts

    19
  • Joined

  • Last visited

About Hayate

  • Birthday 05/04/1992

Profile Information

  • Gender
    Male
  • Interests
    Videogames (a huge nostalgia for the Nintendo 64), Music, Movies, Wrestling...

Other

  • Flag
    France

Hayate's Achievements

Apprentice

Apprentice (3/14)

  • First Post
  • Collaborator
  • Reacting Well
  • Conversation Starter
  • Week One Done

Recent Badges

1

Reputation

  1. Wow, that's an awesome hack. It could be in the game without any problem.
  2. Wow, that was fast ! Can't wait to test this
  3. Just made a video of the Shard of Power showing behind any 3D model (on the Skybox) : So it's showing but it's hided by the level (like Link in maps made with SharpOcarina). I uploaded this for information, i'm not hoping to see a fix for this.
  4. Yep, but I liked the fact that the shards model not showing wasn't freezing my console, so the hack is playable with no problem (I'm not exactly sure about that, I must finish it before saying anything)
  5. Hey ! Just took a try at your hack on my N64, your edited swords models are working greatly, however the shards are not showing (that's not really a problem imo, the game isn't crashing so it's good), I'll look deeply at it later.
  6. Here are the videos, with two maps that I made for test : The strange thing here is that Link is always visible (but there is still the translucent blocks problem) (Sorry for the gameplay, I had a HIGH latency while recording)
  7. I also tried another custom map, it's much more glitchy, a lot of blocks are transparent, Link is still not viewable etc... If it can help, I'm going to take screens later tonight
  8. Yeah, I just tested SharpOcarina and there is a glitch which make Link disappear when confronted to the map faces (which is less glitchy than I expected but I believe that it's a problem hé hé) :
  9. Thanks for your responses, I believe that I found where the location infos are. I'm using Scroll of Time to understand all of that and I seen that two files a created with the extractor : nes_message_data_static which is used to contain all the text, and table which contain the location infos (I believe). I'll take a look at it today.
  10. So I just tested to include the french texts into the 1.0 US rom. I tried to import the intro texts, but there is a strange bug which cause a message box loop (the same message box is repeating with the B button saying STOP) Here is the US version hex code : And the PAL french one : What could be the problem ? Thanks !
  11. There is a way to make N64 PAL games to run at 60 hz by editing the rom header with some hex editor, I can't remember if the game was running in a fine way. Edit : Here is a screen of the modification that you can do : Edit 2 : Well, I just re-tested the modification and the sound is speeded up too, so don't do it if you want to play the game.
  12. Thanks for your reply, Well the game don't exist in PAL with the proper Temple of Fire music and the other censored things, so I would find interesting to play the game in French and with all the censor removed. I will do some tests on my Everdrive to see what could make the console not booting/freezing the game.
  13. Hey, how are you all ? I have some questions for you, one about Ocarina of Time and one about the Everdrive. I wanted to know if there is a way to restore all the censored elements from US 1.0/Japanese version in the US 1.2 or in the EU 1.0/1.1 roms ? (the Temple of Fire chants, red blood etc...) I also wanted to know what are the elements to respect in order to make Ocarina of Time hacks working on an Everdrive (or even on an 64Drive or any other SDCard cartidges) ? I seen that a new version of Model2N64 is going to be released, a version that could make custom models etc... working on the actual hardware. Thanks all !
  14. Those are the final version voice actors, there were two voice actors (maybe more but just two known voice actors) in some beta versions of the game.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.