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Posts posted by mooliecool
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I recently bought a Zelda 3D nfrs for $22 Is there a way to extract the rom?
http://www.ebay.com/itm/261704606557?_trksid=p2059210.m2749.l2649&ssPageName=STRK%3AMEBIDX%3AIT
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I cant find the addresses in rom
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I'm exited to see this program
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This mod looks really cool
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THAT LOOKS AWESOMe
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Decided to experiment today:
Before the hearts only took up 2 lines, but I modified the code to be less "fixed".
The function I'm editing has more to it, which includes all HUD item positions. I found a way to do A+B switched, and the new heart meter will allow more to it for sure. I might place the magic meter on the bottom-right of the screen for more flexibility for the heart meter.
I was planning on making the hearts just one big heart, but it seems like more editing than it should be. Although, pretty sure the new heart meter will have to be limited so that it doesn't obstruct the screen, but this will allow a larger number of hearts to be obtained.
UPDATE:
Magic meter repositioned too.
Note:
The heart meter is a custom code, Nintendo did the lovely job in making it only detect the jump at the 10th heart, so I did the work of dividing the total number of hearts by 13, forcing the jump at the remainder.
This can allow me to change the width of the meter by changing one value, and practically add a shitload of hearts as I wish. Though, at the expense of covering part of the screen, lol.
EDIT 2:
New Rupee counter:
With some maths, I replaced Nintendo's fixed routine for rupees. Ironically there was even a 4th upgrade slot, and the 4th digit slot was empty for use. It's almost as if there was a 4th rupee upgrade bag with 4 digits, but was scrapped.
A perfect fit too, no code hooks, but just a really optimized mathematical algorithm procedure.
Can you make a patch?
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1:when I was three I was on my dads sholders and then something havvend then I was flying to a glass cup and hit my for head and was bleeding everywhere
2:last year my finger got smashed in a small gate and then I got a big cut in it and at the hospital when
they put the numbing injection i saw the fluid come out of my cut, then I also had to wait for my old finger nail to
grow off
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yeah dark link is in the vanilla debug rom
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you should add rupoors aka makes you lose rupees
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Anyone still have it?
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this hack sounds cool
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My opinions... Fi seems to be a bit annoying especially with the batteries... but is a bit more useful then navi though a bit too accurate now for navi I really don't mind hey! Listen! Hey! sometimes I think that she does help but then at the end of the game navi flies away like with not even saying good bye like lolz forget you but compare the navi from the manga to the game it would make a difference
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Decided to experiment today:
Before the hearts only took up 2 lines, but I modified the code to be less "fixed".
The function I'm editing has more to it, which includes all HUD item positions. I found a way to do A+B switched, and the new heart meter will allow more to it for sure. I might place the magic meter on the bottom-right of the screen for more flexibility for the heart meter.
I was planning on making the hearts just one big heart, but it seems like more editing than it should be. Although, pretty sure the new heart meter will have to be limited so that it doesn't obstruct the screen, but this will allow a larger number of hearts to be obtained.
UPDATE:
Magic meter repositioned too.
Note:
The heart meter is a custom code, Nintendo did the lovely job in making it only detect the jump at the 10th heart, so I did the work of dividing the total number of hearts by 13, forcing the jump at the remainder.
This can allow me to change the width of the meter by changing one value, and practically add a shitload of hearts as I wish. Though, at the expense of covering part of the screen, lol.
EDIT 2:
New Rupee counter:
With some maths, I replaced Nintendo's fixed routine for rupees. Ironically there was even a 4th upgrade slot, and the 4th digit slot was empty for use. It's almost as if there was a 4th rupee upgrade bag with 4 digits, but was scrapped.
A perfect fit too, no code hooks, but just a really optimized mathematical algorithm procedure.
In early zelda oot footage you can see that there are four digits but that could have been different
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Just an Idea to add or replace the jump attack with the downthrust from Zelda II Like this
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How did you replace the music anyway? that's legendary
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Hwy guys today i'll be showing you how to replace the pokemon gold Title screen
Programs needed
Agixp
TED
BGB
Hex editor
Pointer Calculater GBC
Please note: That This is not my original tutorial i'm re doing it with the missing stuff in the original
1) Draw your title screen 128x128 px and only 4 colors including the background
2) Goto 0x62B0 and fill 0's until 0x62EE
3) Find an area of blank space and write down the offset of it we'll need it later
4) open agi xp and load your picture then press next and again then chose horizontal press next again, open your rom
then press next then uncheck pokemon trainer pic insertion and at type in your offet but first add &h eg. &h12345 then press next
and your done with agixp
5) Get a pointer for the offset for the blank space eg 0x123456
6) In a hex editor goto 0x62B0 and put this in 21 xx yy 11 00 88 3E zz CD F0 0A xx yy Note xx yy is the last 4 bytes eg 34 56, zz is the first 2 bytes eg 12
7) Now arranging Open BGB Emulater and open your rom and goto vram and you will see all the tiles and in a hex editor goto 0x98616
notece they match place the the tile no at the spot you want
8) after that your title is almost finished first get your colors there Note: make sure Ho oh is the same color as the background
9) In a hex editor go to 0x98616 and put in 00
10) In a hex editor go to 0x630c and write 00 00
And your finished with everything enjoy
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anyone still have it? link is dead :/
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How would I Disable the z screen force position BUT keep the enemy locked on and make Link's sword swipes faster like in the beta
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would be handy if there was one for the mm debug rom
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that's not even a mod it's textures on rice and cheats they are not permanent to the rom, it's not a real hack
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Why not the real ura zelda not zeth's ura zelda. The one that was going to have a orange/gold tunic and white tunic ,finish the ice cavern as its un finished by looking at the mini map instead of having a new one! Zeth's was going to be a whole new zelda game not an expansion that it's almost not related to oot anymore
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so does anyone know how to repoint the sounds
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Adding Text and Collision to custom actor?
in Modifications
Posted
Hey guys, I wanted to pickup some knowledge on how to make a collision and text to my custom actor. I managed to load up a custom actor via ovl_En_AnimVar but I have no idea how to do the later. Thanks in advance.