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Gazpacho146

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Posts posted by Gazpacho146

  1. Hey everyone, if I were to use a custom Link model, how would I be able to use the various tunic colors on said model? A while back, Flotonic had a play as Wind Waker Link video up, and in the video, he can use different tunic colors. Anyone know how to do this?

  2. Oh weird... well just change all the addresses in ROM necessary.

    If you're just testing in and emulator, you don't need to re-calculate the CRC. Not unless you're running it on console.

    See, the problem is, I have no clue what I'd need to change. I'm relatively new to Zelda modding and I only have the basics like actor placement down. Forgive my noobishness. :v

  3. I don't see how as the DMA table is just a checksum for the console... though I am using JSA's DMA patch, so I don't seem to have that issue.

    I tried to download JSA's patch off the stickied thread, but it said the file wasn't available.

  4. So, just as the title says, when I try to enter my custom level more than once, it'll freeze. I know there's a sticky on this forum with a patch, but the patch has since been taken down and I really don't know what to do now. Any help is appreciated.

  5. You did a awesome job on remaking the market. Are you making a full mod by any chance? Or are you just re-making the flat textured areas?  

    FixtySour is the one handling all modeling, I'm doing all the importation and actor placement stuff. For now, only the market (adult version too) is planned to be remade

  6.  

    Yes, this is a possibility. Look for information on RAM expansion on the forums, and here's a note on Scene RAM space:

     

    More RAM space for loaded objects [More space for scenes/maps]:
    --------------------------------------------------------------------------------------
    80097DFC|80097E1C|80097E44|80097E6C|80097E70 -> change to 3C110020 (or higher if need be)
    *this is to allow more space for certain bigger files, such as Link's file, but maybe others as well

     

    You. Are. A. Lifesaver. ;~;

    Model glitch is fixed, and the guard is appearing just fine. Thank you!

    • Like 1
  7. Well the model glitch is a strange problem... although, as for the guard... unsure.

     

    He should appear if you are using the same scene number as the original Market... if you're using a different scene, a lot of actors tend to check for their storyline scenes to appear in.

     

    That will require some ASM hacking to fix.

    The guard appears in a fresh scene with no actors injected over Bamboo Test room. Is it possible that maybe my scene is too big and exceeding the injection offsets?

  8. Hey everyone, long-time-no-see. Recently, FixtySour and I have been remaking the market in SharpOcarina, and I've been having some actor troubles. Namely, the hurt Hylian guard and haggling townspeople. The Hylian Guard isn't showing up whatsoever, and the haggling townspeople have model glitches when I walk too close to them. Is this because I have too many actors? When I deleted two bushes by a tree, the townspeoples models were back to normal. Any help/feedback is greatly appreciated.

    Model view: http://i.imgur.com/LvXT9xe.jpg

    Glitched people: http://i.imgur.com/wzwzulU.png

    • Like 1
  9. Hello, I've been trying to patch a gameshark code to the Zelda 64 Debug Rom with multiplayer. I want to patch all the color codes, but the ROM seems to be getting broken every time I try it.

    The color codes are:

    Player 2: 8022BD1C 0095

    Player 3: 8022820C 0050

    Player 4: 802246FC 005C

    These are simple color codes that change the other Link's tunic colors to be more like Four Swords.

    So let's say I'm trying to patch the color code for player 2: I took my code, and split it up like this

    80

    22BD1C

    0095

     

    I copied the middle part

    22BD1C and then opened up my windows calculator in developer mode and did

     

    245000 - 22BD1C = 192E4

     

    (Doing 22BD1C - 254000 wielded the result of FFFFFFFFFFFD7D1C)

    Once I got the offset of 192E4, I saw the code 00 04

    and in the cheat, the last part (0095) ends in 95. So I changed it to 00 95 and saved it. Upon opening the rom I got the 'infinite loop' error. I tried running it through CHKSUM64 and I still got the same error. What am I doing wrong?

    Halp guise

  10. All of the sudden, when they thought they were doomed, King Harkinian fell into the world. All the Links groaned as they realized what dimension they had merged with. The King pulled out a large gun, and said: 'Dinner Blaster!' And began Rapid-Firing hamburgers at the Dark Link

  11. Hello! I saw Spinouts video, and I already have the source program, (ming-w or whatever it's called) but, which of the folders do I open?

    I have:

    'include'

    'lib'

    'load'

    'lzo'

    'tools'

    'yaz0'

    and the files:

    'freed space'

    ''makefile'

    'n64.ld'

    So, my question is: How would I go about compressing it?

    I'm trying to get the Debug Rom into a Wii WAD and I already know I need to inject it into a Majora's Mask Wad.

    Like, with Animal Forest, the rom won't start up in Wii 64. However, it will work in a wad. And the debug rom works in both wii 64 and a wad. But, the 4 player patch (yes, I'm still going on about it.) will not work in Wii 64. So, I want to compress the 4 player debug rom and inject it into a majoras mask wad to see if it would work. Nothing would be cooler than playing this with some friends on the big screen.

    So, if someone could tell me how to compress the debug rom, that would help SOOOO much!

    Thanks!

  12. IMO, graphics don't matter.

    As Zeth said, it's Storyline, gameplay, and having fun.

    Which is why I still play NES-n64 games.

    And as Naxy said with FPS games, they can sell the same game over and over with a few enhancements, and everyone rushes to buy it.

    (If you're a person who flames at people who dislike COD, don't bother to read this next segment.)

    I used to like Call of Duty until they started putting out the same god-damn game every year.

    Millions of people buy CoD every year, saying it has so many differences from the last one, when in reality, they're just getting the same game. I find Call of Duty to be extremely overrated.

    The thing that makes Nintendo so good, is they still focus on storyline and other elements that make their games so fun.

    Skyward Sword looks amazing, and the lighting effects and other things add on to it.

    So I guess graphics have SOME relevance, but I can't stand graphic's whores. They're annoying.

  13. No! Is he stupid!? Evem my solid titanium would be instantly vaporized if I touch that stuff!

    Mega Man yelled. He stopped to think, switched to his Gemini Laser and began firing at the giant claws.

    Meanwhile, Green was firing light arrows from his bow as fast as he could.

    Crud! They aren't having any effect!

  14. OFF TOPIC:

    Completely forgot this thread was here :) But yeah. i'll update you to yoshi

    Mega Man looked up at the claw.

    'Whoa!' He shouted, charging up his Mega Buster firing a shot at it.

    The shot was easily deflected and seemed to have no effect on the beast.

    Green quickly help up his shield over his head, shielding himself from the giant claw

    Mega Man saw Green shielding and decided to do the same.

    (I'm referring to the Leaf Shield from the old Cartoon)

    Posted Image

    Guys! We have to get into the volcano and take this thing down!

  15. I'm having quite a bit of trouble. For one, none of the hex addresses mentioned in spinouts code turn out anything when I search them for whatever reason (this is OoT I'm speaking of). And even if I were to find any of the values, I haven't a clue how I'd go about finding what it does in the rom itself or how to figure out what the equivilent of it is in MM.

     

    You're going to addresses mentioned in the code? Try downloading 2 regular debug roms, patch one with the 4 player patch, then open both in a hex editor and go to the addressed mentioned, and see if there are any differences in the code
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