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Posts posted by _MarcMadness_
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Hello guys and I've decided to start ROM Hacking for Ocarina of Time.
However I need some help finding some software to help me for my mods.
I don't want the mods to be too complicated but all i really want to do is:
-Edit the text of ocarina of time
-Edit actors
-Make and import new maps
-change exits for maps
-edit/change the music
-make my own puzzles for dungeons
I would really appreciate if you guys could tell me some tips and link to some software for modding. Thank You.
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Hey guys check out my video where i show off 30 ways you can die in Ocarina of Time in funny ways.
http://www.youtube.com/watch?v=2oq4hEW5yv8
Few are fake but Enjoy!!!
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Hello Everyone I'm trying to get going a good youtube channel. I'd really appreciate if you can go check it and maybe subscribe here:
http://www.youtube.com/user/TheBlazingBurrito
In my channel i have random funny gaming videos, i will soon have reviews and top 10's.
Thank You
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will it run on project 64
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thank you everyone for trying to restore all this content from URA even though it was cancelled just to show the evidence of it's existence.
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shadowfire zeth said that the project is cancelled for now, so does that mean zeth will come back and finish the project
but they banned Zeth from the website so i don't know about that
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Hey guys i actually downloaded the leaked URA Files so i made a mediafre download link right here: http://www.mediafire.com/download/yo6wcgg1rdk4nck/URA_Leaks.rar
If anyone would like to finish the project be my guest .
I hate to have to repeat this, but this pack has only a fraction of stuff. A majority of stuff is still (possibly) in Zeth's possession, plus the pack contains very outdated pictures of the text that I edited. There is a lot more which has not been released.
As the team member who was responsible for editing the game's text, I can assure you that what you are seeing is quite redundant.
Now, as far as the leaked files goes, I will actually be getting more stuff, putting it into the pack, and resubmitting it, on this community itself. I will also be checking with other former team members to see if they have anything additional to add.
alright can you make a download for the leaked files on this website and update the download everytime you get more files?
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Hey guys i actually downloaded the leaked URA Files so i made a mediafre download link right here: http://www.mediafire.com/download/yo6wcgg1rdk4nck/URA_Leaks.rar
If anyone would like to finish the project be my guest .
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good luck on this project
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Small advice ShadowFire, you shouldn't put this 40 sec. long advertisement at the beginning of the video, since people might lose interest immediately. Maybe you should just have the GCN logo and the link to the site appear at the beginning.
Ironically, that was an error on Vegas PRO's part. I'd had intended for it to only show the site credentials and Enter the zone text, but it rendered the entire thing.
Hey Shadow Fire, can you download the 2 trailers of mine and put them on the GCN YouTube channel so they can all be in one place?
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Can you guys share these videos? It's not that i want to get popular it is so more people can know about it.
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Hello everyone and I'm proud to announce that I have reuploaded all of ZethN64's removed URA Trailers on YouTube.
I was lucky to have the videos downloaded on my iPod so I reuploaded them.
Ura Trailer 01: http://www.youtube.com/watch?v=asfFuGybv1c
Ura Trailer 02: http://www.youtube.com/watch?v=rTLCo7C9cjw
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dang these are some awesome maps
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well, I wish you the best of luck on the project, I'm enjoying Voyager of Time so i'm sure i'll enjoy this
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can you add Utility of Time (the old version)
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Yeah, I'm not sure why it isn't working other than the exporter too. I forgot about that part. I have better luck using the one with sketchup though, the other one kills my rom.
Um, no offense but I don't see how that's possible. The .OBJ exporter never interacts with the ROM. Are you confusing the .OBJ exporter with a particular version Sharp Ocarina?
EDIT:
Map in millimeter, and the measurements will be in perfect scale with game. No setting to have to fool around with, and conversions are guaranteed to be error free. Do yourself a favor and get the best tool for the job.
the file extension is .rb what do i open the file with?
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Yeah, I'm not sure why it isn't working other than the exporter too. I forgot about that part. I have better luck using the one with sketchup though, the other one kills my rom.
Nevermind what i said before v05 destroyed my rom, anyway your solution about turning on the triangluating the faces worked. Thank You very much, in a few weeks I want to start making dungeons.
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Yeah, I'm not sure why it isn't working other than the exporter too. I forgot about that part. I have better luck using the one with sketchup though, the other one kills my rom.
actually a few minutes ago i tried using SharpOcarina v05 instead of v06 and i didn't get the error, that's pretty odd but oh well. Thanks for the help though.
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Okay, I took a look at it.
There's a few things wrong with it, but it imports correctly into SO for me. But, when I imported it:
I took all the textures off of it and all your faces need to be reversed. The picture above shows the difference in colour you want. You want pure white when you look straight at it. The map imported fine into the SO and when I injected it into the rom, and you fall right through, I was confused for a moment.
But yep, it imports fine in mine, just make sure you're picking the same thing for the collision model (check the outdoor scene so you can see what you are doing), then go to rooms, add room, and make sure you pick the correct obj file. You want the same obj file for both.
Make sure your triangulating faces is checked in the options when you export the obj model as well.
Thank you for all of the Information, but do you have any idea on how to fix my problem importing the .obj file?
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Could be your map is too big (or too high a polygon count), that's usually the issue I have when I get that error. If you upload the sketchup file, or a pic of it, we could take a look at it and see.
Can you take a look at my sketch up file? You can download it here http://www.mediafire.com/?u44149tbjio1984, thank you.
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Wow, this mod seems very promising!!! I'm almost as excited as I was when I first heard about the URA Project. By the way when do you think the first trailer will be shown off?
do you know how hard that would be to program?You should make a spell that acts a ring of fire that burns any creature Link moves into.
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Hello, I'm having trouble importing my map that I modeled in Google Sketchup 8. Whenever I put in the Collision Model (and the Room) into SharpOcarina I get this Error Message that says...
"Unhandled exception has occurred in a component in your application.
If you click Continue, the application will ignore this error and attempt to
continue."
I still clicked continue but it didn't work. So can you guys please help me on how to fix this problem so I can import my custom map and them share it on here.
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I remember on the URA Zelda's Website (which is now removed D:) Zeth posted that him and the rest of the team were working on a mini mod. Is this what he was talking about?
Zelda's Birthday 2 (Not dead as of 8/14/2014)
in Community Projects
Posted
Awesome. Can't wait to play it.