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OOT minimod -Bastion of Light


LastWWolf
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This is the result of a mod I started back in 2012/2013. After URA was canceled for the first time, which greatly saddened me, but seeing a few great fan projects pop up (Mainly Izou Zelda) I was inspired to the art of map/dungeon design.

 

My original intention was to make an expansion akin to Ura, with several new dungeons, and things alike. But as anyone who knows, the more time you put into something, the better you get, and the inexperience and lack of quality really shows in your earlier work. On top of being stuck in a horrible job situation and generally being stressed out, (that's all behind me, things are much better now) I had ultimately decided I needed to start from scratch.

 

So here I am, promising one dungeon, my own personal vision of the temple of light. Its not perfect, I still have allot to learn about designing environments and maps, but I assure you, ill try my damnedest to make it fun and challenging. I also have several proof of concepts, that I very may well make something out of, but ONLY after this current mod is complete and released, which I am aiming for this summer.

 

The layout itself is about 50% complete, but the planing itself is 100% done. By end month, (march) I aim to fully have the layout modeled, maybe textured. I have oodles of free time currently, this is the ONLY part of my potential project, that I ABSOLUTELY PROMISE to release. Sorry to those who initially looked at this topic when I first posted, it was 4am, I was tired, but seriously inspired to make this...anyway, below is a small preview of whats to come.

 

(note, these screens are re textures of what I first posted last night. they still may be subject to change. You can view everything here http://imgur.com/a/eiufz )

 

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It's got a very simplistic feel to it, but I like it. Make sure to make it bigger though, seems like Link could hit his head when he tries to walk under the arch. Also, I like how the textures compliment each other, gives it a nice touch

I think his screenshots suffer an aspect ratio difference... compared to Link's height, it looks fine.

 

I like the main map design, but it's lacking some nicer decal. I'm not saying that it's not nice as it is, because it looks good.

I just think the textures can stand out a bit more perhaps.... like the brick looks so washed out and flat when it can look more like brick.

 

Good work with the UV mapping btw.

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It's got a very simplistic feel to it, but I like it. Make sure to make it bigger though, seems like Link could hit his head when he tries to walk under the arch. Also, I like how the textures compliment each other, gives it a nice touch

yeah the aspect ratio these screen shots are at is 720p, which does make it look a bit off. Looks fine at a normal 4:3 resolution.

 

I think his screenshots suffer an aspect ratio difference... compared to Link's height, it looks fine.

 

I like the main map design, but it's lacking some nicer decal. I'm not saying that it's not nice as it is, because it looks good.

I just think the textures can stand out a bit more perhaps.... like the brick looks so washed out and flat when it can look more like brick.

 

Good work with the UV mapping btw.

I completely agree with you. I'm not very good at texturing in the first place, weirdly the brick looks a whole lot better in Sketch up itself, but in game it looks way to damn soft. Something i'm defiantly gonna be fixing here before to long.

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