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aroenai

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  1. Does anyone know what format the .T64 files from the Virtual Console releases of Ocarina of Time and Majora's Mask are in? The files for NTSC, JAP, and PAL are all the same except for the rom identifier at the start of the file and I'm looking for a tool that can convert them to .png or their n64 native formats. Link to the files: https://www.mediafire.com/folder/1t463dit81hja/Zelda_Files
  2. There are several. Any tools that decompress all the files so the textures can be found/replaced while also still letting the rom run on real hardware then? (no DMA or whatever that causes it to crash because it expects the files to be compressed)
  3. File Name: wip NZSE0 (MM USA) profile for TextureExplorer 1.1 File Submitter: aroenai File Submitted: 04 Jan 2015 File Category: Community Downloads wip NZSE0 (MM USA) profile for TextureExplorer 1.1 https://www.the-gcn.com/files/file/74-%7B%3F%7D/ Click here to download this file
  4. I've been trying to document texture locations in the Majora's Mask USA rom working off a rom decompressed with CloudMax's Yaz0Decompressor (since this is the only tool that produces roms which run without crashing on my Everdrive 64). However, I keep hitting a wall trying to find the textures that should be in icon_item_static, icon_name_static, and map_name_static... but, I'm able to find them in the Jap 1.0 and 1.1 roms. For example: 0x7D35C0-0x7D373F in the OOT debug rom contains the A button icon used on the pause screen (A to Equip). If I search for the hex with HxD in Jap 1.1, I find a match no problem at 0xA19C40-0xA19DBF. It's nowhere to be found in 1.0 U and searching for the texture using Texture Explorer 1.1 with the dumped 1.0 U texture yields no results. Same with the Deku Mask texture located at 0x9B4000-0x9B5000 in Jap 1.1; matching hex cannot be found in 1.0 U. This makes me think there are still large chunks of the game data left compressed. For anyone interested, my current progress on a profile for TextureExplorer 1.1: https://www.the-gcn.com/files/file/74-wip-nzse0-mm-usa-profile-for-textureexplorer-11/
  5. 56 downloads

    wip NZSE0 (MM USA) profile for TextureExplorer 1.1
  6. The gamecube release plays a .thp movie file for the ending credits, so they changed the rom to end at that point. Same fix as in the "Useful hacks for mods (Debug ROM)" thread, but with a different offset. Edit: Also, does anyone know what became of the hack for the Virtual Console release of Majora's Mask that fixed the emulator to stop doing some of the funky things they changed? For those that don't know the emulator on VC changes the color of the stray faries, makes Goron link lighter, and shrinks the torch flames for some reason. Someone had modified the emulator to get rid of those odd changes years ago, but I haven't been able to find it again. There might have been more, but that's all I can remember. Edit2:Hmm can't figure out how to attach a screenshot. Anyway, found a few other color offsets. Stuck on the Ocarina bar though, I managed to change it to a lighter blue for the A button though... can someone take a look? I unpacked the rom with something called Yaz0Decompressor.exe and it threw off all my offsets, I need to redo it with a zdec decompressed rom so that's why the offsets aren't posted yet. Search for: FF A5 28 0F 72 8C AB 00 00 3C 01 80 11 24 0F 00 50 A5 6A 0F 74 8C AD 00 00 24 18 00 96 24 19 00 32 A5 AC 0F 76 A0 2E 23 AC A4 60 00 10 84 62 00 10 3C 01 80 13 A4 62 00 0E A4 62 00 0C A4 62 00 0A A4 62 00 08 A4 62 00 06 A4 62 00 04 A4 62 00 02 A4 62 00 00 A4 2F CF D8 3C 01 80 13 A4 26 CF DC 3C 01 80 13 A4 38 CF DA 3C 01 80 13 A4 24 CF DE 3C 01 80 13 A4 24 CF E2 3C 01 80 13 A4 24 CF E0 3C 01 80 13 A4 26 CF E4 3C 01 80 13 A4 26 Change to: 96 A5 28 0F 72 8C AB 00 00 3C 01 80 11 24 0F 00 50 A5 6A 0F 74 8C AD 00 00 24 18 00 FF 24 19 00 32 A5 AC 0F 76 A0 2E 23 AC A4 60 00 10 84 62 00 10 3C 01 80 13 A4 62 00 0E A4 62 00 0C A4 62 00 0A A4 62 00 08 A4 62 00 06 A4 62 00 04 A4 62 00 02 A4 62 00 00 A4 2F CF D8 3C 01 80 13 A4 26 CF DC 3C 01 80 13 A4 38 CF DA 3C 01 80 13 A4 24 CF DE 3C 01 80 13 A4 24 CF E2 3C 01 80 13 A4 24 CF E0 3C 01 80 13 A4 38 CF E4 3C 01 80 13 A4 38
  7. I'm looking to make changes to OOT and MM for use on a real N64 (Everdrive 64 v2). Most of the texture changes and small hex edits I've been able to figure out but I need help on some of the other ones. I know some of these involve actor hierarchy or display list changes, but I don't know how to find them or what needs to be changed. As far as ASM goes, I've only dealt with changing values in HxD. OOT Master Quest GC NTSC -Fix ending cutscene (done) -Ganondorf's blood -Cow actor nosering -Original Fire Temple music -Gerudo symbol (partial) Blocks (partial, how many variations are there?) Floor switches (partial?) Crystal switches Ganondorf's cape (done) Mirror shield (can't find the texture) Lion head doorway (done) Spirit Temple entrance banister Forest temple (wall?) Spirit temple coat of arms (done) -Gamecube -> N64 color changes A/B buttons in HUD (done) Pause screen start button Text colors (done) Text box cursor (done) A button on musical staff (partial, color changed to light blue) Game Over / Save aura "A Button highlight after successfully playing a song at a musical prompt" (not sure what this is) "Press A to use" text on the pause screen Ocarina melodies on pause screen (done) Shop keeper/Equip selection cursor (partial, equip menu done) -References to control changes Text Z->L (done) Z->L (and matching R with the same font) buttons on pause screen (done) Options screen text (done) -Pause screen missing antialiasing? (background snapshot of game; looks really strange on console) -Prompt to continue playing after saving -Restore N64 logo screen -Unintended changes? Faries in Kokiri forest colors (v1.0-1.2 Saria's fairy is green, gc is red; v1.0-1.2 blue faries -> green in gc; etc.)-Nyru's Love & Hyrule Field bug (are these fixed in the GC release?) -CloudMax's D-pad boot quick swap hack -Print 2 characters per frame for English text (account for Japanese -> English speed difference; MM did this) Majora's Mask NTSC -Restore missing Happy Mask Salesman, Postbox, Darmani, and Deku Pricess dialog sound effects (these were re-added in PAL and GC) -Revert Zora boomerang physics (step forward on punch - fixes pots game; match Jap & GC releases) -Correct Ghot boss cutscene (match Jap v1.1 where Link doesn't get run over) -Restore cow actor's nosering -Skull Kid's face (undo black head censorship change, maybe revert beak/lips to match OOT?) -NTSC-U rom is slower compared to the Jap v1.0-1.1 and Demo (ex. South Clocktown framerate drops on console, whereas J1.0/1.1 and Demo do not; same behavior observed throughout game) -Implement GC line break & misc text changes
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