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Agnostic Priest

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Posts posted by Agnostic Priest

  1. dude. i understand ura and antiqua were completely different projects. you seem not to until its convenient.

    but you're sort of missing what i'm saying. there was figuratively nothing to hijack in antiqua. your warnings prevented practically nothing in that project. its not even a remotely apt comparison to ura. as far as i know ura was a way more fleshed out project. as a member of the antiqua project, i personally dont think you know what you're talking about by comparing it. hell i dont know what i'm talking about with ura, all anyone not involved has there is what members said happened, and opinions of ones self or friends are always the most biased. and only kusai backed you up back then. and thats why it'll be hard to drop every time its brought up.

    i recommend you use content as little as possible from ura. itll only make it harder for people to drop. because that project belonged to everyone who worked on it, including you. i will not say anything further on the subject.

  2. @that song -...it sounds like an 80s movie, awesome but a little unfitting to a zelda game.

    @ura coming back up - isnt it kind of picking at the scars of everyone involved? i mean the wounds have healed and all... but in that position i personally wouldnt do that.. id kinda start on something new. but thats just me please dont hurt me.

    and using mellows project as proof spire was the kind to take control is sort of a straw man(dont care if i used it incorrectly), there was high ambition, but hardly any ideas. just a handful of awesome concepts and sketches. half of which being changes to the existing character. an antagonist that wore what looked like a hybrid between majoras mask and the keaton mask. the concept artists were the only people driving anything. the rest of the time wed ramble about fan theories to base the story around. by the time i bailed it was just a bunch of people posting spam and stupid stuff that had nothing to do with anything. spire definately had a lot of ideas. but half of them couldnt be put to use anywhere and he couldnt adjust his ideas to work within zelda 64's engine. he didnt strike me as the kind to hijack a project, however he struck me more like the kind of guy who should stick to designing dungeons and outfits.

    the antiqua project was a project that DESPERATELY needed ideas. and his fit right into that universe we were all attempting to create.

    but all we had was that there were like 3 interlopers, each of which had like his/her own dungeon, there was maenon, the keatonjora guy i mentioned earlier, mors and canistro, a guy whos soul got split in half by a mask majora gave him. i got the name by typing death basket into google translate a few times. and majora. and it was loosely inspired by that section of the majoras mask manga. i'm pretty sure the hero was like, the fierce deity prior to becoming a fierce deity. the overworld was termina prior to being colonized by hylians. and the shiekah might have played a role in it. we had this vague ass story arch and a few concepts and models by me, spire, porto881, i wanna say kusai? and zaneeba. and that was it. entirely. it. and it didnt even fit in the engine at the time. and im fairly sure it STILL doesnt.

    i like mellow, i do, but he was just really not that good at running that project. and it wasnt for a lack of trying.. some good did come from it, i met my girlfriend who i currently actually live with now through that project. but the project didnt live to fruition, and spire had absolutely nothing to do with it. he never tried to "hijack" antiqua. whoever said that lied. or has some kind of large ego.

    and sorry to talk about antiqua so much in the "footage of ura thread" i just felt like it needed to be said.

  3. If you believe the Temple of Time in TP is the same one as in OoT, then TP Hyrule is north of OoT's.

    if its the same temple of time its rotated 90 degrees, you walk north to get the master sword in tp, but you walk like, east i think in oot's ToT.

     

     

    also hyrule field: faron looks like its the same shape as oots lake hylia from that map, exits in the same spots, would put kinda lower eldin as the old hyrule field, and the newer kakariko in oot's position? and kokiri forest taken over my the lost woods. and it would kind of put a snowy bit in the same spot as sods map.

     

    but im not paying attention to topography, just the shape from above.

     

     

    LegendOfZelda-OcarinaOfTime-Present-Lake

     

  4. so... saints row 4?? anybody know if this things good?

    it was on the humble bundle store for 10 dollars and i thought "eh why not, goes to charity anyway"

    also got an rpg maker bundle from humble bundle. came with xp, vx ace, and an asston of content packs.

     

    and i got dark souls. and an afterglow xbox controller to play it on my pc.

     

    but yeah my steam library is a lot bigger now... theres more that i havent mentioned

  5. currently im playing on my oot 3ds most, im doing a 3 heart run.

    my favorite nes game is super mario lost worlds(2 in japan)

    my favorite snes game is front mission gun hazard.

    my favorite n64 game is ocarina of time. (why do people like mm so much more? i know the story is simpler in oot, but theres a whole lot less butter spread over way more bread in mm) #2 favorite star wars episode 1 racer #3 rogue squadron(shame this cant be emulated)

    my favorite gba game is metroid fusion, even though its really linear for a metroid game.

    and im totally ok with the new brand of retarded military shooters. those are whats popular and i enjoy playing online with other people. if anything call of duty is to shooters what mariokart is to racing games. you get powerups, and they help you proceed in the match/race. same shit rehashed but nobody complains when mario kart does it. and i think thats why it got so popular.
    but if i play military shooters im playing them on PC. i cant get used to playing those games with sticks. but i wish the wii had more shooters... it was like the perfect console for it.

  6. the only question i have is why is it on n64 hardware... it wouldnt make a lot of sense to test on the n64 and not the gamecube's emulator.. unless it was easier to build new roms from the source files (which the devs obviously had) than to edit pre-existing roms.

    all the other shit people are talking about is actually infact on the gamecube version. i booted it up on wiiflow to check.

    would be way more believable if there were dungeon footage though.

  7. pretty much the same exact concept as the official drawing thread. except you post photos. and i don't really feel the need to label it "official". doesn't have to be professional or anything, just more of if youve taken what you think is a cool picture, post it. but only a picture you took.

    I'll begin.

    my_names_chris_by_alienjoe123-d7fdfq4.jp

    the names chris btw.


     

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