Airikita Posted January 14, 2014 Share Posted January 14, 2014 WELL WELL WELL, this happened to appear during playing around with my Epona hack: It glitched and got stuck, so I was able to get a shot of it seen here,,, but this is an unmodified Stalchild, I didn't change it's scale/size. Somehow this Stalchild appears only on Epona. The normal large Stalchild still appears while on Epona, but this third monstrosity appears when on Epona... seriously... how dafuq??? I never seen this on a normal game. Is this for MQ? 1 Link to comment Share on other sites More sharing options...
!Tommy Posted January 14, 2014 Share Posted January 14, 2014 Woah, that's HUGE!! And during the day yet. XD I've seen them get huge like that if you defeat enough of them at night but unless you use a modifier, you never see them get that huge. I've had them get as huge as Hyrule Castle using a Gameshark code allowing it to stay night forever. Link to comment Share on other sites More sharing options...
Airikita Posted January 14, 2014 Author Share Posted January 14, 2014 Woah, that's HUGE!! And during the day yet. XD I've seen them get huge like that if you defeat enough of them at night but unless you use a modifier, you never see them get that huge. I've had them get as huge as Hyrule Castle using a Gameshark code allowing it to stay night forever. I'm guessing this is some beta code... it seems like it was meant to appear in adult Link's timeline too? I think maybe they scrapped it because it was too big, or didn't fit with the story? Normal stalchildren are still normal size. PS: it's in the day time because it's glitched... when I hit it with Epona's hooves, it froze up like that. Link to comment Share on other sites More sharing options...
KEMIKOOL Posted January 14, 2014 Share Posted January 14, 2014 seems like its well acquainted with epona now Link to comment Share on other sites More sharing options...
â–²ChriisTiianâ–² Posted January 14, 2014 Share Posted January 14, 2014 Is this for MQ? Hyrule Field Stalchild Actor Number: 01B0 Actor Group: 0184 Actor Variable: 00XX XX = Controls the size, 60 is big. (?) Link to comment Share on other sites More sharing options...
Airikita Posted January 14, 2014 Author Share Posted January 14, 2014 Hyrule Field Stalchild Actor Number: 01B0 Actor Group: 0184 Actor Variable: 00XX XX = Controls the size, 60 is big. (?) Fair enough, but this isn't modified... I've never seen this stalchild playing a regular game on OoT... I didn't change the stalchildren in this ROM as I used a fresh ROM to hack Epona with. EDIT: Here's a different shot, showing the body as much as I can: Maybe they didn't keep this because of how they glitch when Epona hits them? Link to comment Share on other sites More sharing options...
xdaniel Posted January 14, 2014 Share Posted January 14, 2014 Gigantic Stalchilds sound familiar: http://z64.spinout182.com/index.php/topic,33.0.html Link to comment Share on other sites More sharing options...
â–²ChriisTiianâ–² Posted January 14, 2014 Share Posted January 14, 2014 Q: This only happen in Hyrule Field? EDIT: Nvm.. Link to comment Share on other sites More sharing options...
Airikita Posted January 14, 2014 Author Share Posted January 14, 2014 Gigantic Stalchilds sound familiar: http://z64.spinout182.com/index.php/topic,33.0.html Interesting... they appear more frequently with Epona though... more often than any big Stalchild. On a side-note, Epona was not made for drawbridge: 2 Link to comment Share on other sites More sharing options...
john_smith_account Posted January 15, 2014 Share Posted January 15, 2014 Interesting... they appear more frequently with Epona though... more often than any big Stalchild. On a side-note, Epona was not made for drawbridge: Ah crap! Now what? Nice hack though. I like. Link to comment Share on other sites More sharing options...
Your Local Cultist Posted January 18, 2014 Share Posted January 18, 2014 Maybe if it is unused code you have managed to trigger it is what's left of the stalchild captain from MM? Link to comment Share on other sites More sharing options...
Airikita Posted January 18, 2014 Author Share Posted January 18, 2014 Maybe if it is unused code you have managed to trigger it is what's left of the stalchild captain from MM? It could be related... I tested it again, and another massive Stalchild appeared, but it wasn't as humongous as the one I showed here, but it was still rather large compared to normal... I think it was using Epona's size value as a value for its variable (changed/calculated to be a variable that is). Link to comment Share on other sites More sharing options...
Mallos31 Posted January 18, 2014 Share Posted January 18, 2014 My friend just brought up the fact that there WAS the giant stalchild captain in Majora's Mask. And you had to like, ride away from it. Dunno. Maybe that was already in existence from OoT and unused. Link to comment Share on other sites More sharing options...
Airikita Posted January 20, 2014 Author Share Posted January 20, 2014 I think I have a theory about this phenomenon... I think the Stalchildren are trying to use a spot where Epona's position is stored, so it reads the size according to her position. The closer I am to the entrance to Lake Hylia, they get so enormous they glitch out and you can't see them. I had one flickering past the fork where peahats and bushes were. Its hand was 4x the size of Epona. Link to comment Share on other sites More sharing options...
Mallos31 Posted January 20, 2014 Share Posted January 20, 2014 Whoa. Now that you have that idea, it could be traced back and proved I'm assuming rather easily. Seeing as you, and a few others here are awesome at assembly breakpoints. Link to comment Share on other sites More sharing options...
Airikita Posted January 20, 2014 Author Share Posted January 20, 2014 Whoa. Now that you have that idea, it could be traced back and proved I'm assuming rather easily. Seeing as you, and a few others here are awesome at assembly breakpoints. Perhaps... if I knew where to find Epona's position... I'd have to look for it, but I have a general idea of where that might be. I could "fix" it so that Stalchildren don't grow so huge for no reason, and force the size I want. That could be a fix for making Epona work in child maps, but I'm better to remove the Stalchildren regardless because they're causing problems with Link using the power spin, and some other tiny things (like shooting seeds/arrows). I'm guessing there's too many objects in the map, and their zobj files take up too much space. Link to comment Share on other sites More sharing options...
Vixolyn Posted January 22, 2014 Share Posted January 22, 2014 My friend just brought up the fact that there WAS the giant stalchild captain in Majora's Mask. And you had to like, ride away from it. Dunno. Maybe that was already in existence from OoT and unused. Captain Keeta? IIRC, you were the one chasing him not the other way around, so it's probably safe to say this isn't the case. Airikita's theory regarding the Stalchildren attempting to use the same location as Epona's position seems quite plausible, however. Link to comment Share on other sites More sharing options...
Mallos31 Posted January 23, 2014 Share Posted January 23, 2014 Haha it's been far too long since I've played MM. I think... uhhh.... 2005. I'm just waiting for a remake before I play again. Link to comment Share on other sites More sharing options...
john_smith_account Posted January 23, 2014 Share Posted January 23, 2014 Haha it's been far too long since I've played MM. I think... uhhh.... 2005. I'm just waiting for a remake before I play again. They remade it already. For gamecube. Link to comment Share on other sites More sharing options...
Vixolyn Posted January 24, 2014 Share Posted January 24, 2014 They remade it already. For gamecube. I wouldn't consider that a "remake," but a mere port with adjustments made to the HUD to reflect the GameCube's controller buttons. Link to comment Share on other sites More sharing options...
Mallos31 Posted January 24, 2014 Share Posted January 24, 2014 Yup. I'm waiting for the one Nintendo keeps trolling us with. I think they're trying to decide between WiiU and 3DS. Otherwise they would have it out already. Link to comment Share on other sites More sharing options...
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