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CDi-Fails

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Posts posted by CDi-Fails

  1. Thanks for the notes, Three Pendants. As for your other pages, we've archived them but removed the links to them so that the site is a primary hub for Third Quest content. If you're ever interested in contacting anyone of us, we're all on Skype (cdifails for me).

  2. Fine by me then. I've been itching to play some Rom hacks lately and this one will do quite nicely. I was considering having my brother inject it into a wad on our homebrewed Wii. Can't use controllers on this crummy laptop.

     

    As of now, the debug ROM doesn't work on Virtual Console/custom WADs. Maybe that'll change in the future though.

  3. I talk with Spire a lot now, and I've discussed these sorts of ideas with him. Yes, he's passionate and involved with his ideas, but he's not one to completely deny compromise. Placing the blame on him for destroying a project is unreasonable; he's a good mapper and has good ideas, and even if some of them come off as unwanted or not necessary, I would never say that he'd push them selfishly. In this case, it was flawed communication that ultimately brought things to such a dispute over content and ideas. I do understand what you're trying to say though. I've had a lot of good discussion with Spire, however, and I find it hard to believe that he would not reconsider ideas or open up to other ones at all.

  4.  

    My only problem as the project's leader was making the mistake of allowing Spire on the team which caused 90% of the conflicts and trusting Ura's programmer's decision whether certain content was added or not. All she told me was yes instead of telling me where our limits were and being honest. The project itself had become too big and complicated then I even wanted it to be, which again was Spire's fault. Any time we tried to set anything in stone, Spire was over-complicating it or challenging it the next day which stunted the progress of the project.

     

    Everything was Spire's fault, that damn hooligan. There is no chance that anyone else did anything to contribute to the downfall. Anyone.

     

    Seriously though, it's been a while and I think you've had more than enough time to reflect on the situation, yet this the conclusion you've come to? Shouldn't a project leader take responsibility for fixing the faults in his team? If Spire was such a problem, then removing him should have resolved everything, yes? It seems however that conflict continued, which should have been a red flag that something else was awry. Perhaps I'm wrong and don't have enough insight to truly say that, but I do know that there were other major issues before Spire even joined the team. Trailer 3 was delayed many times (which may have been from very explainable delays, but the probability of these coincidentally happening just before the trailer's release are low enough for me to reasonably doubt this,) threads were deleted and restarted because of too much drama, and constructive crticism was mistaken for attacks. However, you say that your ONLY problem as the project's leader was letting Spire join the team. That's unlikely, and I'm sure other members were to blame as well for internal conflict.

     

    I hate to throw all of this out there, but this is not intended as some sort of attack towards you or the project. Rather, I think that if you honestly want to achieve your goal of completing this project and releasing it, you will have to rethink how you're going about this. Maybe projects don't need leaders after all, just several components each adding something else to the table. Maybe you could make it more of a collaboration than a "leader and members" situation. Having each person make what they want to make and having it incorporated somehow, even that could work. That gets rid of the feeling that you're being commanded to do something you're not interested in, too.

     

    That's something for you to consider, though. Perhaps you really only made one mistake as a project leader, and that lead to the downfall of the project. Whatever you do, I guess we'll see how that turns out.

  5. Official site says this regarding Termina:

     

    "When Hyrule was created by the three goddesses at the beginning of time, there were certain side effects of its creation which Din, Nayru and Farore did not anticipate. As the three holy women breathed life into the world and chased away Emptiness, their potent breath slipped through tiny cracks in the folds of space and created millions of alternate worlds in the process. One of these worlds became the land known as Termina. It is possible that we would know nothing of Termina's existence if Link had not been led there by the mischevious actions of Skull Kid. Termina is very similar to Hyrule, but at the same time extremely different."

     
    I think I remember this coming from an game manual or official instruction guide?
     
    However, who's to say an open world game with portals to Termina couldn't be done? I'd enjoy that for sure!
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