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CloudMax

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CloudMax last won the day on October 2 2014

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About CloudMax

  • Birthday 11/07/1994

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    http://cloudmodding.com/

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    Searching for Glitches. Speedrunning. Programming/modding.

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  1. In the Majora's Mask 3D Iwata Asks Aonuma mentions how when he was asked to redesign dungeons for URA/Master Quest, he began designing completely new dungeons in secret. These are supposedly the dungeons of Majora's Mask. You can read about it here: http://iwataasks.nintendo.com/interviews/#/3ds/majoras-mask-3d/0/0
  2. Great. because they just recently showed the game (this thread is super old) playtonicgames.com
  3. Bought a 2.1 sound system for ~200usd just the other day, so I've been listening to a lot of music with lots of bass. Going from 5-8 (not sure) years old built in TV speakers to this was quite the upgrade.
  4. I'm going to assume that you mean 256GB SSD. I personally have two 120gb SSDs. (one for windows system, one for ubuntu system. a 2TB HDD for programs & files on windows. a 1TB HDD for throwing trash in on ubuntu, and a 2TB external HDD for backups and some other stuff) Your computer seems to be pretty much on par with mine that I got a few months ago. You have a thing or two that may be better than mine, and a few that are the same, but I also have some that are slightly better (I have a i7-4790 for example). It cost about the same, too! Pretty sweet computer indeed.
  5. yea. The bracelet is required. You can't push a bunch of stuff as adult without them, so skipping it can get you stuck. edit: never mind. I didn't see page 3. stupid phone
  6. I've put up stuff here without even knowing that there was a requirement. is it mentioned when uploading? If not, it should be (and if it is, it should be made clearer). otherwise you may end up linking here to people who can't even download, etc.
  7. Why use wii64 to begin with? IF you have a modded wii, you should be able to just inject the mod into a wad? That has a much greater chance of working. I strongly recall it being possible to inject the debug ROM, but I don't remember which game you have to inject it over. A quick search should give you some results. Anyway, this looks very promising! Though I probably won't try it for a while. Barely play games anymore. Going to hook up my n64 & everdrive and try it out when I finally feel like playing some games though.
  8. Something I made a while back. ;;;;;;;;;;;;;;;;; ;;A BUTTON ;;;;;;;;;;;;;;;;; .org 0x80110F3C ADDIU T6, R0, 0x0064 ;A Button Red SH T6, 0x0AC0(T5) .org 0x80110F08 ADDIU T7, R0, 0x00C8 ;A Button Green .org 0x80110F1C ADDIU T9, R0, 0x00FF ;A Button Blue ;;;;;;;;;;;;;;;;; ;;B BUTTON ;;;;;;;;;;;;;;;;; .org 0x80110EE8 ADDIU T6, R0, 0x0064 ;B Button Red .org 0x80110EF4 ADDIU V1, R0, 0x00FF ;B Button Green .org 0x80110F10 ADDIU T9, R0, 0x0078 ;B Button Blue SH T9, 0x06EE(T8) ;;;;;;;;;;;;;;;;; ;;C BUTTONS ;;;;;;;;;;;;;;;;; .org 0x801110E8 ADDIU T5, R0, 0x00FF ;C Button Red .org 0x80111494 ADDIU T8, R0, 0x00FF ;C Button Green .org 0x801114B4 ADDIU T6, R0, 0x0000 ;C Button Blue SH T6, 0x07E6(T9) ;;;;;;;;;;;;;;;;; ;;START BUTTON ;;;;;;;;;;;;;;;;; .org 0x80089180 LUI AT, 0x7878 ;START Button Red & Green ORI AT, AT, 0x7800 ;START Button BlueAnd as a gameshark code: 81110F3C 240E 81110F3E 00XX ;XX = A Button Red (0x64 for MM color) 81110F40 A5AE 81110F42 0AC0 81110F08 240F 81110F0A 00XX ;XX = A Button Green (0xC8 for MM color) 81110F1C 2419 81110F1E 00XX ;XX = A Button Blue (0xFF for MM color) 81110EE8 240E 81110EEA 00XX ;XX = B Button Red (0x64 for MM color) 81110EF4 2403 81110EF6 00XX ;XX = B Button Green (0xFF for MM color) 81110F10 2419 81110F12 00XX ;XX = B Button Blue (0x78 for MM color) 81110F14 A719 81110F16 06EE 811110E8 240D 811110EA 00XX ;XX = C Button Red (0xFF for MM color) 81111494 2418 81111496 00XX ;XX = C Button Green (0xFF for MM color) 811114B4 240E 811114B6 00XX ;XX = C Button Blue (0x00 for MM color) 811114B8 A72E 811114BA 07E6 81089180 3C01 81089182 XXYY ;XX = START Button Red (0x78 for MM color) YY = START Button Green (0x78 for MM color) 81089184 3421 81089186 XX00 ;XX = START Button Blue (0x78 for MM color) Edit:Note that the addresses is for RAM as can be seen. But it's built to work as a ROM hack, since it changes that ASM. You'd need to recalculate the addresses. You can do it automatically by using my ROM Patcher, here's the code for it: var,dma,0x12F70 var,code,[{dma}+0x10*28] var,codeRAMtoROM,{code}-0x8001CE60 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;Patch ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;A Button Red (0x64) RR {codeRAMtoROM}+0x80110F3C, 240E 0064 A5AE 0AC0 ;A Button Green (0xC8) GG {codeRAMtoROM}+0x80110F08, 240F 00C8 ;A Button Blue (0xFF) BB {codeRAMtoROM}+0x80110F1C, 2419 00FF ;B Button Red (0x64) RR {codeRAMtoROM}+0x80110EE8, 240E 0064 ;B Button Green (0xFF) GG {codeRAMtoROM}+0x80110EF4, 2403 00FF ;B Button Blue (0x78) BB {codeRAMtoROM}+0x80110F10, 2419 0078 A719 06EE ;C Button Red (0xFF) RR {codeRAMtoROM}+0x801110E8, 240D 00FF ;C Button Green (0xFF) GG {codeRAMtoROM}+0x80111494, 2418 00FF ;C Button Blue (0x00) BB {codeRAMtoROM}+0x801114B4, 240E 0000 A72E 07E6 ;S Button RGB (0xFF,0x82,0x3C) RRGG BB {codeRAMtoROM}+0x80089180, 3C01 FF82 3421 3C00 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
  9. CloudMax

