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JAMESWHITE89

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About JAMESWHITE89

  • Birthday 12/04/1989

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    jamescovers@hotmail.com

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  • Gender
    Male
  • Interests
    I have been recently hacking ffVI you can check my progress on it at ffhacking.com,im also a musician and write and record my own music. I love ocarina of time its def my fav game

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    United Kingdom
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    Seamonkeyslayer

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  1. Strati: Thanks, iv read through it but it dosnt make much sense to me im not really sure what he means.. sorry im a bit crap at the coding side of things iv only just worked out how to make doors open via switches and lighting torches XD.. how would i go about making these changes to my rom in a hex editor? The rooms that need waterboxes are 0, 3 and 8, 8 has two. I would really love to fix this and finish up on this dunegon SanguinettiMods: so i would load up say my rooms 1, 3 and 8 in hyliantool box seperatley, add waterboxes.. then would i be able to put it back into sharp ocarina afterwards? or is this something im gonna have to do last minute after iv finished with the actors and objects for my room? I know that this can be done in hylian tool box but its interface kinda scares me atm lol. Sorry im so thick about this stuff
  2. It seems to not work to well for me.. what do you do with the program load the rom or just the room your editing? the menus for it seem very alien to me.. and iv only just worked out how to use sharp ocarina after several weeks XD lol.. if i edit something with hylian tool box can it be put back into sharp?
  3. Oh shoot.. Thats a major bummer if its the case.
  4. Hi all im having a little problem with placing waterboxes in my custom dungeon. I place the waterboxes (4 of them)as normal using x y z cordinates, tested in game but only the water box that is in my first room is showing up. at the moment my dungeon currently has 10 rooms and i need water boxes in at least two of other rooms. Am i doing something wrong or is it connected to the transitions or something.. i also wondered if maybe i had to change the waterboxes properties to get them to show in other rooms? any help please? its frustrating lol
  5. sorry i guess i wasnt very clear, i need to add probably about 5 or 6 new entrances (not exits i can do that with zle) to my new map, like from my new map i go to lon lon ranch, then when im in the ranch i go back to my map (room 117) but the entrance where it takes me to is my spawn point i placed for link.. as for hyrule field i cant seem to import my map over it even though i belive the offsets im replacing in sharpocarina are correct.. injection offset: 027D6000 scene no: 081 and room offset:02801000 however it dosnt change hyrule field with these settings.. so thats why i decided to just use room 117 but then i ran into the entrance problems. thanks
  6. Hi im kinda new at this so please bear with me on certain things , what i really want to do is make a new hyrule field using sketchup, i have made the model and exported it to room 117 via sharpocarina (i wanted to export it to hyrule field but i have been through many tutorials on this and am still unsure of how exactly to replace hyrule fields map and scene with my new one). I have all my exits set up on my new feild to take the player to lon lon ranch, kariko ect, then used ZEL2 to change there exits back to my map, however this is where my problem is, it drops the player from my spawn point i placed for link, is there a way to add in more entrances to my map? also can some one explain how i can import maps over existing maps as eventually i will want to change some dungeons.. sorry to post this as a question but iv spent a few days now surfing the net and while iv learned alot im still pretty clueless about this stuff
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