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wakymaky666

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Everything posted by wakymaky666

  1. didnt think u could... thanks for the responce bud.
  2. quick question.. eny ideas on how to add the skybox in sharpOcarina but it doesnt pass through the day to night.
  3. wakymaky666

    adding maps..

    Yo guyz. eny idea iv its posible to make the map show in the bottom corner for a custom map... n iv so how to do it or a link on a tut showing me how. thanx
  4. thanx u two for helpin out.. iv looked into the wiki but sometimes i dont know what im looking for, for example the particals beeing actors. so u guys have helped me out alot.. n now i can understand the wiki a bit more. so im not going to be a pain n ask questions for every little thing.. thnx
  5. wazzzaa! enyone got a list of the BGM (back ground music) for sharp ocarina to change the songs in the map.. n a few other things to just to see if its posible. is there a way to use alpha textures from an .obj import for sharp ocarina to zelda. is there a way to add moving texture like a river or fire.(iv read that SayakaGL can edit waypoints.. dono iv it will work for textures though) and how do u add particals that flow around the map like in kokiri forest... thats all.
  6. hahaha i got it... dam this is easyer than i thought.. dont worry about my last post, i get it now... sharp ocarina does it all. im gona put some tutorials on youtube coz iv been looking for weeks how to do this but no one is showing how to do it...
  7. thanx dude for pointing me in the right direction.. all looks realy complicated but i didnt even know what i was looking for in the first place. now iv got something to work with.. cheers for helping out.. just one more question, do u know eny link to some kind of tutorial on were to use these codes or how to use them. just for a little kick start.. im figering most of it out now, just found out how to open the scene file properly with vs and im getting the idea how it all works... but this is way out of my knowing.. gona keep at it and see what i learn. at the mo all im good at is 3ds max but programing is a hole diferent story.. but im determined to make a mod for this game.. n got loads of free time to learn
  8. iv been making a few maps for zelda for some time now and iv been stuck with this problem how to add an exit to load another map like passing from the field to the castle.. also iv been trying out the demo file. i place all four rooms together and add a door actor but when i walk thrugh the door to room 2, room 2 doesnt seem to load and im standing in a black room.. eny help guyz? thnx and heres some pics ov the map im working on.. textures are exported from wind waker. i made it with 3ds max for modeling and texturing the map and sharp ocarina to inject it into the rom. this one is in low res textures the rest are high res. that door in the last pic is what i want to make an exit to another point. iv posible plese help guys. here is a link i uploaded of the map if enyone wants to try it out... http://www.mediafire...slcewiy0uuudbpf its only small it was for testing out the textures. and make a copy of you rom first befor u inject it to the rom just incase it doesnt work for your rom..
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