    Spinout's Wiki Down

    Every OoT related page should have been copied over to my Wiki when it was first launched. The MM pages should be on the MM wiki. But like mzx said, we did not touch the Wind Waker or Twilight Princess pages. I do have plans to add a Wind Waker wiki to my site. I figured most people had already moved over to my wiki tbh, as the spinout one wasn't maintained by anyone, while mine is regularly updated with new information, and it has corrected a lot of information that was wrong on spinouts wiki. I may no longer be actively modding myself, but I am still maintaining the website, and have no plans to stop doing so.
  10. in the sounce zip of my mod, there's a psd in the texture folder called "item name" or something that I made for my mod. It looks almost identical to the textures ingame. It will probably tell you that the font is missing, but it should tell you the name of it so that you can look it.
  11. I wouldn't be surprised at all if they had OoT saving. The game is easily able to use that, there is no specific issues preventing it. The one reason I can see that would prevent them from doing that is simply them not wanting to do it. They could still make it so that you must exit game while saving, and then remove that save when resuming (replacing with one at ye first day). I believe they made it like that in one of the new super Mario bros. games go prevent people from reloading the save when failing. at the very least SoT don't seem to save, which indicates a change.
  12. I should note that there is a whole bunch of known differences in Majora's Mask 3D already. It is not even close to just a simple model & texture update. They're literally re-modeling areas, and most likely rewamping the saving, as in the trailer they do not mention saving when going back to the first day. http://forums.zeldaspeedruns.com/index.php?topic=1722 It really feels like they're taking their time to polish the game this time around. Time that they didn't have the first time around with their extremelly short development period.
  13. CloudMax

    This or That?

    Plane. Because I get seasick very easy, almost to the point of vomiting. Alpha or Beta?
  14. You could also try using my Texture Explorer. It also includes a profile for the decompressed animal crossing ROM with a bunch of textures already documented. From what I've gathered, it's basically like the Tile Molester, but better. (at least for n64. I wouldn't really know, never used the tile molester). Also note that it really isn't a "raw format". That could be many different formats. like ia4, i4, ia8, i8, rgb5a1, ci4, ci8 and whatnot. The key is them having the correct dimensions so that the pixels appear correctly when viewed in hex. That picture looks to be i4, ia4 or ci4. Looks like each pixel is only 4 bit given the mirroring of it, and how the values or placed.
  15. http://cloudmodding.com/applications/z64editor/resources/data/documentation.txt old documentation of mine from when I worked on the z64editor. (which originally was developed for MM, but then moved over to OoT debug ROM because people didn't give a shit about MM ) Go down to the "MAJORA'S MASK NTSC-U" section. everything below that is for majora's mask. it contains a whole lot of information about the MM interface, some of which may not be documented elsewhere. It's all RAM though, but it should be easy to convert.
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