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OZMAV2 and ZSaten


xdaniel
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OZMAV2 Win32, Nov 10 2010 21:12:13 - http://code.google.com/p/ozmav/downloads/detail?name=OZMAV2-Nov102010-211213.rar

ZSaten Win32, Dec 01 2010 21:04:12 - http://code.google.com/p/ozmav/downloads/detail?name=ZSaten-Dec012010-210412.rar

 


OZMAV2 work-in-progress:

 

Posted Image

 

Better actor editing interface, if only slightly. Main positive thing about it is that changes are visible in real time, as long as it's in OZMAV2's capabilities to show/use them in the first place (thus no variables, for example).

 

Also: ZSaten, an already rather full-fledged OpenGL-based actor viewer, including animations. And I can't help myself but post what is the first post of ZSaten's thread at Z64:

 

Posted Image

 

ALL HAIL QUEEN GOHMA!

(...that Gohma screenshot is technically outdated already, but I'm too lazy to take a new one just for the build date in the window title bar, and different placement of the HUD elements :P)
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OZMAV2 Win32, Nov 10 2010 21:12:13 - http://code.google.com/p/ozmav/downloads/detail?name=OZMAV2-Nov102010-211213.rar

ZSaten Win32, Dec 01 2010 21:04:12 - http://code.google.com/p/ozmav/downloads/detail?name=ZSaten-Dec012010-210412.rar

 


OZMAV2 work-in-progress:

 

Posted Image

 

Better actor editing interface, if only slightly. Main positive thing about it is that changes are visible in real time, as long as it's in OZMAV2's capabilities to show/use them in the first place (thus no variables, for example).

 

Also: ZSaten, an already rather full-fledged OpenGL-based actor viewer, including animations. And I can't help myself but post what is the first post of ZSaten's thread at Z64:

 

Posted Image

 

ALL HAIL QUEEN GOHMA!

(...that Gohma screenshot is technically outdated already, but I'm too lazy to take a new one just for the build date in the window title bar, and different placement of the HUD elements :P)

 

OZMAV2 is cool but i had a problem with it..

how do I load the rom ( sorry if the question is stupit )

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