Jump to content

mooliecool

Member
  • Posts

    25
  • Joined

  • Last visited

  • Days Won

    1

Posts posted by mooliecool

  1. Decided to experiment today:

    Before the hearts only took up 2 lines, but I modified the code to be less "fixed".

     

    The function I'm editing has more to it, which includes all HUD item positions. I found a way to do A+B switched, and the new heart meter will allow more to it for sure. I might place the magic meter on the bottom-right of the screen for more flexibility for the heart meter.

     

    I was planning on making the hearts just one big heart, but it seems like more editing than it should be. Although, pretty sure the new heart meter will have to be limited so that it doesn't obstruct the screen, but this will allow a larger number of hearts to be obtained.

     

    UPDATE:

    Magic meter repositioned too.

     

    Note:

    The heart meter is a custom code, Nintendo did the lovely job in making it only detect the jump at the 10th heart, so I did the work of dividing the total number of hearts by 13, forcing the jump at the remainder.

     

    This can allow me to change the width of the meter by changing one value, and practically add a shitload of hearts as I wish. Though, at the expense of covering part of the screen, lol.

     

     

    EDIT 2:

    New Rupee counter:

     

     

    NewHUD_A_zps552d4386.png

     

     

     

    With some maths, I replaced Nintendo's fixed routine for rupees. Ironically there was even a 4th upgrade slot, and the 4th digit slot was empty for use. It's almost as if there was a 4th rupee upgrade bag with 4 digits, but was scrapped.

     

    A perfect fit too, no code hooks, but just a really optimized mathematical algorithm procedure.

     Can you make a patch?

  2. 1:when I was three I was on my dads sholders and then something havvend then I was flying to a glass cup and hit my for head and was bleeding everywhere

    2:last year my finger got smashed in a small gate and then I got a big cut in it and at the hospital when

    they put the numbing injection i saw the fluid come out of my cut, then I also had to wait for my old finger nail to 

    grow off

  3. My opinions... Fi seems to be a bit annoying especially with the batteries... but is a bit more useful then navi though a bit too accurate now for navi I really don't mind hey! Listen! Hey! sometimes I think that she does help but then at the end of the game navi flies away like with not even saying good bye like lolz forget you ;) but compare the navi from the manga to the game it would make a difference

  4. Decided to experiment today:

     

     

    HeartLength_hack2_zps49ad3f53.png

     

     

     

    Before the hearts only took up 2 lines, but I modified the code to be less "fixed".

     

    The function I'm editing has more to it, which includes all HUD item positions. I found a way to do A+B switched, and the new heart meter will allow more to it for sure. I might place the magic meter on the bottom-right of the screen for more flexibility for the heart meter.

     

    I was planning on making the hearts just one big heart, but it seems like more editing than it should be. Although, pretty sure the new heart meter will have to be limited so that it doesn't obstruct the screen, but this will allow a larger number of hearts to be obtained.

     

    UPDATE:

    Magic meter repositioned too.

     

    Note:

    The heart meter is a custom code, Nintendo did the lovely job in making it only detect the jump at the 10th heart, so I did the work of dividing the total number of hearts by 13, forcing the jump at the remainder.

     

    This can allow me to change the width of the meter by changing one value, and practically add a shitload of hearts as I wish. Though, at the expense of covering part of the screen, lol.

     

     

    EDIT 2:

    New Rupee counter:

     

     

    NewHUD_A_zps552d4386.png

     

     

     

    With some maths, I replaced Nintendo's fixed routine for rupees. Ironically there was even a 4th upgrade slot, and the 4th digit slot was empty for use. It's almost as if there was a 4th rupee upgrade bag with 4 digits, but was scrapped.

     

    A perfect fit too, no code hooks, but just a really optimized mathematical algorithm procedure.

    In early zelda oot footage you can see that there are four digits but that could have been different

  5. Hwy guys today i'll be showing you how to replace the pokemon gold Title screen

     

    Programs needed

    Agixp

    TED

    BGB

    Hex editor

    Pointer Calculater GBC

     

    Please note: That This is not my original tutorial i'm re doing it with the missing stuff in the original

     

    1) Draw your title screen 128x128 px and only 4 colors including the background

     

    2) Goto 0x62B0 and fill 0's until 0x62EE

     

    3) Find an area of blank space and write down the offset of it we'll need it later

     

    4) open agi xp and load your picture then press next and again then chose horizontal press next again, open your rom

    then press next then uncheck pokemon trainer pic insertion and at type in your offet but first add &h eg. &h12345 then press next

    and your done with agixp

     

    5) Get a pointer for the offset for the blank space eg 0x123456

     

    6) In a hex editor goto 0x62B0 and put this in 21 xx yy 11 00 88 3E zz CD F0 0A xx yy Note xx yy is the last 4 bytes eg 34 56, zz is the first 2 bytes eg 12

     

    7) Now arranging Open BGB Emulater and open your rom and goto vram and you will see all the tiles and in a hex editor goto 0x98616

    notece they match place the the tile no at the spot you want

     

    8) after that your title is almost finished first get your colors there Note: make sure Ho oh is the same color as the background

     

    9) In a hex editor go to 0x98616 and put in 00

     

    10) In a hex editor go to 0x630c and write 00 00

     

    And your finished with everything enjoy

     

     

    • Like 1
  6. Why not the real ura zelda not zeth's ura zelda. The one that was going to have a orange/gold tunic and white tunic ,finish the ice cavern as its un finished by looking at the mini map instead of having a new one! Zeth's was going to be a whole new zelda game not an expansion that it's almost not related to oot anymore

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.